Search found 39 matches

by SatHyre
June 10th, 2018, 3:38 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 263
Views: 44408

Re: World Conquest II

yes, I ended up deleting all BMR/archaic recources, since I dont use them any more. this should have fixed it Ye it's be better to find a solution that works for oter users though, unfortuntely i dont know enough about terrain code to fix it quickly. here is another "bug". i think there was somethi...
by SatHyre
June 10th, 2018, 10:33 am
Forum: Users’ Forum
Topic: Wesnoth 1.14 on Android
Replies: 34
Views: 1334

Re: Wesnoth 1.14 on Android

Hi Alep,
That is a very good news. Thanks.
Waiting for the 1.14.2.
by SatHyre
June 3rd, 2018, 6:29 am
Forum: Technical Support
Topic: ally chat show <> instead of * *
Replies: 1
Views: 164

ally chat show <> instead of * *

hello,
ubuntu 18.04 with wesnoth 1.14.2.
when my teammate talks in ally chat, i see <> with his messages.
when i talk in ally chat, he sees <> with my messages.
our opponents, except they lie, dont see our messages.
by SatHyre
May 26th, 2018, 1:58 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 263
Views: 44408

Re: World Conquest II

hello,
thanks to port the add-on on 1.14.
something that is not really a bug.
map2, so 2 AI. at beginning, i speak then the first AI and finally the second AI. at each speech, the screen goes to the speaker's castle, so you know where each AI is. in 1.12, you dont know until you see them.
by SatHyre
May 19th, 2018, 6:50 pm
Forum: Website
Topic: server statistics on status.wesnoth.org
Replies: 2
Views: 618

server statistics on status.wesnoth.org

hello,
the link gives this error : Can't use 'defined(%hash)' (Maybe you should just omit the defined()?) at /usr/lib/cgi-bin/drraw/drraw.cgi line 276.
by SatHyre
May 19th, 2018, 6:40 pm
Forum: Release Announcements, Compiling & Installation
Topic: (info] building 1.14 with ubuntu
Replies: 1
Views: 443

Re: (info] building 1.14 with ubuntu

hello,
i have followed your instructions and the game is installed. thanks.
you wrote "to update later" : does it mean that these commands uninstall 1.14.1 and install 1.14.2?
by SatHyre
May 12th, 2018, 11:08 am
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 263
Views: 44408

Re: World Conquest II

hello,
please port it in 1.14. thanks in advance.
for the custom terrain, i always enable it, like that only people who have downloaded and know the add-on can join. do as you think the easy way.
by SatHyre
December 29th, 2017, 2:13 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 263
Views: 44408

Re: World Conquest II

hi Tek
please give the calculation for the gold at the end of a map. how much is carry to next map? is the number of turn a parameter in the calculation?
thanks.
by SatHyre
December 25th, 2016, 7:51 am
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 263
Views: 44408

Re: World Conquest II

hi tek,
i'm playing an 1p. and i notice a funny case at the beginning of map 6. the intro shows me and 3 AI. the third is always an orcish slayer named Gorong. a bug at random factions?
i join the saved file at the end of map 4.
by SatHyre
August 6th, 2016, 8:57 am
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 263
Views: 44408

Re: World Conquest II

hello, i would like a feature which let you to reorder the list of recruit at beginning, and only at beginning. example with the trust. my list is guard/clasher, drake fighter/dwarf fighter, ulf/saurian, etc. i click on a button and my list becomes guard/clasher, dwarf fighter/drake fighter and ulf/...
by SatHyre
June 20th, 2016, 11:02 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 263
Views: 44408

Re: World Conquest II

hi,
for 2 weeks, i have played an 1p WC, and picked always random faction. never got the empire faction.
and i remember, online i chose always random, and i never got the empire.
a bug in the random faction?
by SatHyre
May 14th, 2016, 5:01 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 263
Views: 44408

Re: World Conquest II

hi tek!
can you give to Ogre the legendary trait? his 11*4 damage kill everything and that is a waste :annoyed: .
by SatHyre
May 5th, 2016, 9:30 am
Forum: Users’ Forum
Topic: [POLL] Removing planning mode
Replies: 56
Views: 10754

Re: [POLL] Removing planning mode

hi,
planning mode is useful only for a game with teammate. it let you show your moves without words, especially for players which english is not a primary language.
can someone make it as add-ons if it will be removed?
by SatHyre
March 6th, 2016, 6:22 am
Forum: Users’ Forum
Topic: [POLL] Removing planning mode
Replies: 56
Views: 10754

Re: [POLL] Removing planning mode

hello,

i play mainly world conquest and 2 vs 2. i use planning mode to show to my teammate my moves. it's very useful, instead of talking.

but, are there issues even it is not activate? in my case, i activate it when it's necessary, and deactivate in other times.
by SatHyre
February 12th, 2016, 5:45 pm
Forum: Users’ Forum
Topic: Android 1.12 support thread
Replies: 115
Views: 33006

Re: Android 1.12 support thread

Hello,
Thanks for the Android version.
Just a remark, it's very hard to write using the keyboard. Exemple to type g which is under t on the keyboard, i tap on t, then move my finger to g. Not really easy.
Is there another way to write?