Search found 993 matches

by Caphriel
June 10th, 2012, 2:02 pm
Forum: Multiplayer Development
Topic: My second map, your opinion please!
Replies: 7
Views: 1055

Re: My second map, your opinion please!

Typically, windmills are not villages, and modifying them to behave as villages is probably a bad design, because players will expect them to just be cosmetic.
by Caphriel
June 10th, 2012, 2:46 am
Forum: Users’ Forum
Topic: Best and Worst MAINLINE campaigns and scenarios
Replies: 78
Views: 25107

Re: Best and Worst MAINLINE campaigns and scenarios

It's been a long time since I played NR, but if I recall the first scenario correctly, there are several enemy sides fighting each other. What you kind of want to do is let them wear each other down, and poach kills of wounded units whenever possible.
by Caphriel
June 5th, 2012, 10:54 pm
Forum: Users’ Forum
Topic: Chosen type of attack
Replies: 9
Views: 1657

Re: Chosen type of attack

Thanks :) That is good to know.
by Caphriel
June 5th, 2012, 2:15 pm
Forum: Users’ Forum
Topic: Chosen type of attack
Replies: 9
Views: 1657

Re: Chosen type of attack

I'm pretty sure he was asking about the attack that gets recommended by the game when the player attacks an enemy unit, not which attack the AI-controlled sides select when they make an attack. I may have misunderstood, though.
by Caphriel
June 5th, 2012, 12:36 am
Forum: Users’ Forum
Topic: I think it is time to kick out bad mainline campaigns!
Replies: 16
Views: 2395

Re: I think it is time to kick out bad mainline campaigns!

Just adding an extra note because it hasn't been said. You seem to misunderstand what open source means. Open source does not mean that everyone gets a say in the direction of the project. Open source does mean that anyone can use the code and resources as long as they obey the licensing restriction...
by Caphriel
June 5th, 2012, 12:24 am
Forum: Users’ Forum
Topic: Chosen type of attack
Replies: 9
Views: 1657

Re: Chosen type of attack

I think it works as follows: If your unit has a chance to die, the recommended attack is the one with the lowest chance to die. Otherwise, if your unit has a chance to kill, the recommended attack is the one with the highest chance to kill. Otherwise, the recommended attack is the one with the highe...
by Caphriel
June 3rd, 2012, 2:21 pm
Forum: Strategies & Tips
Topic: Faction/leader choices - random?
Replies: 23
Views: 8685

Re: Faction/leader choices - random?

Ah, I misunderstood what you meant by "more damage." My mistake.
by Caphriel
June 2nd, 2012, 10:03 pm
Forum: Strategies & Tips
Topic: Faction/leader choices - random?
Replies: 23
Views: 8685

Re: Faction/leader choices - random?

(Also, if you want to deal damage, the Red Mage is probably better than the Elvish Marksman. Less flimsy, more damage, better damage type (Elves have piercing covered ).) Red mage does 8-4. Marksman does 9-4. Also, the marksman has 6MP and a better move type, which makes a bigger difference. On a l...
by Caphriel
June 2nd, 2012, 2:43 pm
Forum: Ideas
Topic: Password for hotseat (local) multiplayer
Replies: 7
Views: 1383

Re: Password for hotseat (local) multiplayer

This is not related to FPI #14 at all. That concerns loading single player games, usually to get different results from the RNG. This idea relates to multiplayer hotseat, with no saving or loading involved.
by Caphriel
June 2nd, 2012, 2:40 pm
Forum: Ideas
Topic: Default 1 min count down timer pls
Replies: 8
Views: 1607

Re: Default 1 min count down timer pls

I'd rather have the timer default to a higher setting than a lower one. An unexpectedly long timer will make the game potentially slower. An unintentionally short timer can make the game unplayable, forcing a restart when it's noticed.
by Caphriel
May 29th, 2012, 3:48 pm
Forum: Users’ Forum
Topic: Best and Worst MAINLINE campaigns and scenarios
Replies: 78
Views: 25107

Re: Best and Worst MAINLINE campaigns and scenarios

Just pointing out that some people spend more time playing in a week than others :eng:
by Caphriel
May 26th, 2012, 1:35 pm
Forum: Users’ Forum
Topic: I have many ideas for developing this game.
Replies: 26
Views: 4358

Re: I have many ideas for developing this game.

Unfortunately, the developers (that is, the people who do all the work) disagree with you, and probably most of the community does as well (if they didn't, they wouldn't be playing BfW, most likely.) Since BfW is open source, though, you are welcome to fork it and make all the changes you think woul...
by Caphriel
May 20th, 2012, 4:16 am
Forum: Strategies & Tips
Topic: Freaken Zombies everywhere
Replies: 13
Views: 3137

Re: Freaken Zombies everywhere

Walking Corpses are awesome in multiplayer. Free units? Totally worth feeding them kills for, especially if you can level them up.
by Caphriel
May 19th, 2012, 1:21 pm
Forum: Multiplayer Development
Topic: Zombie attack type
Replies: 18
Views: 3208

Re: Zombie attack type

The_Other wrote:How on Earth does atheism (or, for that matter, any other ideology) relate to the fighting style of fictional zombies?
This was basically my point. The fact that you are an atheist, objectivist, rationalist, or whatever is not relevant to the discussion.
by Caphriel
May 18th, 2012, 5:23 pm
Forum: Multiplayer Development
Topic: Zombie attack type
Replies: 18
Views: 3208

Re: Zombie attack type

AxalaraFlame wrote:As an atheist, rationalist, and objectivist, I believe that...
As an irrationalist, pastafarian, and subjectivist (of which I am none), I don't think your personal beliefs add any weight to your opinion in this discussion. :lol2: