Search found 14 matches
- July 20th, 2009, 11:27 pm
- Forum: Game Development
- Topic: Art I made for PARPG
- Replies: 5
- Views: 2577
Re: Art I made for PARPG
Good artwork. The "PA" is slightly difficult to make out, but that could just be my screen.
What does "PARPG" stand for? "Probably Another Role Playing Game"? "Post Apocalyptic Role Playing Game"?
What does "PARPG" stand for? "Probably Another Role Playing Game"? "Post Apocalyptic Role Playing Game"?
- July 17th, 2009, 8:10 pm
- Forum: WML Workshop
- Topic: Area Attack?
- Replies: 2
- Views: 731
Re: Area Attack?
Sorry for the ( extremely! ) late reply.
Thanks.
I'll look into it. *heads off to download DotG*

Thanks.

- July 13th, 2009, 2:50 pm
- Forum: Technical Support
- Topic: Merging wesnoth directories on dual-boot machine?
- Replies: 7
- Views: 1232
Re: Merging wesnoth directories on dual-boot machine?
Moreover, I'm don't know if it will properly share saved games. So another suggestion could be to either create a symbolic link (ln -s /media/disk/.../Wesnoth ~/.wesnoth1.99) or bind a mountpoint (mount --bind /media/disk/.../Wesnoth ~/.wesnoth1.99). At first I considered using a link or mountpoint...
- July 12th, 2009, 8:38 pm
- Forum: Technical Support
- Topic: Merging wesnoth directories on dual-boot machine?
- Replies: 7
- Views: 1232
Re: Merging wesnoth directories on dual-boot machine?
Thanks guys! Launching Wesnoth with the windows data dir works great: $ wesnoth /media/disk/<path to wherever it is installed>/Wesnoth I still need to test this configuration more thoroughly, but for now it works. I have to mount the windows partition prior to launching Wesnoth, but that's no biggie...
- July 12th, 2009, 3:45 pm
- Forum: Technical Support
- Topic: Merging wesnoth directories on dual-boot machine?
- Replies: 7
- Views: 1232
Merging wesnoth directories on dual-boot machine?
I'm running a dual-boot Ubuntu/vista machine, and I have Wesnoth installed on both sides. The 2 OS's get about the same amount of usage, and so do the separate Wesnoth installs. Having Wesnoth on both sides presents a problem. I want my campaign/mp savegames to be accessible by both OS's, along with...
- November 7th, 2008, 7:52 pm
- Forum: Game Development
- Topic: Can I use Wesnoth sound and music in my own games?
- Replies: 2
- Views: 1489
Re: Can I use Wesnoth sound and music in my own games?
This is great!
Thanks for the lightning-fast reply.

Thanks for the lightning-fast reply.
- November 7th, 2008, 6:00 pm
- Forum: Game Development
- Topic: Can I use Wesnoth sound and music in my own games?
- Replies: 2
- Views: 1489
Can I use Wesnoth sound and music in my own games?
I'm working on my own fantasy game, and I keep thinking that Wesnoth sound effects would fit in perfectly.
What are the limitations on Wesnoth sounds/music?
The program itself ( Wesnoth ) is licensed under GPL, but what about the sounds?
What are the limitations on Wesnoth sounds/music?
The program itself ( Wesnoth ) is licensed under GPL, but what about the sounds?
- November 7th, 2008, 5:55 pm
- Forum: WML Workshop
- Topic: Usage of [terrain_mask]?
- Replies: 8
- Views: 1720
Re: Usage of [terrain_mask]?
Cool. I didn't know about the "turn 1" limitation. TYVM!
- April 9th, 2008, 11:29 pm
- Forum: WML Workshop
- Topic: Usage of [terrain_mask]?
- Replies: 8
- Views: 1720
Usage of [terrain_mask]?
I'm trying to create a simple 2-p scenario in which the players are on opposite sides of a chasm. During gameplay, bridges will open across the chasm. For some reason, the bridge code is not working. I use [terrain_mask] to create a bridge at 4,8 on turn 1 ( to make sure it works ), but nothing happ...
- March 27th, 2008, 2:12 am
- Forum: Scenario & Campaign Development
- Topic: Sample Scenario: Segmentation Fault
- Replies: 5
- Views: 1373
Re: Sample Scenario: Segmentation Fault
I just upgraded to 1.4 and now I don't get a segfault. W00t! I changed the line in the campaign file from first_scenario=test-1 to first_scenario="{@campaigns/sample/test-1}" Now I simply win upon loading. How do I fix this? The BuildingScenarios tutorials are pretty much useless at this p...
- March 27th, 2008, 12:08 am
- Forum: WML Workshop
- Topic: Area Attack?
- Replies: 2
- Views: 731
Area Attack?
HI, I am wondering if anyone has devised a script that allows a unit to damage multiple enemies at once. For example, a super-mage would conjure a huge fireball and send it flying toward the target. Upon impact, it would explode, damaging all enemies within X radius of the target. Is this possible? ...
- March 25th, 2008, 1:02 am
- Forum: Scenario & Campaign Development
- Topic: Sample Scenario: Segmentation Fault
- Replies: 5
- Views: 1373
Re: Sample Scenario: Segmentation Fault
Wmllint gives me an error message when I run it: Traceback (most recent call last): File "./wmllint", line 77, in <module> from wesnoth.wmltools import * ImportError: No module named wesnoth.wmltools Is there a python module I need to install? And ( again ) is this the correct forum for th...
- March 21st, 2008, 3:37 pm
- Forum: Scenario & Campaign Development
- Topic: Sample Scenario: Segmentation Fault
- Replies: 5
- Views: 1373
Re: Sample Scenario: Segmentation Fault
OK, here are the files. The directory structure is as follows: Campaign file: ~/.wesnoth/data/campaigns/sample.cfg Scenario: ~/.wesnoth/data/campaigns/sample/test-1.cfg Map file: ~/.wesnoth/data/campaigns/sample/testmap The map file is at least readable by wesnoth_editor, so that shouldn't be a prob...
- March 18th, 2008, 1:43 am
- Forum: Scenario & Campaign Development
- Topic: Sample Scenario: Segmentation Fault
- Replies: 5
- Views: 1373
Sample Scenario: Segmentation Fault
I followed the BuildingScenariosSimple "tutorial" ( with sample campaign file ) and saved to the correct location. Wesnoth will see the files, and recognize them as a new campaign. However, when I try to load the campaign, I get a Segmentation Fault. This happens no matter how I modify the...