Search found 5 matches
- April 14th, 2008, 9:16 pm
- Forum: Heir to the Throne
- Topic: Scenario 6: The Siege of Elensefar
- Replies: 257
- Views: 170528
Re: Scenario Review: The Siege of Elensefar
1. Challenging on version 1.4.1 2. 8 or 9 - I had to reload several times, because in this scenario, you have to play it nearly perfectly in order to make it out with some of your level 2 and 3 units intact. 3. Perfectly clear. 4. I'd have preferred more on why this city in particular is important, ...
- April 14th, 2008, 11:49 am
- Forum: The South Guard
- Topic: South Guard 9a - Vengeance
- Replies: 78
- Views: 178655
Re: South Guard 9a - Vengeance
I'm repeating what others have already said, but I figure I might as well join the chorus. 1. Hard 1.4.1 2. 10 if you actually try to fight (nearly impossible), about 2 or 3 if you use the technique of just throwing your units as a distraction to the north and south, and just walk the Elf into the m...
- April 14th, 2008, 11:25 am
- Forum: The South Guard
- Topic: Scenario Review: South Guard 8a - Return to Kerlath
- Replies: 22
- Views: 22011
Re: Scenario Review: South Guard 8a - Return to Kerlath
1. Hard - version 1.4.1 2. 2 - I went up with a big army expecting heavy resistance - what I got was about five units that I killed quickly and walked on by. 3. Very clear. I would have added one of those marker things to make it even more explicit that touching the north edge of the screen ends the...
- March 26th, 2008, 10:11 pm
- Forum: The South Guard
- Topic: South Guard 5. Choice in the Fog
- Replies: 53
- Views: 60273
Re: South Guard 5. Choice in the Fog
1. 1.4, at the highest difficulty available. 2. I'd say a 9 or 10 for your first time through - 6 or so once you've played through once. 3. Not too clear - especially since there's a good deal of practically wasted space in the east that you'll likely waste several units exploring on your first play...
- March 26th, 2008, 9:47 pm
- Forum: The South Guard
- Topic: South Guard 6b. The Long March
- Replies: 41
- Views: 46882
Re: South Guard 6b. The Long March
I only got the game about a week back, and registered on the forum just so I could complain about this scenario. 1. Latest, most difficult available. 2. 11 - I think it's actually impossible as presently implemented. 3. Assuming it doesn't change from 'Go North' to something else mid-way, it's perfe...