Search found 112 matches

by Computer_Player
May 3rd, 2019, 6:21 pm
Forum: Multiplayer Development
Topic: Dunefolk Rework - Changes In Unit Lines & Base Units
Replies: 101
Views: 5936

Re: Dunefolk Rework - Changes In Unit Lines & Base Units

A couple of test matches in the new dunefolk. More power to people btw, I'm very glad and proud with what has been accomplished so far. Thank you guys!

Will be commenting on these later on (need sleep). For now I post them raw.
by Computer_Player
April 26th, 2019, 12:00 pm
Forum: Users’ Forum
Topic: An unfinished Poem
Replies: 1
Views: 301

An unfinished Poem

I wrote this (slightly modified) upon visiting the MP server, April 26 2019. I didn't know if there is a more appropriate place for this, if so I thank you, mods for moving it there. I would also not begrudge if this is wrong content, its just that, my feedback uncontrollably took the form of a poem...
by Computer_Player
July 8th, 2018, 2:01 am
Forum: Multiplayer Development
Topic: Bob's RPG Era (now with achievements!)
Replies: 187
Views: 61541

Re: Bob's RPG Era (now with achievements!)

Yes yes yes! Finally anther one of my favorite add-ons has been added to 1.14. With some very welcome improvements too! I like that Herbalism has been buffed, and Conjure has been nerfed. I very much look forward to playing full RPG games (and Competetive! XD) So reports: 1. Smite can be fully recha...
by Computer_Player
July 7th, 2018, 11:43 pm
Forum: Multiplayer Development
Topic: LA Dungeon Master
Replies: 4
Views: 1934

Re: LA Dungeon Master

HI I just downloaded this add very interesting add-on and encountered a bug while Wesnoth was in the "creating cache" phase The following add-on had errors and could not be loaded: C:\Users\Archie\Documents\My Games\Wesnoth1.14/data/add-ons/LA_MP_Pack/_main.cfg Please report this to the author or ma...
by Computer_Player
July 1st, 2018, 2:35 am
Forum: Multiplayer Development
Topic: Take Control of Your Villages
Replies: 5
Views: 1518

Re: Take Control of Your Villages

Nice,this would be very useful in survivals to squeeze just some more income in the latter turns
by Computer_Player
June 26th, 2018, 11:06 am
Forum: Strategies & Tips
Topic: Multiplayer Replay Analysis
Replies: 100
Views: 41477

Re: Multiplayer Replay Analysis

Hi all! I played a game that I thought was interesting, and I would greatly appreciate it if anybody here could go over the game move by move and basically annotate for me any glaring mistakes. Furthermore I would like a brief map review for this map. I quite like it. Thank you in advance! :) 2p — ...
by Computer_Player
June 26th, 2018, 10:25 am
Forum: Strategies & Tips
Topic: Multiplayer Replay Analysis
Replies: 100
Views: 41477

Re: Multiplayer Replay Analysis

Hi! Could somebody please check this game out? My opponent started a very vicious attack on the right, but then later decided to leave the game on move 12 (so I ended up droiding the opponent side and winning very easily). I also sided my side on move 13 by mistake XD I am wondering who has an adva...
by Computer_Player
June 15th, 2018, 4:37 am
Forum: Multiplayer Development
Topic: Default+Dunefolk era balance
Replies: 102
Views: 22676

Re: Default+Dunefolk era balance

Also riders need re-balancing, especially with regards to vil grabbing mentioned earlier and their unit descriptions. I mean, level 2 swiftrider is described as fastest dunefolk unit and yet its barely able to keep up with basic wolfrider. level 3 windrider is rumored to be comparable to elves and ...
by Computer_Player
June 15th, 2018, 1:03 am
Forum: Strategies & Tips
Topic: Any tips on knalgan defense?
Replies: 7
Views: 5675

Re: Any tips on knalgan defense?

Hello to everyone, lately I have been trying to learn how to play knalgans, although I have been struggling to perform well. The one thing I find myself struggling the most with is organizing a proper defense, which is more often than not what I'll have to fall back into against most matchups Dwarf...
by Computer_Player
June 4th, 2018, 11:58 am
Forum: Multiplayer Development
Topic: Default+Dunefolk era balance
Replies: 102
Views: 22676

Re: Default+Dunefolk era balance

Reducing falcon cost would make it more balanced, however it wouldn't help its actual usefulness such that it actually IS a balanced addition to the faction as a whole. Comments on my proposed Experimental dunefolk stats? P.S. I now think poison on herbalist is a bad idea. Also riders need re-balanc...
by Computer_Player
June 3rd, 2018, 2:29 pm
Forum: Multiplayer Development
Topic: Default+Dunefolk era balance
Replies: 102
Views: 22676

Re: Default+Dunefolk era balance

Some people talked about changing the non-penalty to an actual bonus. I'm sure the units can be tweaked such that the math checks out the same as it is now. Hope that makes it feel better. Either way, it will feel different.
by Computer_Player
June 3rd, 2018, 2:03 pm
Forum: Multiplayer Development
Topic: Default+Dunefolk era balance
Replies: 102
Views: 22676

Re: Default+Dunefolk era balance

I feel that could easily be solved by giving Riders +1 mp (maybe make hill defense 50% to compensate a bit). Ofcourse then there would be even less incentive to get falcons, perhaps you could also give them a +10% pierce resist as well (aside from marksman on charge). I think liminal is integral to ...
by Computer_Player
June 3rd, 2018, 7:09 am
Forum: Multiplayer Development
Topic: Knalgan Alliance Promotion Branching
Replies: 5
Views: 1405

Re: Knalgan Alliance Promotion Branching

Some points: Knalgan isn't so much a problem compared to Loyalist slight overpoweredness Dwarves are good units, and are OP in some maps (especially smaller ones) Current Dwarven promotion is superior than mobility based promotions and are some of the best level 2s in game. Having new promotions in ...
by Computer_Player
June 3rd, 2018, 1:17 am
Forum: Multiplayer Development
Topic: Default+Dunefolk era balance
Replies: 102
Views: 22676

Re: Default+Dunefolk era balance

Forgive my ignorance if this has been explained previously, but from the games I have played, I don't understand what the real weaknesses of Dunefolk are supposed to be. From my perspective: Pros -high mobility -resists for most relevant weapons (including magic damage)- this is the biggest offende...
by Computer_Player
June 3rd, 2018, 12:47 am
Forum: Multiplayer Development
Topic: Default+Dunefolk era balance
Replies: 102
Views: 22676

Re: Default+Dunefolk era balance

Here are the proposed balance changes in this thread as of last edit. I will be editing this sporadically as the discussion continues. Italics are implemented in experimental mod (units are named X[unit]) Change Liminal to Chaotic Poison on Herbalist Split Liminal to Dawn Liminal (+25% for Second Wa...