Search found 137 matches

by Theron
July 26th, 2016, 9:27 pm
Forum: Strategies & Tips
Topic: Invasion from the Unknown Walkthrough on the Wiki!
Replies: 4
Views: 1782

Re: Invasion from the Unknown Walkthrough on the Wiki!

One of my „elite“ units is a Death Knight with the Poisonous Bow and the Void Armor. I always start developing him in S04. (Skeleton>Death Baron>) Death Knight: strong melee attack, weak ranged attack, undead resistances, leadership. Poisonous Bow (item in S08): strong ranged attack, poisons. (Can b...
by Theron
September 20th, 2014, 10:18 am
Forum: Technical Support
Topic: SotBE mission 3 possible bug - recalling units
Replies: 4
Views: 992

Re: SotBE mission 3 possible bug - recalling units

I also cannot reproduce this on Wesnoth 1.11.16.
My recall list is fine.
by Theron
July 22nd, 2014, 12:07 am
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 22 - The Rise of Wesnoth
Replies: 36
Views: 17560

Re: The Rise of Wesnoth: Rise of Wesnoth

difficulty: HARD / wesnoth version: 1.11.16 Stats: Scenario, starting gold (default+carryover),turns/max turns,recruits-recalls-advancements-losses-kills 22 200+293 28/39 0-21-1-4-203 Comments: Splitting forces is a bad idea. Choose a nice location for the main battle. I used the „isle“ of black bec...
by Theron
July 21st, 2014, 10:56 pm
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 20 - Return of the Fleet
Replies: 29
Views: 11410

Re: The Rise of Wesnoth: Return of the Fleet

difficulty: HARD / wesnoth version: 1.11.16

Stats:
Scenario, starting gold (default+carryover),turns/max turns,recruits-recalls-advancements-losses-kills
20 200+212 25/39 8-14-10-1-94

Comments:
In an older version Jevyan shrouded the map. Now there is only fog - much better!
by Theron
July 21st, 2014, 10:27 pm
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 19 - The Vanguard
Replies: 16
Views: 8422

Re: The Rise of Wesnoth: The Vanguard

difficulty: HARD / wesnoth version: 1.11.16 Stats: Scenario, starting gold (default+carryover),turns/max turns,recruits-recalls-advancements-losses-kills 19 200+297 18/35 6-18-6-7-62 Comments: Race west to guard the gaps. Otherwise you will get swarmed. There were no undead reinforcements for blue. ...
by Theron
July 21st, 2014, 9:57 pm
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 17d - Cursed Isle
Replies: 15
Views: 7316

Re: The Rise of Wesnoth: Cursed Isle

difficulty: HARD / wesnoth version: 1.11.16

Stats:
Scenario, starting gold (default+carryover),turns/max turns,recruits-recalls-advancements-losses-kills
17-cursed isle 200+190 12/31 0-10-1-0-31

Comments:
I like the reusing of this map.
by Theron
July 21st, 2014, 9:46 pm
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 17c - Troll Hole
Replies: 26
Views: 10647

Re: The Rise of Wesnoth: Troll Hole

difficulty: HARD / wesnoth version: 1.11.16 Stats: Scenario, starting gold (default+carryover),turns/max turns,recruits-recalls-advancements-losses-kills 17-troll hole 200+182 31/33 2-11-4-1-69 Comments: Done as 3. quest. It’s hard to play with minimal risks because of the enemies movement costs of ...
by Theron
July 21st, 2014, 9:14 pm
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 17b - Lizard Beach
Replies: 19
Views: 8019

Re: The Rise of Wesnoth: A Beach

difficulty: HARD / wesnoth version: 1.11.16

Stats:
Scenario, starting gold (default+carryover),turns/max turns,recruits-recalls-advancements-losses-kills
17-lizard beach 200+306 16/29 6-12-4-2-76

Comments:
Done as 2. quest.
Easy.
by Theron
July 21st, 2014, 8:55 pm
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 17a - The Dragon
Replies: 29
Views: 13934

Re: The Rise of Wesnoth: The Dragon

difficulty: HARD / wesnoth version: 1.11.16 Stats: Scenario, starting gold (default+carryover),turns/max turns,recruits-recalls-advancements-losses-kills 17-the dragon 200+148 22/33 4-13-3-4-71 Comments: Done as 1. quest. For getting the early finish bonus it is advisable to rely heavily on mages. M...
by Theron
July 20th, 2014, 7:47 pm
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 15 - A New Land
Replies: 26
Views: 10090

Re: The Rise of Wesnoth: New Land

difficulty: HARD / wesnoth version: 1.11.15

Stats:
Scenario, starting gold (default+carryover),turns/max turns,recruits-recalls-advancements-losses-kills
15 100+0 11/22 0-0-0-0-1

Comments:
A weak scenario in a otherwise great campaign.
by Theron
July 20th, 2014, 7:42 pm
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 14 - Rough Landing
Replies: 24
Views: 8319

Re: The Rise of Wesnoth: Rough Landing

difficulty: HARD / wesnoth version: 1.11.15 Stats: Scenario, starting gold (default+carryover),turns/max turns,recruits-recalls-advancements-losses-kills 14 200+145 19/29 6-12-2-4-70 Comments: Several replays were needed to get a not-buggy version (bug: spawning of a sea serpent on a recall list) an...
by Theron
July 20th, 2014, 7:40 pm
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 13 - Peoples in Decline
Replies: 25
Views: 9029

Re: The Rise of Wesnoth: Peoples in Decline

difficulty: HARD / wesnoth version: 1.11.15 Stats: Scenario, starting gold (default+carryover),turns/max turns,recruits-recalls-advancements-losses-kills 13 200+420 17/33 4-16-7-3-42 (1.11.16/gold rest 42) Comments: If you recruit in this scenario expect these units being not more than sacrificial l...
by Theron
July 20th, 2014, 6:19 pm
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 12 - A Final Spring
Replies: 22
Views: 8711

Re: The Rise of Wesnoth: A Final Spring

difficulty: HARD / wesnoth version: 1.11.15 Stats: Scenario, starting gold (default+carryover),turns/max turns,recruits-recalls-advancements-losses-kills 12 200+181 22/33 12-12-5-7-78 Comments: Witness the firepower of this fully armed and operational … err … witness the power of a squad of silver m...
by Theron
July 20th, 2014, 6:15 pm
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 10 - Sewer of Southbay
Replies: 30
Views: 10861

Re: The Rise of Wesnoth: The Sewer

difficulty: HARD / wesnoth version: 1.11.15 Stats: Scenario, starting gold (default+carryover),turns/max turns,recruits-recalls-advancements-losses-kills 10 200+238 28/33 2-10-7-0-64 Comments: This scenario screams: mages, the more the better. Silver mages are so useful: teleporting, fire attack and...
by Theron
July 20th, 2014, 6:11 pm
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 9 - Fallen Lich Point
Replies: 42
Views: 17018

Re: The Rise of Wesnoth: Fallen Lich Point

difficulty: HARD / wesnoth version: 1.11.15 Stats: Scenario, starting gold (default+carryover),turns/max turns,recruits-recalls-advancements-losses-kills 9 200+82 26/33 0-12-8-1-41 Comments: Interesting: the Yetis are on the undead side and capture villages for the lich. Really? IMO they are just mo...