Search found 14 matches

by 200g
March 30th, 2009, 6:52 pm
Forum: Legend of Wesmere (single player)
Topic: V1.5/1.6 SP - Scenario Review: LoW 7 - Elves' Last Stand
Replies: 23
Views: 19193

Re: Scenario Review: LoW 7 - Elves' Last Stand

(1) What difficulty levels and what version of Wesnoth have you played the scenario on? normal, 1.6 (german) (2) How difficult did you find the scenario? (1-10) 4 (3) How clear did you find the scenario objectives? As clear as the blue sky. (4) How clear and interesting did you find the dialog and s...
by 200g
March 30th, 2009, 12:01 pm
Forum: Legend of Wesmere (single player)
Topic: V1.5/1.6 - Scenario Review: LoW 5 - The Saurian Treasury
Replies: 7
Views: 14635

Re: Scenario Review: LoW 5 - The Saurian Treasury

(1) What difficulty levels and what version of Wesnoth have you played the scenario on? normal, 1.6 (german) (2) How difficult did you find the scenario? (1-10) 5 (3) How clear did you find the scenario objectives? Not very clear since one objective is to kill all enemy leaders. It wasn't until I re...
by 200g
April 18th, 2008, 12:48 pm
Forum: Website
Topic: Quick reply box/option for the forums
Replies: 9
Views: 2703

Re: Quick reply box/option for the forums

hmm. Not being in the loop, I had little idea about how bad the server is. Perhaps a thread on ways to alleviate the stress on it would be a good idea? Is it possible to share a server with some other game that doesn't have as much use? Some games simply add more servers, but they make money off of...
by 200g
April 18th, 2008, 5:24 am
Forum: Website
Topic: Quick reply box/option for the forums
Replies: 9
Views: 2703

Re: Quick reply box/option for the forums

I didn't even miss this feature until you mentioned it ;)
However, I can easily live on without quick reply. There are a lot of "hacks" for phpbb on the web which integrate this function without too much work.
by 200g
April 17th, 2008, 12:58 pm
Forum: Ideas
Topic: Button size and hotkeys
Replies: 6
Views: 1841

Re: Button size and hotkeys

You can use a lower resolution like 1024x768 and hit '0' on your keyboard to zoom out/in. maybe this helps.
And to complete xer's list: Cancel an attack by hitting escape.

I never played Wesnoth on high resolutions so I can't say anything about the idea itself.
by 200g
April 15th, 2008, 7:25 pm
Forum: Ideas
Topic: [WML] multi line comments
Replies: 19
Views: 8051

Re: [WML] multi line comments

I agree with Turin. Whatever ends the comment should at least have two signs as in C++ to make it less likely that you want to use it in the comment itself.
by 200g
April 14th, 2008, 10:43 am
Forum: Ideas
Topic: [WML] multi line comments
Replies: 19
Views: 8051

Re: [WML] multi line comments

(2) You made that suggestion in an unnecessarily antagonistic manner ("I can't believe that you devs did not [...]"). There's no need to question the motives of the Devs in having not already included your brilliant suggestion. It's much more effective to just check whether they have, and...
by 200g
April 13th, 2008, 11:07 pm
Forum: Ideas
Topic: [WML] multi line comments
Replies: 19
Views: 8051

Re: /* [WML] multi line comments */

It's hard getting used to the hackish way of WML... so please forgive me that I did not think of #define-comments. It's just... dir(rr)ty. And tags that aren't recognized will not even cause an error or at least a warning? That's too KISSy for my taste ;)

Thanks for your answers.
by 200g
April 13th, 2008, 10:12 pm
Forum: Ideas
Topic: [WML] multi line comments
Replies: 19
Views: 8051

[WML] multi line comments

Hi, I can't believe that you devs did not include a multi line comment in WML since a good (the only?) way to debug WML is to cut out lots and lots of code. Just to make this clear for everybody; multi line comments could look like this: /* commented still commented see above */ I tried to figure ou...
by 200g
April 13th, 2008, 9:45 pm
Forum: Ideas
Topic: a new way for Wesnoth
Replies: 16
Views: 4213

Re: a new way for Wesnoth

Being able to select multiple units in a RTS style could be a nice feature, but only to cover huge distances on even bigger maps (you can't imagine how big these maps are). Attacking should be impossible and formations are quite useless. In my humble opinion group movement should only be considered ...
by 200g
April 13th, 2008, 8:48 pm
Forum: Ideas
Topic: Game Exolorer integration on Vista
Replies: 17
Views: 5490

Re: Game Exolorer integration on Vista

I know it's already been discussed, both here and elsewhere, but putting savegames into %userprofile% would make life a lot simpler, and would help people who want to run windows machines with non-admin accounts. I second that. Though not a Microsoft Windows (tm) user, I don't see why splitting up ...
by 200g
April 13th, 2008, 7:20 pm
Forum: WML Workshop
Topic: Changing AI mid-scenario
Replies: 7
Views: 1873

Re: Changing AI mid-scenario

Maybe you want to try something like this: {MODIFY_UNIT # Prevent enemy movement: ( side=YOUR_ENEMYS_SIDE ) moves 0} Put this in a turn refresh event and don't forget to set first_time_only to zero. Use a variable to check wheter the enemy has been spotted yet and if not, do the above. Look at the c...
by 200g
April 7th, 2008, 7:37 pm
Forum: Technical Support
Topic: WML: ~RC() not working without ";*"
Replies: 0
Views: 582

WML: ~RC() not working without ";*"

Hi, I was writing my first campaign file and the difficulty_descriptions looked like this: difficulty_descriptions={MENU_IMG_TXT2 "units/human-peasants/ruffian.png~RC(magenta>red)" _"Coward" _"(Easy)"} + ";" + {MENU_IMG_TXT2 "units/human-loyalists/sergean...
by 200g
April 2nd, 2008, 1:26 pm
Forum: Descent into Darkness
Topic: Scenario Review: DiD 2 - Peaceful Valley
Replies: 40
Views: 44029

Re: Scenario Review: DiD 2 - Peaceful Valley

Hi, first of all: I like the campaign, though it's getting a bit difficult later on, but what doesnt kill you makes you harder, as we say in Germany :) (1) Normal (2) Pretty tough compared to the first and third scenario (3) Pretty clear (4) It's okay, but I find the main characters will to kill eve...