Search found 15 matches
- January 17th, 2009, 9:46 pm
- Forum: Translations & Internationalization
- Topic: Russian translation
- Replies: 674
- Views: 363148
Re: Russian translation
Так как "skirmish" означает "перестрелка между мелкими отрядами; небольшой бой, небольшая стычка, схватка", неплохим переводом может быть "партизан"
- January 9th, 2009, 6:10 pm
- Forum: Users’ Forum
- Topic: What should/will/would look like tBfW 2.0?
- Replies: 30
- Views: 6066
Re: What should/will/would look like tBfW 2.0?
more-over, as far as I know, you are not working on supporting python-written add-ons, you are working on rewriting the main engine in python. Wrong. My primary intent is supporting python-written add-ons. Rewriting/porting parts of the engine to Python just happen to be the simplest and the most p...
- January 9th, 2009, 5:51 pm
- Forum: Users’ Forum
- Topic: What should/will/would look like tBfW 2.0?
- Replies: 30
- Views: 6066
Re: What should/will/would look like tBfW 2.0?
Eric S. Raymond strongly supports this work. And I have other supporters. We are not singular.
EDIT: removed the sentence that could cause unwanted flames.
EDIT: removed the sentence that could cause unwanted flames.
- January 9th, 2009, 2:57 pm
- Forum: Users’ Forum
- Topic: What should/will/would look like tBfW 2.0?
- Replies: 30
- Views: 6066
Re: What should/will/would look like tBfW 2.0?
We actually work on this one, wait for good news in this direction during following monthsJequ wrote:Yeah, and support for Python coded add-ons would be cool as hell...
Glad to hear that people want this to happen.
- November 16th, 2008, 5:06 am
- Forum: Ideas
- Topic: Programing language
- Replies: 65
- Views: 10904
Re: Programing language
What with: # Lots of WML Code [python] # Python [/python] # Even more WML Code I think it makes more sense to add 'script' attribute to some WML tags. And keep python scripts separately. Like [event] name=die script=MyCampaignName.scripts.events.on_leader_die [/event] When on_leader_die is a Python...
- November 15th, 2008, 5:22 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: How to compile Wesnoth on Windows with Dev-Cpp, Code::Blocks
- Replies: 183
- Views: 84179
Re: How to compile Wesnoth on Windows with Dev-Cpp
This link may help for mingw Python compiling: http://python-mingw.donbennett.org/ UPDATE: Slightly outdated Python compiled with mingw is available here Those who use free VS Express probably should compile Python themselves too. AFAIK it will compile from official source project files without any ...
- November 15th, 2008, 5:00 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: How to compile Wesnoth on Windows with Dev-Cpp, Code::Blocks
- Replies: 183
- Views: 84179
Re: How to compile Wesnoth on Windows with Dev-Cpp
Something tells me that you should at least compile python25.dll yourself from source on Windows using the same compiler as for wesnoth, don't use the standard .dll as described in this guide. Or am I missing something? I tried compiling python25.dll myself to get rid of msvcr71.dll dependency, but...
- November 15th, 2008, 6:09 am
- Forum: Release Announcements, Compiling & Installation
- Topic: How to compile Wesnoth on Windows with Dev-Cpp, Code::Blocks
- Replies: 183
- Views: 84179
Re: How to compile Wesnoth on Windows with Dev-Cpp
Something tells me that you should at least compile python25.dll yourself from source on Windows using the same compiler as for wesnoth, don't use the standard .dll as described in this guide. Or am I missing something?
- November 14th, 2008, 1:13 am
- Forum: Ideas
- Topic: Programing language
- Replies: 65
- Views: 10904
Re: Programing language
I've just found that I want to type 'svn ci' to remember current state before further experimentation..
Can we have a branch? Or shall I do it somewhere else?
EDIT: here's the diff of what I have as a starting point http://dpaste.com/hold/90630/ nothing special, yet.
Can we have a branch? Or shall I do it somewhere else?
EDIT: here's the diff of what I have as a starting point http://dpaste.com/hold/90630/ nothing special, yet.
- November 13th, 2008, 11:30 pm
- Forum: Ideas
- Topic: Programing language
- Replies: 65
- Views: 10904
Re: Programing language
Actually it is. It's much easier than maintaining Python bindings in my view. But we already have Python bindings for core C++ objects (team, unit, map) and, in fact, Python interpreter is already inside Wesnoth executable. Also, we have full-featured Python WML parser (in data/tools/wesnoth). That...
- November 13th, 2008, 12:08 am
- Forum: Ideas
- Topic: Programing language
- Replies: 65
- Views: 10904
Re: Programing language
WML is great game markup language. I agree. But, in my opinion, it's not the best tool for certain tasks. It is a pain to program in markup language, and, maybe it is the biggest reason why most people who know Lua, Ruby, Python or JavaScript are complaining instead of being part of scenario-maker c...
- November 12th, 2008, 7:57 pm
- Forum: Ideas
- Topic: Programing language
- Replies: 65
- Views: 10904
Re: Programing language
x,y=4,8 is perfectly valid Python syntax. I don't know what [+append] means, but I'm sure something similar can be implemented in Python. Add the code to last node of this type. The only use I find for it as far is: {SOME_MACRO} [+something] customize_the_macro_content [/something] Every dynamic la...
- November 12th, 2008, 7:40 pm
- Forum: Ideas
- Topic: Programing language
- Replies: 65
- Views: 10904
Re: Programing language
I don't see any concepts in python that are inherently harder to grasp than ones in WML. I think plenty of people would disagree with you fairly strongly on that. :) And plenty of people would strongly agree :) Additionally, several very useful WML features won't be possible, such as [+append] and ...
- November 12th, 2008, 7:22 pm
- Forum: Ideas
- Topic: Programing language
- Replies: 65
- Views: 10904
Re: Programing language
I think that Ruby/Python/Lua/whatever is always going to be intimidating for non-programmers. I think that you can design non-intimidating and clean interfaces with Python which don't require much dots, "<<"'s, "@"'s and other horrors. Completely agree. Here's my version: from f...
- May 26th, 2008, 10:22 am
- Forum: Website
- Topic: Not fully back to operational
- Replies: 5
- Views: 3122
Re: Not fully back to operational
>_> A minor issue, but it's not letting me put the u-with-an-accent back into my signature. So I'm forced to just have a normal "u" in the word "Turin". It would be nice if this could be fixed. :P <_< It's not a minor issue. Russian don't work at all and all previous posts in Ru...