Search found 55 matches

by TheArchitect
October 17th, 2008, 12:03 am
Forum: Multiplayer Development
Topic: Galactic Empires (MP Sci-fi Scenario)
Replies: 444
Views: 102784

Re: Galactic Empires (MP Sci-fi Scenario)

sorry for the double post. I got it to work, thanks for the advice.

However, it doesn't look like suns are included in the map editor. How do i add them to my maps?
by TheArchitect
October 16th, 2008, 7:57 pm
Forum: Multiplayer Development
Topic: Galactic Empires (MP Sci-fi Scenario)
Replies: 444
Views: 102784

Re: Galactic Empires (MP Sci-fi Scenario)

ok, I was hoping I wouldn't have to reinstall wesnoth but I guess thats what I need to do. I'll follow the directions more carefully this time. thanks for the help.
by TheArchitect
October 16th, 2008, 12:01 am
Forum: Multiplayer Development
Topic: Galactic Empires (MP Sci-fi Scenario)
Replies: 444
Views: 102784

Re: Galactic Empires (MP Sci-fi Scenario)

uhm, i think i screwed up. I was tryng to get the download that would let me make GE maps but I must not have followed the directions correctly. I've tried to reverse everything i did to get it back to normal it whenever i try to play i get this error message: condition 'false' failed at src/minimap...
by TheArchitect
August 23rd, 2008, 9:19 pm
Forum: Technical Support
Topic: .cfg file replaced
Replies: 5
Views: 1087

Re: .cfg file replaced

oh well, I guess i'll just have to write it again. :(
thanks anyway
by TheArchitect
August 23rd, 2008, 8:47 pm
Forum: Technical Support
Topic: .cfg file replaced
Replies: 5
Views: 1087

.cfg file replaced

For the last few days i've been working on a multiplayer scenario which I called "ArenaSurvival". Earlier today I was browsing the add-on list and I noticed that Golbeeze also made a scenario called "ArenaSurvival". Without thinking about it, I downloaded Golbeeze's add-on. However, when I went to w...
by TheArchitect
August 23rd, 2008, 1:04 am
Forum: WML Workshop
Topic: a quick WML question
Replies: 5
Views: 855

Re: a quick WML question

you mean I would just write:
[specials]
{WEAPON_SPECIAL_MARKSMAN}
[/specials]
by TheArchitect
August 22nd, 2008, 4:55 pm
Forum: WML Workshop
Topic: a quick WML question
Replies: 5
Views: 855

Re: a quick WML question

So, the code should now look like this?: [effect] apply_to=new_attack description=enchanted bow name=bow type=pierce [specials] [chance_to_hit] id=marksman name= _ "marksman" description= _ "Marksman: When used offensively, this attack always has at least a 60% chance to hit." value=60 cumulative=ye...
by TheArchitect
August 22nd, 2008, 4:28 pm
Forum: WML Workshop
Topic: a quick WML question
Replies: 5
Views: 855

a quick WML question

I'm adding a weapon that can be picked up to a map. I've gotten it to work but i'm not sure how i'm supposed to add a weapon special to the attack that the weapon gives. I want to give the weapon marksman. Here is my code: [effect] apply_to=new_attack description=enchanted bow name=bow type=pierce i...
by TheArchitect
August 21st, 2008, 1:17 am
Forum: Multiplayer Development
Topic: i'm new to scenario-making and I need some help...
Replies: 16
Views: 2833

Re: i'm new to scenario-making and I need some help...

Thanks a lot! :D It works now. I guess I was just overcomplicating things.
by TheArchitect
August 20th, 2008, 7:23 pm
Forum: Multiplayer Development
Topic: i'm new to scenario-making and I need some help...
Replies: 16
Views: 2833

Re: i'm new to scenario-making and I need some help...

Okay, I admit it, i'm a liar. I havn't actually given up and have been fooling around with the locations of my files for the past few days, still without success however. Lets make a step-by-step process for how to make a single multiplayer scenario (specifically where to put all the files). I'll st...
by TheArchitect
August 19th, 2008, 4:01 pm
Forum: Ideas
Topic: Dev-starred items in the add-on server
Replies: 15
Views: 2726

Re: Dev-starred items in the add-on server

:annoyed: five-stars is also innacurate because it is based on opinion. 75% of the wesnoth community might greatly dislike an add-on but that doesn't mean the other 25% will. However, because of it's rating, lots of people won't even give it a chance. Also, I don't think wesnoth should drive off new...
by TheArchitect
August 18th, 2008, 7:55 pm
Forum: Ideas
Topic: Dev-starred items in the add-on server
Replies: 15
Views: 2726

Re: Dev-starred items in the add-on server

perhaps instead of a rating (such as 5 stars) we can add simple labels like "Completed" or "Developer Edited." They can show users which add-ons are'nt works in progress and guarantee relatively good spelling/grammar. Also, since they are based on fact, not opinion like a rating system, peoples' fee...
by TheArchitect
August 15th, 2008, 12:12 am
Forum: Multiplayer Development
Topic: i'm new to scenario-making and I need some help...
Replies: 16
Views: 2833

Re: i'm new to scenario-making and I need some help...

Let me just make sure I understand you correctly: In userdata/data/campaigns I should have... 1. my scenario .cfg file with all the code I have written. 2. a folder called "myaddon" which in turn contains another folder called "maps" which is where I put my map file. I then use the example you gave ...
by TheArchitect
August 14th, 2008, 5:05 pm
Forum: Multiplayer Development
Topic: i'm new to scenario-making and I need some help...
Replies: 16
Views: 2833

Re: i'm new to scenario-making and I need some help...

Thanks, I think that worked. However, now I get another error when I try to play it: "The game could not be loaded: load_game_failed: map not found." I assume this means that my map is ether in the wrong directory or I did something wrong in map_data. I have left the map in userdata/editor/maps (whe...
by TheArchitect
August 14th, 2008, 12:37 pm
Forum: Multiplayer Development
Topic: i'm new to scenario-making and I need some help...
Replies: 16
Views: 2833

Re: i'm new to scenario-making and I need some help...

Okay, here it is:
TestScenario.cfg
(908 Bytes) Downloaded 198 times