Search found 15 matches

by ivan
January 17th, 2009, 9:46 pm
Forum: Translations & Internationalization
Topic: Russian translation
Replies: 666
Views: 186881

Re: Russian translation

Так как "skirmish" означает "перестрелка между мелкими отрядами; небольшой бой, небольшая стычка, схватка", неплохим переводом может быть "партизан" ;)
by ivan
January 9th, 2009, 6:10 pm
Forum: Users’ Forum
Topic: What should/will/would look like tBfW 2.0?
Replies: 30
Views: 3167

Re: What should/will/would look like tBfW 2.0?

more-over, as far as I know, you are not working on supporting python-written add-ons, you are working on rewriting the main engine in python. Wrong. My primary intent is supporting python-written add-ons. Rewriting/porting parts of the engine to Python just happen to be the simplest and the most p...
by ivan
January 9th, 2009, 5:51 pm
Forum: Users’ Forum
Topic: What should/will/would look like tBfW 2.0?
Replies: 30
Views: 3167

Re: What should/will/would look like tBfW 2.0?

Eric S. Raymond strongly supports this work. And I have other supporters. We are not singular.

EDIT: removed the sentence that could cause unwanted flames.
by ivan
January 9th, 2009, 2:57 pm
Forum: Users’ Forum
Topic: What should/will/would look like tBfW 2.0?
Replies: 30
Views: 3167

Re: What should/will/would look like tBfW 2.0?

Jequ wrote:Yeah, and support for Python coded add-ons would be cool as hell... :twisted:
We actually work on this one, wait for good news in this direction during following months :)

Glad to hear that people want this to happen.
by ivan
November 16th, 2008, 5:06 am
Forum: Ideas
Topic: Programing language
Replies: 65
Views: 6443

Re: Programing language

What with: # Lots of WML Code [python] # Python [/python] # Even more WML Code I think it makes more sense to add 'script' attribute to some WML tags. And keep python scripts separately. Like [event] name=die script=MyCampaignName.scripts.events.on_leader_die [/event] When on_leader_die is a Python...
by ivan
November 15th, 2008, 5:22 pm
Forum: Release Announcements, Compiling & Installation
Topic: How to compile Wesnoth on Windows with Dev-Cpp, Code::Blocks
Replies: 183
Views: 63783

Re: How to compile Wesnoth on Windows with Dev-Cpp

This link may help for mingw Python compiling: http://python-mingw.donbennett.org/ UPDATE: Slightly outdated Python compiled with mingw is available here Those who use free VS Express probably should compile Python themselves too. AFAIK it will compile from official source project files without any ...
by ivan
November 15th, 2008, 5:00 pm
Forum: Release Announcements, Compiling & Installation
Topic: How to compile Wesnoth on Windows with Dev-Cpp, Code::Blocks
Replies: 183
Views: 63783

Re: How to compile Wesnoth on Windows with Dev-Cpp

Something tells me that you should at least compile python25.dll yourself from source on Windows using the same compiler as for wesnoth, don't use the standard .dll as described in this guide. Or am I missing something? I tried compiling python25.dll myself to get rid of msvcr71.dll dependency, but...
by ivan
November 15th, 2008, 6:09 am
Forum: Release Announcements, Compiling & Installation
Topic: How to compile Wesnoth on Windows with Dev-Cpp, Code::Blocks
Replies: 183
Views: 63783

Re: How to compile Wesnoth on Windows with Dev-Cpp

Something tells me that you should at least compile python25.dll yourself from source on Windows using the same compiler as for wesnoth, don't use the standard .dll as described in this guide. Or am I missing something?
by ivan
November 14th, 2008, 1:13 am
Forum: Ideas
Topic: Programing language
Replies: 65
Views: 6443

Re: Programing language

I've just found that I want to type 'svn ci' to remember current state before further experimentation..

Can we have a branch? Or shall I do it somewhere else?

EDIT: here's the diff of what I have as a starting point http://dpaste.com/hold/90630/ nothing special, yet.
by ivan
November 13th, 2008, 11:30 pm
Forum: Ideas
Topic: Programing language
Replies: 65
Views: 6443

Re: Programing language

Actually it is. It's much easier than maintaining Python bindings in my view. But we already have Python bindings for core C++ objects (team, unit, map) and, in fact, Python interpreter is already inside Wesnoth executable. Also, we have full-featured Python WML parser (in data/tools/wesnoth). That...
by ivan
November 13th, 2008, 12:08 am
Forum: Ideas
Topic: Programing language
Replies: 65
Views: 6443

Re: Programing language

WML is great game markup language. I agree. But, in my opinion, it's not the best tool for certain tasks. It is a pain to program in markup language, and, maybe it is the biggest reason why most people who know Lua, Ruby, Python or JavaScript are complaining instead of being part of scenario-maker c...
by ivan
November 12th, 2008, 7:57 pm
Forum: Ideas
Topic: Programing language
Replies: 65
Views: 6443

Re: Programing language

x,y=4,8 is perfectly valid Python syntax. I don't know what [+append] means, but I'm sure something similar can be implemented in Python. Add the code to last node of this type. The only use I find for it as far is: {SOME_MACRO} [+something] customize_the_macro_content [/something] Every dynamic la...
by ivan
November 12th, 2008, 7:40 pm
Forum: Ideas
Topic: Programing language
Replies: 65
Views: 6443

Re: Programing language

I don't see any concepts in python that are inherently harder to grasp than ones in WML. I think plenty of people would disagree with you fairly strongly on that. :) And plenty of people would strongly agree :) Additionally, several very useful WML features won't be possible, such as [+append] and ...
by ivan
November 12th, 2008, 7:22 pm
Forum: Ideas
Topic: Programing language
Replies: 65
Views: 6443

Re: Programing language

I think that Ruby/Python/Lua/whatever is always going to be intimidating for non-programmers. I think that you can design non-intimidating and clean interfaces with Python which don't require much dots, "<<"'s, "@"'s and other horrors. Completely agree. Here's my version: from factions import dwarf...
by ivan
May 26th, 2008, 10:22 am
Forum: Website
Topic: Not fully back to operational
Replies: 5
Views: 2360

Re: Not fully back to operational

>_> A minor issue, but it's not letting me put the u-with-an-accent back into my signature. So I'm forced to just have a normal "u" in the word "Turin". It would be nice if this could be fixed. :P <_< It's not a minor issue. Russian don't work at all and all previous posts in Russian are broken. Lo...