Search found 63 matches

by SatHyre
October 12th, 2019, 6:51 am
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 335
Views: 86906

Re: World Conquest II

hi, hmm ye maybe we shodul do thin i also dont really want to invest muhc in findin the best recruilist if i have to change it anways for the 1.15 dunfolk chnages later. it's thin what i suggest no? if you want thinner than that, let's make just 3 units to be leaders. these : level2 dune explorer du...
by SatHyre
October 11th, 2019, 3:18 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 335
Views: 86906

Re: World Conquest II

for dunefolk definitions : recruit and recall recruit dune burner dune piercer dune rider dune rover dune soldier recall level2 dune scorcher dune sunderer dune raider dune swiftrider dune skirmisher dune explorer dune swordsman dune spearguard level3 dune firetrooper dune cataphract dune marauder d...
by SatHyre
October 11th, 2019, 6:26 am
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 335
Views: 86906

Re: World Conquest II

hello gfgtdf, some requests : - make the faction Empire available in the random list for the players. - make the faction Dunefolk available for AI. we want to fight them. - a new level of difficulty. more difficult than nightmare, the max level now. in nightmare, if you play 1p, AI recruit 1 unit lv...
by SatHyre
September 22nd, 2019, 3:06 am
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 335
Views: 86906

Re: World Conquest II

i dont know if the settings in map1 apply to map2, map3, ... they don't . I could change that (so that there woudl bea slider like for example from -50% to +50% mapsize that'd then apply to all scenarios) but that'd require features from wesnoth 1.15 so not going to happen soon. good idea. for play...
by SatHyre
September 21st, 2019, 10:27 am
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 335
Views: 86906

Re: World Conquest II

hi,
for map1, you can set for a big map in settings when you create the map. you can set also the number of villages, more or less hills.
i dont know if the settings in map1 apply to map2, map3, ...
by SatHyre
May 14th, 2019, 7:44 am
Forum: Users’ Forum
Topic: josteph's patches
Replies: 3
Views: 849

Re: josteph's patches

hello,
10 : dont remove the clock please.
13 : a very good idea. you see directly how many XP you need to level.
by SatHyre
May 5th, 2019, 2:31 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 335
Views: 86906

Re: World Conquest II

hello,
an AI's unit and players dont have the same XP.
example : AI's ghost got 24 XP to level. my ghost needs 36.
by SatHyre
March 25th, 2019, 4:32 pm
Forum: Users’ Forum
Topic: Wesnoth 1.14 on Android
Replies: 99
Views: 29640

Re: Wesnoth 1.14 on Android

hello,
i have a similar issue. i have the message : error downloading data from http://sourceforge...
by SatHyre
December 31st, 2018, 2:30 pm
Forum: Users’ Forum
Topic: Wesnoth 1.14 on Android
Replies: 99
Views: 29640

Re: Wesnoth 1.14 on Android

hello,
updated to 1.14.5. there is no eye in right up corner when someone observes the game.
by SatHyre
September 7th, 2018, 3:54 pm
Forum: Users’ Forum
Topic: Thank you
Replies: 8
Views: 2035

Re: Thank you

Same. +1.
by SatHyre
August 30th, 2018, 8:40 am
Forum: Ideas
Topic: summary in unit and recall list windows
Replies: 0
Views: 2630

summary in unit and recall list windows

hello,
in unit and above all in recall list windows, a summary (level 0 = x units, level 1 = y, and so on) would be helpful. like that, you don't have to count the units that you can recall at each new map or scenario ^_^ .
by SatHyre
August 29th, 2018, 11:21 am
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 335
Views: 86906

Re: World Conquest II

Hello,
The choice to take or not the item is a good idea.
Another bug : if you change your colour to AI's colour, there are 2 sides in same colour. If I am red and change to black, side 5 would be red instead of black.
by SatHyre
August 26th, 2018, 5:26 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 335
Views: 86906

Re: World Conquest II

Hello,
What is new in 0.7.6?
A little difference between 0.7 and 0.6 : in 0.6 when you pick item, you got a new one next map.
Of course, picked item doesn't reappear in the list of next maps. If you pick feeding for example, no feeding anymore in next maps.
by SatHyre
August 18th, 2018, 9:14 am
Forum: Users’ Forum
Topic: cant login on android but ok on ubuntu
Replies: 6
Views: 1520

Re: cant login on android but ok on ubuntu

Hello,
I solved my problem by reinstalling wesnoth.
by SatHyre
August 6th, 2018, 4:32 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 335
Views: 86906

Re: World Conquest II

Hello,
Another bug : picking the gold doesn't add 70 gold.
My version is 0.7.4.
Why others players didn't see that?