Search found 17 matches

by Greep
May 21st, 2012, 6:26 am
Forum: Dead Water
Topic: Scenario Review: DW 1 - Invasion!
Replies: 51
Views: 18641

Re: Scenario Review: DW 1 - Invasion!

1) What difficulty level and version of Wesnoth have you played the scenario on? 1.10.2 Highest (triton) (Only reload from start of level) (2) How difficult did you find the scenario? (1-10) 9.5 (3) How clear did you find the scenario objectives? Pretty clear, kill the bad guy. (4) How clear and int...
by Greep
July 25th, 2010, 11:24 am
Forum: Northern Rebirth
Topic: Scenario Review: NR 2 - Infested Caves
Replies: 68
Views: 31768

Re: Scenario Review: NR 2 - Infested Caves

K3RT I'm having the same problem in 1.8.3 and I think the problem is that while it may have been possible to beat it with BONUS in 1.6 with as little as 350 gold, it is now nearly impossible without save/loading to even beat it WITHOUT BONUS at even 560 gold. Check out these replays as I've tried it...
by Greep
January 26th, 2010, 11:17 pm
Forum: Users’ Forum
Topic: Problems with Gold and the Leveling System in BfW?
Replies: 60
Views: 8599

Re: Problems with Gold and the Leveling System in BfW?

I think it's really just fine the way it is. You don't even need to have knowledge of later scenarios if you go for a mixed party for leeling, which is usually the best path to take. Sometimes the very beginning of a campaign can be difficult, since you cannot effectively build said variety of units...
by Greep
January 26th, 2010, 10:25 pm
Forum: Users’ Forum
Topic: Iron Man Mode
Replies: 8
Views: 1935

Re: Iron Man Mode

play some 1 vs 1 multiplayer. It'll definately kick your reload habit when you know how to live without it.

Edit: and yeah, the campaigns are incomparably more fun without reloading.
by Greep
January 6th, 2010, 8:12 am
Forum: Strategies & Tips
Topic: Ghosts unstoppable vs. Dwarves?
Replies: 17
Views: 3753

Re: Ghosts unstoppable vs. Dwarves?

well poachers are better I think. Someone did a test and found that poachers at night deal 3-4 damage agaionst ghosts due to rounding.

Edit: bah, being a moron. That test was in this thread lol.
by Greep
December 21st, 2009, 6:09 pm
Forum: Strategies & Tips
Topic: Why people consider undead to be underpowered?
Replies: 30
Views: 5146

Re: Why people consider undead to be underpowered?

Maybe you should stop playing against 25 gold AI. As it happens, I don't play against the AI except for giggles, which I've done once in the last few months. I spend a lot of time, however, watching the games of top ranked ladder players and other people I recognize as good players. Radament, the p...
by Greep
December 20th, 2009, 11:17 pm
Forum: Strategies & Tips
Topic: Advice needed
Replies: 13
Views: 2351

Re: Advice needed

On challenging, I actually played defensively through this one. Probably not the best approach but it worked. I first took the villages, but let the orcs chase me all the way back to my keep on the first difficult night time. This spread the orcs out rather thin. Then I bumrushed them as hard as I c...
by Greep
December 20th, 2009, 10:41 pm
Forum: Users’ Forum
Topic: new player frustrated about losing leveled units
Replies: 65
Views: 10201

Re: So, I see that the luck aspect is controversial...

I'm going to try again. I needed to come here for some psychological readjustment. I should not feel compelled to rely on my high level units. My recruits need to do the bulk of the fighting. My first units need to be recruits, and my high levels will come out later when I have the situation under ...
by Greep
December 20th, 2009, 8:01 pm
Forum: Users’ Forum
Topic: new player frustrated about losing leveled units
Replies: 65
Views: 10201

Re: So, I see that the luck aspect is controversial...

one thing that'll help is learning zone of control. Once you get used to blocking you'll be able to protect a unit from being attacked AT ALL with sometimes as little as 1 or 2 units in front. Another thing is terrain advantage. Many times it may be a bad idea to kill a vulnerable enemy if the unit ...
by Greep
December 18th, 2009, 7:49 pm
Forum: Strategies & Tips
Topic: Principles and Doctrines
Replies: 27
Views: 4328

Re: Principles and Doctrines

How about calling it "Laws (principles), theories (faux-principles), and Generalizations (doctrines)"? Less ambiguous, and more or less the same thing. Edit: actually not sure if this topic is even a good thing. I wouldn't want wesnoth to get overanalyzed like chess, with 50-page explanations on why...
by Greep
December 18th, 2009, 5:28 pm
Forum: Strategies & Tips
Topic: Principles and Doctrines
Replies: 27
Views: 4328

Re: Principles and Doctrines

I'd just take out faux-principles altogether. They're a nice concept, but pretty confusing to most. And essentially you can reword just about any faux-principle to make it a doctrine. If you have to correct half the people replying, most likely they will be intimidated into not submitting anything.
by Greep
December 18th, 2009, 7:58 am
Forum: Strategies & Tips
Topic: Principles and Doctrines
Replies: 27
Views: 4328

Re: Principles and Doctrines

Principle: Slowed units attack at half damage Faux principle: units which are slowed first make easy targets to gang up on Principle: magical attacks always have a 70% chance to hit Faux principle: magical attacks are reliable ways to break an enemy's line Doctrine: One should save magical attacks f...
by Greep
December 16th, 2009, 1:52 am
Forum: Strategies & Tips
Topic: How many healers?
Replies: 19
Views: 7725

Re: How many healers?

Yeah 4 healers is pretty much overkill IMO, two's fine for me. More important, as others have said, is getting tough soldiers in front to form a blocking wall, and fast units for when you absolutely need speed. However, getting your very first healer is a very high priority, as it'll be working over...
by Greep
December 15th, 2009, 8:45 pm
Forum: Strategies & Tips
Topic: Why people consider undead to be underpowered?
Replies: 30
Views: 5146

Re: Why people consider undead to be underpowered?

Eh, first of all it's actually a 10% resistance to fire (for ghosts) and only -20% for fire for skelotons. The low hitpoints and no traits is the other problem. Second of all, it is easiest for knalgans to kill ghosts at night. That is when the outlaws hit harder and the outlaws are amoung your bes...
by Greep
December 15th, 2009, 3:35 am
Forum: Strategies & Tips
Topic: Why people consider undead to be underpowered?
Replies: 30
Views: 5146

Re: Why people consider undead to be underpowered?

ghosts do have their uses, though, especially against knalgans who can't really kill it effectively at night (not to mention killing ulfs almost for free is a plus). I personally would like to see it's cost reduced to 19, but I haven't played long enough to know if it'd be worth it. I find undead di...