Search found 76 matches
- May 23rd, 2016, 4:42 am
- Forum: Scenario & Campaign Development
- Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
- Replies: 359
- Views: 143893
Re: Oath of Allegiance 0.8 [SP Khalifate Campaign for 1.13.x
Oh that's weird, it's just straight up not working for me :/
I'll keep playing and let you know if the problem resolves itself
I'll keep playing and let you know if the problem resolves itself
- May 22nd, 2016, 1:23 am
- Forum: Scenario & Campaign Development
- Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
- Replies: 359
- Views: 143893
Re: Oath of Allegiance 0.8 [SP Khalifate Campaign for 1.13.x
Don't know if it's something on my end, but the inspire ability doesn't seem to work for me. Other than that, loving the campaign so far!
- March 1st, 2010, 11:25 pm
- Forum: Strategies & Tips
- Topic: Basic Tactics, Submit Yours!
- Replies: 14
- Views: 3650
Re: Basic Tactics, Submit Yours!
Usually the L0's are good for village sitting, finishing off weak enemies, or breaking stalemates.
- February 11th, 2010, 3:47 pm
- Forum: Faction & Era Development
- Topic: Great war of elements (with default and campaign units)
- Replies: 8
- Views: 2154
Re: Alianze of elements era (with default and campaign units)
When you say "Alianze," do you mean alliance, or did you purposely misspell it? Because I can't find the word "Alianze" on google (other than the insurance company). Also, when you say "Alianze of Hearth," I believe that you mean "Alliance of earth", as "...
- February 6th, 2010, 6:37 pm
- Forum: Strategies & Tips
- Topic: Oh_Hi] Orc strategy guide
- Replies: 10
- Views: 6228
Re: Oh_Hi] Orc strategy guide
Hey, welcome to the forums! Anyways, Orcs are actually more resistant to income than most other races, due to a combination of good village stealing capabilities and L0 units. So northerners actually don't need to blitz (although its not that bad to rush, they really just dont need to.) Also, the Or...
- January 9th, 2010, 4:21 am
- Forum: Faction & Era Development
- Topic: The knights of arthur
- Replies: 29
- Views: 5555
Re: The knights of arthur
Ok, cool, are you going to do it, or are you begging others to do it for you?
- December 26th, 2009, 8:02 pm
- Forum: Multiplayer Development
- Topic: Speed of undead units
- Replies: 21
- Views: 4533
Re: Speed of undead units
I believe that is the whole point of undead. Slow, but powerful.
- December 14th, 2009, 10:55 pm
- Forum: Scenario & Campaign Development
- Topic: Guardian Order 0.0.4+ dev thread
- Replies: 26
- Views: 10395
Re: Guardian Order 0.0.4+ dev thread
Aww, that's a shame, this is one of the campaigns that I was eager to see updated.
- November 1st, 2009, 7:39 pm
- Forum: Scenario & Campaign Development
- Topic: The Settlers of Light: (Need someone to code)
- Replies: 7
- Views: 2221
Re: The Settlers of Light: (Need someone to code)
Well, WML workshop is there for a reason. Use it, don't beg for others to do your work. (People tend to not help out until they see that you are dedicated to what you are making)
Also, there are some basic WML tutorials in the "create" page of this website.
Also, there are some basic WML tutorials in the "create" page of this website.
- October 10th, 2009, 10:31 pm
- Forum: Users’ Forum
- Topic: Wishlist
- Replies: 5
- Views: 1260
Re: Wishlist
Here's something to add to your impossible wish list:
People stop talking and start making what they want.
Really. Just do it yourself. That's all there is to it.
People stop talking and start making what they want.
Really. Just do it yourself. That's all there is to it.
- October 3rd, 2009, 8:10 pm
- Forum: Users’ Forum
- Topic: Shouldn't Unit X be able to advance to Unit Y?
- Replies: 13
- Views: 3419
Re: Shouldn't Unit X be able to advance to Unit Y?
Skeleton → Chocobone I doubt that the balance in multiplayer games would suffer greatly and the positive effect is that there would be a greater variety of choice. :) What is your opinion on that issue? no imagine if every time the ai in a campaign leveled up a skeleton, it became a chocobone. thos...
- September 14th, 2009, 9:36 pm
- Forum: Faction & Era Development
- Topic: New Faction
- Replies: 9
- Views: 2513
Re: New Faction
Umm...yay, another bunch of ideas? I doubt that anyone would help you with your faction unless they are really interested (interested as in "Oh, hey, I always wanted to make a ninja faction!" kind of interested) or if you put considerable effort into it. Well, good luck, I suppose.
- September 14th, 2009, 9:28 pm
- Forum: Faction & Era Development
- Topic: New Faction Proposal: "Devlings"
- Replies: 75
- Views: 33233
Re: New Faction Proposal: "Devlings"
When they were level 0's they were considered unbalanced, but yea, if what you say about the devlings are true, I'd say they are pretty weak right now.
- June 5th, 2009, 12:28 am
- Forum: Scenario & Campaign Development
- Topic: Ultimate Unsung Hero (Development)
- Replies: 10
- Views: 2420
Re: Ultimate Unsung Hero (Development)
Uh, that's a completely unrelated project. We are not some sort of UMC reviewers / QA, unless it's UMC hosted in our repository that's being prepared for inclusion of mainline. You may want to read the first post of that thread before assuming what its purpose is... Oh, if the coordinated user thin...
- June 4th, 2009, 1:54 am
- Forum: Scenario & Campaign Development
- Topic: Ultimate Unsung Hero (Development)
- Replies: 10
- Views: 2420
Re: Ultimate Unsung Hero (Development)
Well, you could try looking at the stickied post on top of this forum called the Coordinated User-made Content Development Project (with SVN) (Sorry I don't know how to make a link, but its easy to find) if you want to make sure that you don't interfere with other established content. I would give f...