Search found 51 matches

by arielbys
April 14th, 2013, 3:22 pm
Forum: Strategies & Tips
Topic: I've read a lot already: Newb observations and questions
Replies: 35
Views: 6957

Re: I've read a lot already: Newb observations and questions

By the way, how should I level up mages in HttT? Are Druids/Shydes better then WMs/MoLs? Red Magi vs. Sylves vs. Silver Magi? My levelups should be mainly Captains, Healers, Damage-Inflictors, and a few quick Scouts: Healers & Leaders are quite important and high damage/tile units are needed to "bus...
by arielbys
May 7th, 2010, 2:13 pm
Forum: Release Announcements, Compiling & Installation
Topic: Can't Compile Trunk - Gzip Iostreams
Replies: 8
Views: 1853

Re: Can't Compile Trunk - Gzip Iostreams

This could be caused by version mismatch between boost headers and libraries. The error message mentions boost::iostreams::detail::zlib_base::xdeflate but there's no such symbol either in 1.38 or 1.40. It was introduced in 1.41 so you seem to somehow use headers from later boost version. OK. I'll u...
by arielbys
May 7th, 2010, 12:30 pm
Forum: Release Announcements, Compiling & Installation
Topic: Can't Compile Trunk - Gzip Iostreams
Replies: 8
Views: 1853

Re: Can't Compile Trunk - Gzip Iostreams

Ubuntu Karmic. I installed Boost IOStreams-dev 1.38. Now upgrading to 1.40 and seeing if it fixes the problem

EDIT: Problem still persists in .40
by arielbys
May 7th, 2010, 10:09 am
Forum: Release Announcements, Compiling & Installation
Topic: Can't Compile Trunk - Gzip Iostreams
Replies: 8
Views: 1853

Can't Compile Trunk - Gzip Iostreams

Hello Everyone. I can't compile the wesnoth trunk. Trying to compile gives me this: $ scons scons: Reading SConscript files ... Saved options: default_targets = 'test,wesnoth,wesnothd' Building Wesnoth version 1.9.0-svn Checking for C header file poll.h... (cached) yes Checking for C header file sys...
by arielbys
April 12th, 2009, 2:03 pm
Forum: Release Announcements, Compiling & Installation
Topic: Auto-patcher
Replies: 12
Views: 4591

Re: Auto-patcher

Or is there a 3rd party Wesnoth repository I'm not aware of? :idea: And it's called SVN. How to do it: su aptitude update (as lenny BfW does not include pango) aptitude install subversion scons build-minimal debhelper quilt libsdl-image1.2-dev libfreetype6-dev libsdl-mixer1.2-dev libsdl-net1.2-dev ...
by arielbys
March 19th, 2009, 7:43 am
Forum: WML Workshop
Topic: Looking for WML collaboration/tips.
Replies: 4
Views: 509

Re: Looking for WML collaboration/tips.

Hmm, specific questions huh? Well I'd be asking quite a lot of those becasue I would like to know how to program the whole thing (random terrain change, randum stuff appeearing on the battlefield à la Living Caves, putting extra units on the map at the start of the scenario, etc…). Well, one thing ...
by arielbys
March 12th, 2009, 8:07 pm
Forum: Translations & Internationalization
Topic: Hebrew Translation
Replies: 8
Views: 1885

Re: Hebrew Translation

Didn't know of this, FIX'D
I had another problem, fixed it too.
by arielbys
March 12th, 2009, 12:57 pm
Forum: WML Workshop
Topic: Team Name
Replies: 1
Views: 279

Team Name

How to check the team name in a StandardUnitFilter (I want a campaign when the user can control free goblins) #define ABILITY_TRAPPER FILTER ID [ability_name] id=trapper name= _ "trapper" description= _ "Traps: Instead of attacking, a trapper unit can place a trap. An enemy unit that steps on the tr...
by arielbys
March 12th, 2009, 9:06 am
Forum: Translations & Internationalization
Topic: Hebrew Translation
Replies: 8
Views: 1885

Re: Hebrew Translation

I checked the line. NO ERROR. Both msgid and msgstr have newlines.
by arielbys
March 11th, 2009, 3:28 pm
Forum: Translations & Internationalization
Topic: Hebrew Translation
Replies: 8
Views: 1885

Re: Hebrew Translation

I did a quick update to wesnoth-units/he.cfg

EDIT: BROKEN
by arielbys
February 22nd, 2009, 7:55 am
Forum: Translations & Internationalization
Topic: Hebrew Translation
Replies: 8
Views: 1885

Hebrew Translation

LOG: WESNOTH-UNITS 21/2: Finished Bats Started Drakes A few Fixes (Like with Grand Knight: "אביר גובליני ראשי" (lit:Grand Goblin Knight:rofl:) -> "אביר ראשי" (lit:Grand Knight)) 11/3: Finished Drakes Started Dwarves Fixes, especially with names 12/3: Finished Dwarves and Started Elves Fixed the Erro...
by arielbys
February 15th, 2009, 12:26 pm
Forum: WML Workshop
Topic: Ghostly Campaign Problems
Replies: 7
Views: 780

Re: Ghostly Campaign Problems

Turuk wrote:
arielbys wrote:The "real" problem was that I written [unit_type] instead of [unit] in units/apitf_units.cfg
What? But you said you were using 1.5.9, so it would indeed be [unit_type].
Typo. I meant [unit] instead of [unit_type]
by arielbys
February 14th, 2009, 5:16 pm
Forum: WML Workshop
Topic: Ghostly Campaign Problems
Replies: 7
Views: 780

Re: Ghostly Campaign Problems

Shadow_Master wrote:The correct macro is VARIABLE. It contains the [set_variable] tag. That must have confused your little, little mind ;-).
Yes. I didn't write WML for some time.

The "real" problem was that I written [unit] instead of [unit_type] in units/apitf_units.cfg
by arielbys
February 13th, 2009, 4:18 pm
Forum: WML Workshop
Topic: Ghostly Campaign Problems
Replies: 7
Views: 780

Re: Ghostly Campaign Problems

You do not need to post in all caps for part of your message. Do not worry, people will read your whole post. Your error comes from the way you entered the recruit names. Look at a scenario from another campaign for reference. It should read: recruit=Elvish Archer,Elvish Fighter,Elvish Shaman,Elvis...