Search found 548 matches
- July 6th, 2012, 1:06 am
- Forum: WML Workshop
- Topic: [time_area] issues in old code.
- Replies: 2
- Views: 1079
Re: [time_area] issues in old code.
Thanks, I'll give that a shot! And I'll check out some saves before and after the event firing; maybe that'll give me a clue for the first error. I do also like the feature request idea, although since there is a viable workaround, I don't know how pressing it would be. Thanks for you help, ~ Nate (...
- July 5th, 2012, 3:03 am
- Forum: WML Workshop
- Topic: [time_area] issues in old code.
- Replies: 2
- Views: 1079
[time_area] issues in old code.
Hey all, I'm updating some old 1.6 code to 1.10, and I'm running into a couple of issue with the time_area tags. The code I'm updating is a macro which can be used to place a rune, which when stepped upon emits a light that changes the [time]s for the nearby hexes to daylight conditions (similar to ...
- March 22nd, 2010, 9:00 pm
- Forum: WML Workshop
- Topic: Unknown Scenario Error
- Replies: 12
- Views: 2852
Re: Unknown Scenario Error
Wow; I'm glad ASC is getting some use
--OSJ
--OSJ
- March 19th, 2010, 9:28 pm
- Forum: Technical Support
- Topic: Wesnoth 1.6.5 won't work with Ubuntu karmic koala
- Replies: 29
- Views: 7015
Re: Wesnoth 1.6.5 won't work with Ubuntu karmic koala
Can you play other music? The "pop from the speakers" sounds like a broken soundsystem. Yeah, that's the first thing I double-checked when this whole problem began. I am able to play music via amarok and the Dolphin file previewer (I checked the wesnoth music specifically too). Movie file...
- March 18th, 2010, 7:36 pm
- Forum: Technical Support
- Topic: Wesnoth 1.6.5 won't work with Ubuntu karmic koala
- Replies: 29
- Views: 7015
Re: Wesnoth 1.6.5 won't work with Ubuntu karmic koala
Well, I tried that, and installing alsa allowed me to select the sound options again (my speakers even gave a slight "pop" once music was selected. However, the music still doesn't play. I double checked the gamedata/data/core/music directory to make sure I had the music installed; it's th...
- March 17th, 2010, 7:34 pm
- Forum: Technical Support
- Topic: Wesnoth 1.6.5 won't work with Ubuntu karmic koala
- Replies: 29
- Views: 7015
Re: Wesnoth 1.6.5 won't work with Ubuntu karmic koala
hey, I tried the "install libsdl1.2debian-pulseaudio" fix, rebooted, and restarted wesnoth. Now all of the sound options in "preferences" are unchecked, and then I try to check them, they refuse to be selected. I'm assuming that means that wesnoth is now unable to play sounds (or...
- March 17th, 2010, 7:00 pm
- Forum: Scenario & Campaign Development
- Topic: campaign stub: Campaign-How-To (A Simple Campaign)
- Replies: 47
- Views: 34548
Re: A Simple Campaign, version 0.1.0
wow, thanks for updating!
- March 17th, 2010, 6:56 pm
- Forum: Scenario & Campaign Development
- Topic: Sceptre of Life, version 0.12.1
- Replies: 284
- Views: 73472
Re: Sceptre of Life, version 0.12.1
thanks :-), that's good to hear. Unfortunately, the novel development isn't anywhere near where I'd hoped it would be. I have 9/12 chapters complete now, and have mapped out the final three; just have to write them now. If you're interested, I've attached the novel in its present state; if not inter...
- November 4th, 2009, 8:01 pm
- Forum: Scenario & Campaign Development
- Topic: Sceptre of Life, version 0.12.1
- Replies: 284
- Views: 73472
Re: Sceptre of Life, version 0.12.1
Just to give a brief update on the progress of my novel (and thereby my return to SoL), I've written cerca 7 out of 12 chapters; I should be done by maybe mid-february. Sorry again 4 the delay,
--OSJ
--OSJ
- July 25th, 2009, 4:49 pm
- Forum: Scenario & Campaign Development
- Topic: Sceptre of Life, version 0.12.1
- Replies: 284
- Views: 73472
Re: Sceptre of Life, version 0.12.1
thanks . I plan to be.
--OSJ
--OSJ
- July 24th, 2009, 2:34 pm
- Forum: Scenario & Campaign Development
- Topic: Sceptre of Life, version 0.12.1
- Replies: 284
- Views: 73472
Re: Sceptre of Life, version 0.12.1
Hey everyone, OSJ here. I have to say, sorry for the abandonment; there was a family circumstance that kept me offline for a very long time. Essentially, my grandfather went in the hospital a while back, and I went out to pittsburg for about a week to be with him and my family before he passed. When...
- May 2nd, 2009, 2:48 pm
- Forum: Scenario & Campaign Development
- Topic: Sceptre of Life, version 0.12.1
- Replies: 284
- Views: 73472
Re: Sceptre of Life, version 0.12.1
thank you :-) IMHO, the death is an essential part of the plot, the only problem is the abrupt, almost casual way it's announced, which is especially out of keeping with Aeryn's reaction. Okay, I'm going to try to take care of the death today, as well as a few other bug fixes. EDIT: Okay, I uploaded...
- April 29th, 2009, 9:02 am
- Forum: Scenario & Campaign Development
- Topic: Sceptre of Life, version 0.12.1
- Replies: 284
- Views: 73472
Re: Sceptre of Life, version 0.12.0
I'm just so much of a keyboard user... Yeah, me too :-) That's a good idea too. Sounds like another case for unlimited gold / limited numbers for the eastern orc. Would allow the player to thoroughly educate his sorceresses :) Aah, good call; I'll throw that into the next bugfix. So I'm new to the ...
- April 29th, 2009, 8:41 am
- Forum: WML Workshop
- Topic: gold carryover not carrying over...
- Replies: 5
- Views: 1569
Re: gold carryover not carrying over...
gotcha, tx.
- April 25th, 2009, 11:08 pm
- Forum: WML Workshop
- Topic: gold carryover not carrying over...
- Replies: 5
- Views: 1569
gold carryover not carrying over...
I have something of a strange problem; in my campaign (Sceptre of Life), gold is not carrying over properly from one scenario to the next. At the end of a scenario, the gold-tally dialog box pops up, and figures out how much gold will be carried over to the next scenario. Then, when the next scenari...