Search found 10 matches

by Cololi
December 12th, 2008, 6:21 pm
Forum: Multiplayer Development
Topic: A new MP map   " 4P Daloo Woodland "
Replies: 0
Views: 581

A new MP map   " 4P Daloo Woodland "

Hi. Here's my new map "4P Daloo Woodland". This map is kinda offshoot of my previous one, so they share some similar terrain patterns and the same concept: fun, strategic and characteristic. In this map P1 usually team up with P4 but P1 can also make a team with P3 which provides you with a differen...
by Cololi
October 22nd, 2008, 8:29 am
Forum: Translations & Internationalization
Topic: Japanese translation help offer
Replies: 33
Views: 8212

Re: Japanese translation help offer

Hi, we really appreciate your kindly offer Skizzaltix. I'm kinda new to wesnoth, but AFAIK Japanese wesnoth communities have been very inactive and we cannot reach the person in charge of translation. He is a member here but not responsive to emails, or at least so I read somewhere. We have many inc...
by Cololi
September 26th, 2008, 5:07 pm
Forum: Users’ Forum
Topic: How did you find out about Wesnoth?
Replies: 666
Views: 117476

Re: How did you find out about Wesnoth?

Other Web Site: I'm from 2ch.
"Is there any good games?" kind of thread.
by Cololi
September 26th, 2008, 4:48 pm
Forum: Multiplayer Development
Topic: A new MP map " 8P_Daloo_Islands "
Replies: 5
Views: 1340

Re: A new MP map " 8P_Daloo_Islands "

grrr wrote:You might want to check out mushroom terrain. It slows flyers pretty well.
The first challenge came with drakes.
Honestly I didn't know the difference between mushroom and other forests. :o
I have to be more carefull and thorough.
thanks.
by Cololi
September 26th, 2008, 4:12 pm
Forum: Multiplayer Development
Topic: A new MP map " 8P_Daloo_Islands "
Replies: 5
Views: 1340

Re: A new MP map " 8P_Daloo_Islands "

Thanks for your comments. I've worked on this map nearly a month and as a result I now keep 7 variations of this. I'm still open to suggestions and much appreciate it. The concept of this map in a nutshell is how and where to put up your stronghold, and when and where to advance your army. Let me ex...
by Cololi
September 26th, 2008, 8:22 am
Forum: Users’ Forum
Topic: I love the RNG!
Replies: 67
Views: 6656

Re: I love the RNG!

I love the RNG. Without it I cannot beat some campaigns. :P
by Cololi
September 26th, 2008, 7:43 am
Forum: Faction & Era Development
Topic: BEEM - Balancing Extended Era Modification v3.3.2
Replies: 185
Views: 41667

Re: BEEM - Balancing Extended Era Modification v1.3

HI. I played with the BEEM 1.3 and got an error with gargoyle's advancement.
Could you check it? Thanks.
by Cololi
September 25th, 2008, 12:56 pm
Forum: Multiplayer Development
Topic: A new MP map " 8P_Daloo_Islands "
Replies: 5
Views: 1340

A new MP map " 8P_Daloo_Islands "

Hi. Here, I designed a map for 8 players. What I intended was to make a fun, strategic, and characteristic map. I'm sure that I'm somewhat successful thanks to the test players and their tips. This map is initially meant for FFA, then we found, as one test player suggested, that 2v2v2v2 works quite ...
by Cololi
September 24th, 2008, 9:59 am
Forum: Users’ Forum
Topic: Welcome Japan. :-)
Replies: 18
Views: 3556

Re: Welcome Japan. :-)

One big reason for this is the localization problem, and some reviewers at the linked site cite this for subtracting some points. We rely on our users to localize the game. If Japanese users are unhappy with the Japanese localization, then they are free to join the localization teams and work on a ...
by Cololi
September 22nd, 2008, 10:46 pm
Forum: Users’ Forum
Topic: Welcome Japan. :-)
Replies: 18
Views: 3556

Re: Welcome Japan. :-)

Japanese Wesnoth communities have been nearly dormant for some time. One big reason for this is the localization problem, and some reviewers at the linked site cite this for subtracting some points. So while the game is highly valued more than it seems in numbers, we cannot enjoy fully the great par...