Search found 4 matches

by Arax
February 28th, 2009, 10:22 am
Forum: Game Development
Topic: Is Battle of Westnoth suitable for multiplayer mode?
Replies: 5
Views: 1951

Re: Is Battle of Westnoth suitable for multiplayer mode?

Hello, Have you played multiplayer in Wesnoth? What kind of multiplayer experience are you looking for? I have never played Wesnoth in multiplayer mode. So my excuses for judging things I never did. I'm assuming that Wesnoth is more tatical-oriented rather strategy-oriented. LEGENDS hat its weakness...
by Arax
February 28th, 2009, 1:25 am
Forum: Game Development
Topic: Is Battle of Westnoth suitable for multiplayer mode?
Replies: 5
Views: 1951

Is Battle of Westnoth suitable for multiplayer mode?

Hello, first of all I like to introduced myself a little bit in order to understand my _provoking_ question: I'm playing Play-by-eMail since the early 90s. My favorite game is LEGENDS ( http://en.wikipedia.org/wiki/Legends_(PBM) ). LEGENDS is mod-enabled, multiplayer-oriented, simulation-realising u...
by Arax
August 27th, 2008, 5:47 am
Forum: Game Development
Topic: sucess factors for open/free source driven apporach games
Replies: 5
Views: 2110

sucess factors for open/free source driven apporach games

Hello, I have the opportunity to held a presentation about open source/free source driven approach. I like to take Battle of Wesnoth as an reference. I would like to discuss the following questions: + What are the sucess factors of Battle of Wesnoth? + Are there some detailed links? + Which pitfalls...
by Arax
March 22nd, 2008, 10:00 pm
Forum: Ideas
Topic: Use of Westnoh Engine as Hex Game Engine
Replies: 7
Views: 2789

Use of Westnoh Engine as Hex Game Engine

Hello, I'm contribute to LEGENDS with Play-by-eMail. It is a commercial game, but it contains already elements of Open Source development (e. g. content generation, wisches of community towards (r)evolution of game engine). One of dreams is start a Open Source based approach to taking Play-by-Games ...