Search found 14 matches
- March 30th, 2009, 6:52 pm
- Forum: Legend of Wesmere (single player)
- Topic: V1.5/1.6 SP - Scenario Review: LoW 7 - Elves' Last Stand
- Replies: 23
- Views: 19274
Re: Scenario Review: LoW 7 - Elves' Last Stand
(1) What difficulty levels and what version of Wesnoth have you played the scenario on? normal, 1.6 (german) (2) How difficult did you find the scenario? (1-10) 4 (3) How clear did you find the scenario objectives? As clear as the blue sky. (4) How clear and interesting did you find the dialog and s...
- March 30th, 2009, 12:01 pm
- Forum: Legend of Wesmere (single player)
- Topic: V1.5/1.6 - Scenario Review: LoW 5 - The Saurian Treasury
- Replies: 7
- Views: 14690
Re: Scenario Review: LoW 5 - The Saurian Treasury
(1) What difficulty levels and what version of Wesnoth have you played the scenario on? normal, 1.6 (german) (2) How difficult did you find the scenario? (1-10) 5 (3) How clear did you find the scenario objectives? Not very clear since one objective is to kill all enemy leaders. It wasn't until I re...
- April 18th, 2008, 12:48 pm
- Forum: Website
- Topic: Quick reply box/option for the forums
- Replies: 9
- Views: 2703
Re: Quick reply box/option for the forums
hmm. Not being in the loop, I had little idea about how bad the server is. Perhaps a thread on ways to alleviate the stress on it would be a good idea? Is it possible to share a server with some other game that doesn't have as much use? Some games simply add more servers, but they make money off of...
- April 18th, 2008, 5:24 am
- Forum: Website
- Topic: Quick reply box/option for the forums
- Replies: 9
- Views: 2703
Re: Quick reply box/option for the forums
I didn't even miss this feature until you mentioned it
However, I can easily live on without quick reply. There are a lot of "hacks" for phpbb on the web which integrate this function without too much work.
However, I can easily live on without quick reply. There are a lot of "hacks" for phpbb on the web which integrate this function without too much work.
- April 17th, 2008, 12:58 pm
- Forum: Ideas
- Topic: Button size and hotkeys
- Replies: 6
- Views: 1841
Re: Button size and hotkeys
You can use a lower resolution like 1024x768 and hit '0' on your keyboard to zoom out/in. maybe this helps.
And to complete xer's list: Cancel an attack by hitting escape.
I never played Wesnoth on high resolutions so I can't say anything about the idea itself.
And to complete xer's list: Cancel an attack by hitting escape.
I never played Wesnoth on high resolutions so I can't say anything about the idea itself.
- April 15th, 2008, 7:25 pm
- Forum: Ideas
- Topic: [WML] multi line comments
- Replies: 19
- Views: 8051
Re: [WML] multi line comments
I agree with Turin. Whatever ends the comment should at least have two signs as in C++ to make it less likely that you want to use it in the comment itself.
- April 14th, 2008, 10:43 am
- Forum: Ideas
- Topic: [WML] multi line comments
- Replies: 19
- Views: 8051
Re: [WML] multi line comments
(2) You made that suggestion in an unnecessarily antagonistic manner ("I can't believe that you devs did not [...]"). There's no need to question the motives of the Devs in having not already included your brilliant suggestion. It's much more effective to just check whether they have, and...
- April 13th, 2008, 11:07 pm
- Forum: Ideas
- Topic: [WML] multi line comments
- Replies: 19
- Views: 8051
Re: /* [WML] multi line comments */
It's hard getting used to the hackish way of WML... so please forgive me that I did not think of #define-comments. It's just... dir(rr)ty. And tags that aren't recognized will not even cause an error or at least a warning? That's too KISSy for my taste
Thanks for your answers.
Thanks for your answers.
- April 13th, 2008, 10:12 pm
- Forum: Ideas
- Topic: [WML] multi line comments
- Replies: 19
- Views: 8051
[WML] multi line comments
Hi, I can't believe that you devs did not include a multi line comment in WML since a good (the only?) way to debug WML is to cut out lots and lots of code. Just to make this clear for everybody; multi line comments could look like this: /* commented still commented see above */ I tried to figure ou...
- April 13th, 2008, 9:45 pm
- Forum: Ideas
- Topic: a new way for Wesnoth
- Replies: 16
- Views: 4214
Re: a new way for Wesnoth
Being able to select multiple units in a RTS style could be a nice feature, but only to cover huge distances on even bigger maps (you can't imagine how big these maps are). Attacking should be impossible and formations are quite useless. In my humble opinion group movement should only be considered ...
- April 13th, 2008, 8:48 pm
- Forum: Ideas
- Topic: Game Exolorer integration on Vista
- Replies: 17
- Views: 5491
Re: Game Exolorer integration on Vista
I know it's already been discussed, both here and elsewhere, but putting savegames into %userprofile% would make life a lot simpler, and would help people who want to run windows machines with non-admin accounts. I second that. Though not a Microsoft Windows (tm) user, I don't see why splitting up ...
- April 13th, 2008, 7:20 pm
- Forum: WML Workshop
- Topic: Changing AI mid-scenario
- Replies: 7
- Views: 1874
Re: Changing AI mid-scenario
Maybe you want to try something like this: {MODIFY_UNIT # Prevent enemy movement: ( side=YOUR_ENEMYS_SIDE ) moves 0} Put this in a turn refresh event and don't forget to set first_time_only to zero. Use a variable to check wheter the enemy has been spotted yet and if not, do the above. Look at the c...
- April 7th, 2008, 7:37 pm
- Forum: Technical Support
- Topic: WML: ~RC() not working without ";*"
- Replies: 0
- Views: 582
WML: ~RC() not working without ";*"
Hi, I was writing my first campaign file and the difficulty_descriptions looked like this: difficulty_descriptions={MENU_IMG_TXT2 "units/human-peasants/ruffian.png~RC(magenta>red)" _"Coward" _"(Easy)"} + ";" + {MENU_IMG_TXT2 "units/human-loyalists/sergean...
- April 2nd, 2008, 1:26 pm
- Forum: Descent into Darkness
- Topic: Scenario Review: DiD 2 - Peaceful Valley
- Replies: 40
- Views: 44235
Re: Scenario Review: DiD 2 - Peaceful Valley
Hi, first of all: I like the campaign, though it's getting a bit difficult later on, but what doesnt kill you makes you harder, as we say in Germany :) (1) Normal (2) Pretty tough compared to the first and third scenario (3) Pretty clear (4) It's okay, but I find the main characters will to kill eve...