Search found 1454 matches

by Max
March 30th, 2015, 4:20 pm
Forum: Users’ Forum
Topic: Android 1.12 support thread
Replies: 116
Views: 41812

Re: Android 1.12 support thread

Actually, I don't really know :) I just received an e-mail from google saying that they've changed their previous decision. If someone, maybe working at Google, can explain me what happened, well, I'm curious too :D maybe someone at google has finally decided to listen to complaints, i've sent them...
by Max
January 14th, 2015, 7:55 pm
Forum: Technical Support
Topic: Problem with the letters
Replies: 2
Views: 956

Re: Problem with the letters

a screenshot might help.
by Max
October 22nd, 2014, 6:56 am
Forum: Technical Support
Topic: Could not save the game every turn in multiplayer (1.11.16)
Replies: 32
Views: 5291

Re: Could not save the game every turn in multiplayer (1.11.

i wonder if this is the same issue i had when testing an early patch for this problem:
https://gna.org/patch/?func=detailitem& ... 1#comment1
by Max
September 23rd, 2014, 6:47 am
Forum: Technical Support
Topic: Healthy units heal 2 even on turns they attack?
Replies: 15
Views: 1920

Re: Healthy units heal 2 even on turns they attack?

the in-game description was confusing me too, i've made a bug report some years ago:
http://gna.org/bugs/?13283
by Max
September 12th, 2014, 11:29 am
Forum: Technical Support
Topic: The game can not be save
Replies: 2
Views: 773

Re: The game can not be save

there's an issue with saving filenames that include non-ansi characters. looking at the translation files it seems to be the first scenario that has non-ansi characters in it.

it works as long as your system locale doesn't differ from the selected language in wesnoth.
by Max
August 27th, 2014, 12:04 pm
Forum: WML Workshop
Topic: Stationary units
Replies: 4
Views: 645

Re: Stationary units

if you like what you saw in liberty you might just copy the relevant parts...

there's even some in-line documentation related to the guard units:
https://github.com/wesnoth/wesnoth/blob ... d_Seek.cfg

or are you looking for something less complicated?
by Max
May 28th, 2014, 7:03 pm
Forum: Technical Support
Topic: Legend of Wesmere Map 3
Replies: 7
Views: 1139

Re: Legend of Wesmere Map 3

https://github.com/wesnoth/wesnoth/commit/afef2497bbef10821a716acd7b50c2d5a552004d LoW 7: Enlarged the map and adjusted starting positions. data/campaigns/Legend_of_Wesmere/maps/Kalian.map data/campaigns/Legend_of_Wesmere/masks/07_Elves_Last_Stand.mask data/campaigns/Legend_of_Wesmere/scenarios/cha...
by Max
May 27th, 2014, 5:39 pm
Forum: WML Workshop
Topic: Is this a bug or intended?
Replies: 13
Views: 988

Re: Is this a bug or intended?

[store_locations] clearly states:
...The array will include any unreachable border hexes, if applicable
[store_reachable_locations] sounds like an easy workaround...
by Max
May 15th, 2014, 5:52 am
Forum: Coder’s Corner
Topic: Small bug in unit_advancements_aspect.hpp
Replies: 1
Views: 564

Re: Small bug in unit_advancements_aspect.hpp

you need to tell your compiler to consider /src as include directory.
by Max
April 30th, 2014, 6:50 am
Forum: Art Contributions
Topic: New animations
Replies: 1461
Views: 288937

Re: New animations

looking at the portrait i wouldn't expect to see a hand at all. but it certainly looks like one in the base image so it probably was the artists intention. it would be nice if the spikes around his necks were more visible in the north facing unit. that way it would be clearer which direction the uni...
by Max
April 16th, 2014, 8:03 am
Forum: WML Workshop
Topic: [remove_shroud] and [terrain] question
Replies: 113
Views: 14001

Re: wesnoth closing itself during loading

can you attach the save game?

increasing the debug output might help to get an idea what's going on:
http://forums.wesnoth.org/viewtopic.php ... 26#p564352
by Max
April 11th, 2014, 9:09 am
Forum: WML Workshop
Topic: Angle Brackets
Replies: 5
Views: 644

Re: Angle Brackets

my guess is still that your text editor didn't save the file in utf8 encoding. pango handles utf8 string just fine, otherwise languages that consist of multi-byte chars wouldn't work.
by Max
April 11th, 2014, 6:43 am
Forum: WML Workshop
Topic: Angle Brackets
Replies: 5
Views: 644

Re: Angle Brackets

how did you fix the string with the "corner brackets"? my guess would be that they show up just fine (that is if the font supports them) if you make sure your text-editor saves the file in utf-8 encoding.
by Max
April 1st, 2014, 1:46 pm
Forum: Art Workshop
Topic: Tutorial: the square to hex tile transfer function
Replies: 24
Views: 6601

Re: Tutorial: the square to hex tile transfer function

I've grabbed all the links ending in .png or .jpg (which all seem to be from exong.net): thanks, i've wired them in... updated list of missing images: http://wiki.wesnoth.org/Cartography_for_Wesnoth http://web.archive.org/web/20120902162124im_/http://img157.imageshack.us/img157/5148/bfwmo072qc.jpg ...