Search found 252 matches

by Corvvs
March 19th, 2009, 7:42 pm
Forum: Art Contributions
Topic: Corvvs' Thread of Ill-Fated Portraits: Merman Hunter
Replies: 250
Views: 73180

Re: Corvvs' Thread of Ill-Fated Portraits: Merman Hunter

What Turuk said. I'll finish the top half first, then fix that. Palm given a bit more love; more armor done.
by Corvvs
March 19th, 2009, 1:08 am
Forum: Art Contributions
Topic: Corvvs' Thread of Ill-Fated Portraits: Merman Hunter
Replies: 250
Views: 73180

Re: Corvvs' Thread of Ill-Fated Portraits: Merman Hunter

Again. Moved the highlight per a discussion on IRC with TSI.
by Corvvs
March 18th, 2009, 10:57 pm
Forum: Art Contributions
Topic: Corvvs' Thread of Ill-Fated Portraits: Merman Hunter
Replies: 250
Views: 73180

Re: Corvvs' Thread of Ill-Fated Portraits: Merman Hunter

Thanks guys. Update:

-Image removed.-
by Corvvs
March 18th, 2009, 2:57 am
Forum: Art Contributions
Topic: Corvvs' Thread of Ill-Fated Portraits: Merman Hunter
Replies: 250
Views: 73180

Re: Corvvs' Thread of Ill-Fated Portraits: Merman Hunter

Thanks for the help. I fiddled with the armor (i.e. redid it). There is new linework, but feel free to ignore it as there are some serious flaws I have yet to address.
by Corvvs
March 16th, 2009, 9:57 pm
Forum: Art Workshop
Topic: Woodmouse's art stuff [random stuff, page 49]
Replies: 731
Views: 128128

Re: Woodmouse's sprites

Looks like a pokemon - very cute. IMO the shading looks realistic too - good job.
by Corvvs
March 16th, 2009, 6:38 pm
Forum: Art Contributions
Topic: Corvvs' Thread of Ill-Fated Portraits: Merman Hunter
Replies: 250
Views: 73180

Re: Corvvs' Thread of Ill-Fated Portraits: Merman Hunter

Bronze shading done, I suppose. How does it look?
by Corvvs
March 16th, 2009, 5:18 pm
Forum: Art Contributions
Topic: The new Wesnoth logo and the Loyalist sigil
Replies: 419
Views: 148817

Re: The new Wesnoth logo and the Loyalist sigil

That looks quite nice, I must say. Still, maybe curve all the ends of the flames upward to make it clear that they're flames and not supposed to symbolize sunlight?
by Corvvs
March 15th, 2009, 4:18 pm
Forum: Art Development
Topic: Loyalist Portrait Series
Replies: 921
Views: 260910

Re: Loyalist Portrait Series

On the cavalier the horse's hindquarters seem to jut out a bit much - I've only _very_ rarely been around horses so IDK precisely how big one would be with relation to the rider; it just seems odd to me. Also, what do the different colors signify? I know they'll all be turned to black and then paint...
by Corvvs
March 13th, 2009, 3:50 pm
Forum: Art Contributions
Topic: Corvvs' Thread of Ill-Fated Portraits: Merman Hunter
Replies: 250
Views: 73180

Re: Corvvs' Thread of Ill-Fated Portraits: Merman Hunter

I can't quite understand what you're saying, but I gave it a shot anyway. Is this what you mean?
by Corvvs
March 12th, 2009, 12:57 am
Forum: Art Contributions
Topic: Corvvs' Thread of Ill-Fated Portraits: Merman Hunter
Replies: 250
Views: 73180

Re: Corvvs' Thread of Ill-Fated Portraits: Merman Hunter

Ok... I actually talked with TSI about it (the anatomy and lines, esp. the forehead) on IRC and went ahead with the shading a _while_ ago, but got swamped in work almost immediately. I'm finally having time to continue chugging along, so here we go. Shrunk down to normal portrait size and sharpened ...
by Corvvs
March 10th, 2009, 1:12 am
Forum: Art Workshop
Topic: Woodmouse's art stuff [random stuff, page 49]
Replies: 731
Views: 128128

Re: Woodmouse's sprites

You need to get out of the ADD rut that you ' r e in and nail down some of your sprites. This is a pretty standard process for most all artis ts w h ether they be professionals or hobbyis ts . :roll: [semi-OT rant] I don't see why everyone has come here to beat on woodmouse. He's doing what makes h...
by Corvvs
March 7th, 2009, 9:18 pm
Forum: Art Contributions
Topic: Corvvs' Thread of Ill-Fated Portraits: Merman Hunter
Replies: 250
Views: 73180

Re: Corvvs' Thread of Ill-Fated Portraits: Merman Hunter

I didn't fix the shoulder because I think it looks ok now that the straps are there. Flats, etc. C&C please.

... and btw, does his forehead recede to fast? Should it go up further so his face/head ratio is lower? I think it got kinda messed up when I took the helmet off.
by Corvvs
March 3rd, 2009, 2:49 am
Forum: Art Contributions
Topic: Corvvs' Thread of Ill-Fated Portraits: Merman Hunter
Replies: 250
Views: 73180

Re: Corvvs' Thread of Ill-Fated Portraits: Merman Hunter

I did some nicer, cleaner, weighted lines, taking into account the red-line. *yawn* /me goes off to bed

oh, btw... is that bump on his right shoulder a bit too big, or is it just me?

EDIT: the armor has been removed after discussion with TSI on IRC. He's back to level one again.
by Corvvs
March 2nd, 2009, 11:57 pm
Forum: Art Contributions
Topic: Corvvs' Thread of Ill-Fated Portraits: Merman Hunter
Replies: 250
Views: 73180

Re: Corvvs' Thread of Ill-Fated Portraits: Merman Hunter

^ Thanks. Here we go *drumroll*. I spent about an hour reworking the anatomy and armor. Here's what I did: -moved the collar bone -added a sternocleidomastoid muscle -redid the trapezius muscle to go with the new collarbone -reworked the deltoid muscle, separating it from the pectorals -gave him tri...