Search found 24 matches

by lord_midnight
May 1st, 2008, 6:10 pm
Forum: Scenario & Campaign Development
Topic: Abandoned Add-ons - Need Maintainers - Open to Anyone
Replies: 429
Views: 162809

Re: Abandoned campaigns you can take over and work on

thank you, I have looked over those files, I think I'm going with a bit different direction, though this has certainly given me inspiration. At least in title anyway... in fact tis is very much opposite what I was thinking in terms of plot... hmm, I think I can do something with this though. At leas...
by lord_midnight
May 1st, 2008, 3:30 pm
Forum: Scenario & Campaign Development
Topic: Abandoned Add-ons - Need Maintainers - Open to Anyone
Replies: 429
Views: 162809

Re: Abandoned campaigns you can take over and work on

^^ um I searched all over and found nothing on it other than it was abandoned, I waited a bit, really, can I have this campaign, and is there any source material to work with, or am I starting from scratch ? I am going to check back, but if it goes another day or two, Im going to make a thread and g...
by lord_midnight
May 1st, 2008, 3:26 pm
Forum: Multiplayer Development
Topic: Arena Games
Replies: 16
Views: 2779

Re: Arena Games

yeah, Im using a copy of a working file, but there seems to be some issue with newline/linefeed from linux to windows... for the life of me, that should work. What is wrong, how do I fix it ? I know in a few places it matters alot, but where is it important, and where is it ignored ? I s there a way...
by lord_midnight
May 1st, 2008, 7:53 am
Forum: Multiplayer Development
Topic: Arena Games
Replies: 16
Views: 2779

Re: Arena Games

ok, Im beating my head against a wall here... I had been using code from the examples page.. the templates.. I ended up using a copy of a file that was working, but I am still generating errors left and right... what am I doing wrong here ? I'm looking at the examples, and at other peoples code, min...
by lord_midnight
April 29th, 2008, 7:10 pm
Forum: Multiplayer Development
Topic: Arena Games
Replies: 16
Views: 2779

Re: Arena Games

well double posting doesn't seem to be so much of an issue here on these forums, so I had a brief bit of news. I have been playtesting the maps and era/faction a bit, Poison is way too powerful in such tight quarters, and with such small teams. I'm taking out the assassin, and the Troll, regeneratio...
by lord_midnight
April 29th, 2008, 6:54 pm
Forum: Multiplayer Development
Topic: The High Seas (Naval MP Scenario)
Replies: 209
Views: 43716

Re: The High Seas (Naval MP Scenario)

well, maybe for the flagships, but for the ones you hire its 40% again you attack me personally, instead of evaluating the balance of the map. You know it by heart, naturally you will do fine, I intend to make it playable for the rest of us. I can admit, that I may not have the most experience, and ...
by lord_midnight
April 29th, 2008, 3:01 pm
Forum: Multiplayer Development
Topic: The High Seas (Naval MP Scenario)
Replies: 209
Views: 43716

Re: The High Seas (Naval MP Scenario)

ok, 10 minutes ago, turn 35, 1000gold in ships lost in less than 4 turns to 3 MoW, they are overpowered. if it isn't fun, it fails. You may be good at this map, you know everything about it, but if people who have played it 5 or 6 times, and I've played it more than that, are losing ships left and r...
by lord_midnight
April 29th, 2008, 3:35 am
Forum: Scenario & Campaign Development
Topic: Abandoned Add-ons - Need Maintainers - Open to Anyone
Replies: 429
Views: 162809

Re: Abandoned campaigns you can take over and work on

hi, what was this "3 tasks of an Undead Man" ? this sounds just like the kind of thing I'd be into. It is abandoned right ? So I can develop it ? Seems even the original creator is not wanting to continue it, nor anyone else. Is there any content to it at all, or would I be starting completely from ...
by lord_midnight
April 28th, 2008, 12:20 pm
Forum: Multiplayer Development
Topic: The High Seas (Naval MP Scenario)
Replies: 209
Views: 43716

Re: The High Seas (Naval MP Scenario)

I can appreciate that you find a Survival mode to be odd, but opinions vary, and I like exploring a lot. There is a lot to this map, more than can really be seen in a standard game. I just want to set it up, so people can get the most out of it. As for the Man-o-War, they are way overpowered. Even n...
by lord_midnight
April 27th, 2008, 2:46 am
Forum: Multiplayer Development
Topic: The High Seas (Naval MP Scenario)
Replies: 209
Views: 43716

Re: The High Seas (Naval MP Scenario)

I think this has to be one of the best Mods for wesnoth, and if you don't mind, Im going to Mod it. I love this Map/Scenario, but I really wish you could play it as a "Survival" type map, where all players can be on the same team, currently if this is done, the game endsw after player 1 makes the fi...
by lord_midnight
April 25th, 2008, 9:40 pm
Forum: Ideas
Topic: Earthquake, flooding, lightinings & c.
Replies: 18
Views: 3285

Re: Earthquake, flooding, lightinings & c.

Im glad I found this, I was just about to ask if I could replace the day night cycle with a weather cycle, to represent longer battle. Many battle were fought over the course of weeks if not months. I would love a simple weather system that could replace the day night cycle, or even seasons, if play...
by lord_midnight
April 25th, 2008, 11:00 am
Forum: Multiplayer Development
Topic: Arena Games
Replies: 16
Views: 2779

Re: Arena Games

ok, sorry for taking so long to reply here. Shadow_Master gave me a huge help on IRC a few days ago. I did get my Faction/Era working ! I'm going to try to get some better map configs now, that help normalize things. Thankl you guys for the help and suggestions, found out about the NewLine/Linefeed ...
by lord_midnight
April 24th, 2008, 8:24 pm
Forum: Coder’s Corner
Topic: Why learn WML?
Replies: 22
Views: 5661

Re: Why learn WML?

sorry for the lack of clarity Dave, I certainly understand your reasons for choosing C++, I would choose the tools I was familiar with myself.. :) The internal over external comment I made was about WML and Lua, or any other language for that matter. Please let me reiterate, I'm not questioning that...
by lord_midnight
April 24th, 2008, 11:59 am
Forum: Coder’s Corner
Topic: Why learn WML?
Replies: 22
Views: 5661

Re: Why learn WML?

the second one, why c++ over java for the core engine

this was part of the why not lua thread, but got split out.. the thread title is a bit misleading...

I was just interested in why you started with an internal language than a public one, performance control, etc
by lord_midnight
April 23rd, 2008, 10:00 pm
Forum: Multiplayer Development
Topic: Arena Games
Replies: 16
Views: 2779

Re: Arena Games

yeah, Ive been hearing that they are weighted to only certain factions, other than shape, I would want them to be as neutral as possible, I played around withe WML, found several errors, learned alot, like curly braces mean insert the text of the file at that point, wasn't very clear on that.. but a...