Search found 8 matches

by Notesurfer
May 15th, 2008, 3:21 pm
Forum: Multiplayer Development
Topic: New to the forum (and mapmaking)
Replies: 17
Views: 3130

Re: New to the forum (and mapmaking)

I have updated my Boreal Forests map - the txt can be found here . Things I changed: Cut down quite a few trees while still trying to keep the overall feel of the map foresty. Added a few more keeps to speed things up a bit. I did add some mountains, but I'm not sure it really needs many more than i...
by Notesurfer
May 14th, 2008, 4:10 am
Forum: Multiplayer Development
Topic: New to the forum (and mapmaking)
Replies: 17
Views: 3130

Re: New to the forum (and mapmaking)

I just playtested the Kaloan Islands map, and found one major problem: the southern pair of central keeps were too far north in comparison to the northern two. After I rectified the problem I found that the map played out rather nicely, with the four races represented (undead, rebels, northerners, k...
by Notesurfer
May 13th, 2008, 8:20 pm
Forum: Multiplayer Development
Topic: New to the forum (and mapmaking)
Replies: 17
Views: 3130

Re: New to the forum (and mapmaking)

@nataS, I did read the guide you linked to, I just wasn't sure what you were inferring in the context of a 3v3 map. I guess what you're saying is that, rather than having players 1-3 on one team and 4-6 on another I should mix it up so that, according to the order of the turns, no one team will have...
by Notesurfer
May 13th, 2008, 6:56 pm
Forum: Multiplayer Development
Topic: New to the forum (and mapmaking)
Replies: 17
Views: 3130

Re: New to the forum (and mapmaking)

XD Understood. What about the player advantages - how would moving the start points around give one team an advantage (aside from the minimal player 1 advantage that exists regardless of point location)?
by Notesurfer
May 13th, 2008, 5:49 pm
Forum: Multiplayer Development
Topic: New to the forum (and mapmaking)
Replies: 17
Views: 3130

Re: New to the forum (and mapmaking)

My apologies for the double post. If anyone has the patience/time to take a look at another map for me I would be much obliged. My intention with this map was to create something that closely resembled the grand expanse of frozen forest that is the Boreal forest, thus the title. Using the advice I w...
by Notesurfer
May 13th, 2008, 5:27 pm
Forum: Multiplayer Development
Topic: New to the forum (and mapmaking)
Replies: 17
Views: 3130

Re: New to the forum (and mapmaking)

I'd be interested to know if I've adequately addressed the issue anakayub brought up. I'm not too fond of the villages at the far left side in the water. Drakes and Knalgans will have difficulty capturing and holding those villages. I think the same would go to the Undead, as the bat is generally we...
by Notesurfer
May 13th, 2008, 3:34 pm
Forum: Multiplayer Development
Topic: New to the forum (and mapmaking)
Replies: 17
Views: 3130

Re: New to the forum (and mapmaking)

Perhaps replacing key hexes with mountains/hills would help to even out the factional advantages, yes? My (excessive) use of water in this map was primarily meant to be aesthetic, so I don't have an issue with replacing some water hexes with other types of terrain. d-: Okay, here is the map with som...
by Notesurfer
May 12th, 2008, 7:05 pm
Forum: Multiplayer Development
Topic: New to the forum (and mapmaking)
Replies: 17
Views: 3130

New to the forum (and mapmaking)

I've been playing Wesnoth off and on for a little while now with a friend of mine who introduced me to the game. I dabble in (read: am addicted to) mapmaking and whatnot, but I was wondering if, assuming there is forum activity, I could get some feedback on my maps and whatnot. Given that this is my...