Search found 1011 matches

by bumbadadabum
December 19th, 2017, 7:31 pm
Forum: WML Workshop
Topic: VS Code - WML Syntax highlighting
Replies: 23
Views: 1850

Re: VS Code - WML Syntax highlightning

I love you, thanks for making this.

(yes I came back from the dead just to post this)
by bumbadadabum
September 24th, 2016, 12:52 pm
Forum: Art Contributions
Topic: Mainline campaign sprites and animations needed
Replies: 432
Views: 56482

Re: Mainline campaign sprites and animations needed

You should try to make the lighting blend in more in the archer portrait, the face looks lit differently to me and out of place as a result.
by bumbadadabum
September 9th, 2016, 1:54 pm
Forum: Coder’s Corner
Topic: libwml
Replies: 2
Views: 828

Re: libwml

This is honestly very nice. Very curious to see what you're going to do with it. Might even look into doing something with it myself if I can find the time.
by bumbadadabum
September 9th, 2016, 11:46 am
Forum: Users’ Forum
Topic: Wesnoth Discord
Replies: 1
Views: 761

Re: Wesnoth Discord

We do not feel the need to have an officially supported discord at the moment. The IRC channels work fine for their intended use.
by bumbadadabum
September 6th, 2016, 7:57 am
Forum: Art Contributions
Topic: Mainline campaign sprites and animations needed
Replies: 432
Views: 56482

Re: Mainline campaign sprites and animations needed

So having an old woman as an antagonist encourages violence against old people? That's a new one.
by bumbadadabum
September 6th, 2016, 4:58 am
Forum: Scenario & Campaign Development
Topic: The Abyss' Gaze version 0.2.0 for Wesnoth 1.13.5+
Replies: 6
Views: 1001

Re: The Abyss' Gaze version 0.2.0 for Wesnoth 1.13.5+

I'm in the first scenario and all I can report is some nitpicking by me. There are some 'suspicious' places on the first map, the kind of 'move here and something happens'. But only the place where something happens, is the keep and it was basically said that I should move there. Could you add a no...
by bumbadadabum
August 31st, 2016, 8:47 pm
Forum: Developers’ Discussions
Topic: Wesnoth Inc Board Members -- Request for Nominations
Replies: 18
Views: 3627

Re: Wesnoth Inc Board Members -- Request for Nominations

I was going to nominate iceiceice myself as well.
by bumbadadabum
August 30th, 2016, 7:28 am
Forum: WML Workshop
Topic: WML RESOURCES by enclave
Replies: 26
Views: 2151

Re: WML RESOURCES by enclave

Since arrays start at index 0, setting the iterator to the length of the array will cause the first iteration to be out of bounds. The maximum index of an array is array.length - 1.
by bumbadadabum
August 18th, 2016, 6:52 pm
Forum: Scenario & Campaign Development
Topic: The Abyss' Gaze version 0.2.0 for Wesnoth 1.13.5+
Replies: 6
Views: 1001

Re: The Abyss' Gaze version 0.2.0 for Wesnoth 1.13.5+

1.13.5 or the latest master, both work. I develop it on the git master, hence the +, but I don't think there's anything I use that's not in 1.13.5.
by bumbadadabum
August 18th, 2016, 5:30 pm
Forum: Scenario & Campaign Development
Topic: The Abyss' Gaze version 0.2.0 for Wesnoth 1.13.5+
Replies: 6
Views: 1001

The Abyss' Gaze version 0.2.0 for Wesnoth 1.13.5+

This is the feedback thread for The Abyss' Gaze, my latest project. The Abyss' Gaze is a post-fall campaign using units from the Era of Chaos . The version currently on the add-ons server is mostly a demo version to show what kind of gameplay and atmosphere you can expect in the rest of the campaign...
by bumbadadabum
August 17th, 2016, 4:46 am
Forum: Translations & Internationalization
Topic: Dutch translation / Nederlandstalige vertaling
Replies: 45
Views: 11004

Re: Dutch translation / Nederlandstalige vertaling

Sorry voor de late reactie en welkom op het forum! Er is momenteel niet echt een nederlands vertaalteam, dus hulp wordt zeker op prijs gesteld. Je kunt de .po files van https://www.wesnoth.org/gettext/ downloaden, en de verbeterde vertalingen naar mij versturen in een PM. Aangezien er de laatste paa...
by bumbadadabum
August 4th, 2016, 4:25 pm
Forum: Game Development
Topic: Simple HTML5 Wesnoth implementation
Replies: 3
Views: 1438

Re: Simple HTML5 Wesnoth implementation

Wow this is really cool.
by bumbadadabum
July 31st, 2016, 2:20 am
Forum: Art Contributions
Topic: My Terrain (Mine!)
Replies: 842
Views: 133305

Re: My Terrain (Mine!)

I like this.
by bumbadadabum
July 27th, 2016, 5:41 pm
Forum: Faction & Era Development
Topic: The Halo Era
Replies: 6
Views: 886

Re: The Halo Era

You're not allowed to base a wesnoth add-on on copyrighted material. This isn't allowed on the add-ons server.
by bumbadadabum
July 26th, 2016, 10:23 pm
Forum: Scenario & Campaign Development
Topic: Would you be interested in a return of Wesnoth-UMC-Dev?
Replies: 11
Views: 1360

Re: Would you be interested in a return of Wesnoth-UMC-Dev?

One of the benefits is that others can help you more easily with fixing bugs in your projects, as well as run administrative tools such as wmlindent, wmllint, wesnoth-optipng. It also provides a more centralized place so it's easier to find the git repository of a given project and discover projects...