Search found 292 matches

by Cernunnos
February 3rd, 2009, 9:13 pm
Forum: Art Contributions
Topic: Terrain tiling [Dirt for a change]
Replies: 126
Views: 22526

Re: Terrain tiling [Dirt for a change]

Hi,

thanks a lot,

actually, i think it could be better with something more textured, something more like that :
dirt3b.png
dirt3b.png (10.06 KiB) Viewed 3255 times
[edit: maybe a little more shiny would be interesting too, for some kind of wet effect...]

edit: if someone have the time to, be my guest.

Farewell, see ya. 04/02, 3pm.
by Cernunnos
February 1st, 2009, 9:08 pm
Forum: Game Development
Topic: What about reviving spacenoth?
Replies: 11
Views: 3285

Re: What about reviving spacenoth?

By telling 'being worth the work', i meant do you find spacenoth relevant, or just some campaign/ era for wesnoth would be better than a complete new game, which would need a complete team, site, server, etc...
by Cernunnos
February 1st, 2009, 5:32 pm
Forum: Game Development
Topic: What about reviving spacenoth?
Replies: 11
Views: 3285

What about reviving spacenoth?

Hi,

just asking,

Would it be worth the work to revive spacenoth, which is dead since long now?

Any thoughts?
by Cernunnos
January 31st, 2009, 10:04 pm
Forum: Art Contributions
Topic: Deciduous trees
Replies: 79
Views: 15891

Re: Deciduous trees

<off-topic>
You can ambush when the forest tile is "just" a great tree =°
</off-topic>

I though it would be only deciduous tree forests :(
but well, mixed forest can do well too :)

Just my opinion: Good so far! :D

Good luck! bye.
by Cernunnos
January 31st, 2009, 9:58 pm
Forum: Art Contributions
Topic: thespaceinvader's portraits - Ancient Wose
Replies: 790
Views: 144690

Re: thespaceinvader's portraits - current, Dwarves

Hi, This sentinel is really excellent, but since we must make constructive criticism, can i point/ask some things? Isn't the shadow of HIS right hand too straight? I don't understand the reflexion on the metal back part of the shield (just behind HIS left hand) is it just me? Wouldn't a little anti-...
by Cernunnos
January 31st, 2009, 9:47 pm
Forum: Art Contributions
Topic: Dragon sprite
Replies: 295
Views: 89867

Re: Dragon sprite

The only bit of constructive criticism I can make is that, when rearing up to breathe fire, the dragon's front legs seem to shrink to about half their original size... yes, really excellent animation, but the front legs look like T-rex ones, when it's standing on its rear legs... Anyway, this pose ...
by Cernunnos
January 30th, 2009, 12:03 am
Forum: Users’ Forum
Topic: Funny things you did as a beginner
Replies: 64
Views: 8609

Re: Funny things you did as a beginner

ZoC and ToD took a long time to enter my poor brain.
by Cernunnos
January 29th, 2009, 11:24 pm
Forum: Art Contributions
Topic: Deciduous trees
Replies: 79
Views: 15891

Re: Deciduous trees

Hi, really nice trees so far =), Hmmm, would just like to add that some people on irc, thought that the tile being the same (it's to say with trees at the same place exactly) when doing variations (fall, winter, summer...), would be great for scenarii purposes. Anyway very nice work so far. Good luc...
by Cernunnos
January 29th, 2009, 1:17 pm
Forum: Art Contributions
Topic: Mermen: Fighter Portrait
Replies: 124
Views: 24772

Re: Mermaid initiate portrait

Nothing to say but excellent, hope it'll get committed soon :)
by Cernunnos
January 29th, 2009, 9:39 am
Forum: Art Contributions
Topic: Terrain tiling [Dirt for a change]
Replies: 126
Views: 22526

Re: Terrain tiling [Dirt for a change]

No need to be sorry, Hmmm, this is a good point, even if i'm not quite sure of what to do so far. First, the transitions you talk about apply to grass, it's the grass hex which do a transition over the dirt terrain and the grass transitions have some transparent pixels. The current dirt looks this w...
by Cernunnos
January 28th, 2009, 10:32 pm
Forum: Art Contributions
Topic: Terrain tiling [Dirt for a change]
Replies: 126
Views: 22526

Re: Terrain tiling [Dirt for a change]

TheJM, which transitions look odd, could you explain a little bit?
by Cernunnos
January 28th, 2009, 9:49 pm
Forum: Art Contributions
Topic: Terrain tiling [Dirt for a change]
Replies: 126
Views: 22526

Re: Terrain tiling [Dirt for a change]

Hmm, Kestenvarn, i assume your comment is for the tile itself, and more relief in the transitions... I gave a try on the dirt tile itself : dirttiles.png I think it's too repetitive so far, i'll do some more pronounced variations, but i would like to have comments about the depth, Well any critique ...
by Cernunnos
January 28th, 2009, 8:51 pm
Forum: Art Contributions
Topic: thespaceinvader's portraits - Ancient Wose
Replies: 790
Views: 144690

Re: thespaceinvader's portraits - current, Dwarves

Hi,

Edit: nice bars in the following post, not obscuring the head at all =)

Thanks, bye.

[edit: i must add his armor is excellent :), sorry for forgetting that in the first place...]
by Cernunnos
January 28th, 2009, 8:02 pm
Forum: Website
Topic: Home page portrait
Replies: 3
Views: 1631

Home page portrait

Hi, Can i suggest the home page portrait being changed for a more recent portrait, more in the current style, elves, loyalists, knalgans, skeletons... there is a lot of better portraits to go with... Maybe this portrait is kept for a reason i don't know, souvenir, wesnoth mainline story etc... but i...
by Cernunnos
January 28th, 2009, 1:51 pm
Forum: Art Contributions
Topic: Terrain tiling [Dirt for a change]
Replies: 126
Views: 22526

Re: Terrain tiling [Dirt for a change]

The basic difference is that mountain cascades as eventual village cascades uses 1 tile only, mountain (or village), a pack of X mountain being replaced by the appropriate cascade.
Unless you want some cascades of dirt, i still don't know what you mean.