Search found 31 matches

by Mathemagician
March 14th, 2020, 9:26 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Invasion of Arendia
Replies: 617
Views: 108093

Re: Campaign: Invasion of Arendia

Talking about units: - Brigand > Raider: Missing only sound when hitted. - Rogue Mage > Shadow Mage > Shadow Lord: Looks like oudated sprite from the past, same issue with Brigand's advancement line. I suggest you must borrow those units from mainline Liberty. Oh man, I haven't played Liberty since...
by Mathemagician
March 6th, 2020, 7:16 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Invasion of Arendia
Replies: 617
Views: 108093

Re: Campaign: Invasion of Arendia

"Saving Thrashan" Not only will lots of enemies appear, but my biggest problem is that the allied hero unit (the leader) keeps on suiciding eagerly. That is to run out, attack some weak enemy unit, and then die in retaliation as it is surrounded by enemy units. I've changed the allied lea...
by Mathemagician
December 27th, 2019, 9:08 pm
Forum: WML Workshop
Topic: set_menu_item and debug
Replies: 6
Views: 1018

Re: set_menu_item and debug

A simpler solution might be to use [print]. Though getting the fonts and duration to match up might be finicky.
by Mathemagician
December 27th, 2019, 12:34 am
Forum: Off-Topic
Topic: Elves that are not Elves
Replies: 6
Views: 3290

Re: Elves that are not Elves

In Canada, they're usually called elves, or sometimes Santa's helpers or Santa's little helpers. Which leads to this CollegeHumor skit . But all the old folklore tends to get mashed together in English. Even the newer stuff isn't immune to the cultural melting pot. In The Hobbit, for instance, gobli...
by Mathemagician
December 21st, 2019, 12:33 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Invasion of Arendia
Replies: 617
Views: 108093

Re: Campaign: Invasion of Arendia

The wiki lied to me! Thanks vghetto, fixed now.
wiki wrote:If there is a custom _server.ign file, the contents of the file are used in addition to the defaults listed here.
by Mathemagician
December 21st, 2019, 2:57 am
Forum: Scenario & Campaign Development
Topic: Campaign: Invasion of Arendia
Replies: 617
Views: 108093

Re: Campaign: Invasion of Arendia

I believe most of that is already fixed in the current version, v0.15.6. Invalid [avoid] and Faldor & Ethel (but not Sarah) are still issues. Thanks for the report!
by Mathemagician
December 18th, 2019, 7:39 pm
Forum: WML Workshop
Topic: Changing AI parameters in events
Replies: 2
Views: 574

Re: Changing AI parameters in events

Thanks mattsc! I was looking at AiWML and Wesnoth_AI for that, didn't see it anywhere.
by Mathemagician
December 18th, 2019, 4:34 pm
Forum: WML Workshop
Topic: Changing AI parameters in events
Replies: 2
Views: 574

Changing AI parameters in events

I have the following code in a [side] tag:

Code: Select all

[ai]
	[avoid]
		terrain="Ww"
	[/avoid]
[/ai]
I'd like to remove that restriction in an event, but I can't see how to put [ai] tags in an event, or how to direct it to the correct side if I could. Anyone have any ideas?
by Mathemagician
December 16th, 2019, 8:36 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Invasion of Arendia
Replies: 617
Views: 108093

Re: Campaign: Invasion of Arendia

Well, I just ported this to wesnoth 1.14 and put it on the add-on server. Feel free to download it. It's also on github . So far, I haven't made any changes aside from making it playable, though I have some usability and polish updates planned, plus fixes for some lesser bugs. All scenarios should t...
by Mathemagician
December 16th, 2019, 6:48 pm
Forum: WML Workshop
Topic: _server.pbl and version control
Replies: 5
Views: 805

Re: _server.pbl and version control

You could have _server.pbl on master but with the password left blank. I thought the same thing as soon as I woke up. I don't think I've ever slept on something quite so literally before. One solution is https://github.com/vgaming/wesnoth_upload Hot diggity dog! That should be officially supported!...
by Mathemagician
December 16th, 2019, 6:25 am
Forum: WML Workshop
Topic: _server.pbl and version control
Replies: 5
Views: 805

Re: _server.pbl and version control

That's actually not bad. It kinda defeats the purpose, since the _server.pbl changes don't end up in the same commit as everything else, and can't be shared anyway, but it's still better than nothing. Thanks, vghetto.
by Mathemagician
December 16th, 2019, 4:06 am
Forum: WML Workshop
Topic: _server.pbl and version control
Replies: 5
Views: 805

_server.pbl and version control

I'm about ready to publish a campaign, so it's time to make a _server.pbl. I'd like to put that in my git repo - I think title, description and especially dependencies should be versioned. But committing the passphrase is a bad idea. Is there a way around this issue, or do I have to suck it up and g...
by Mathemagician
December 13th, 2019, 8:43 am
Forum: Strategies & Tips
Topic: Optimization Discussion - Legend of the Invincibles
Replies: 5
Views: 1854

Re: Optimization Discussion - Legend of the Invincibles

I've found that the single most important thing in LotI is to maximize your resistances. Your units won't die easily if they don't take damage. The other thing I really like is slowing attacks - the ring of iced veins is great! To that end, my favorite units to max out are duelist wizard (silver mag...
by Mathemagician
April 22nd, 2010, 12:29 am
Forum: Ideas
Topic: Suggestion: Optional Win Conditions
Replies: 17
Views: 3495

Re: Suggestion: Optional Win Conditions

You could also make an era out of it. Just copy the contents of the default era's [era] tag, and add the necessary events. Like so: [era] id=era_optional_wins name= _ "Optional Victory Conditions" {RANDOM_SIDE} {multiplayer/factions/loyalists-default.cfg} {multiplayer/factions/rebels-defau...
by Mathemagician
April 21st, 2010, 2:55 am
Forum: Ideas
Topic: Suggestion: Shared team economy
Replies: 7
Views: 1748

Re: Suggestion: Shared team economy

The obvious way to limit abuse is to limit the number of recruits per turn. Maybe only allow 3 recruits for the first 3 turns, then income/(16 * #players) recruits afterwards, assuming 16 is the average cost of a unit.

On maps with small castles, this is a minor issue.