Search found 21 matches

by nnn
December 15th, 2008, 10:04 am
Forum: Ideas
Topic: Shifting Elvish Sorceress (and Human Mage) - Racial purity?
Replies: 32
Views: 6192

Re: Shifting Elvish Sorceress (and Human Mage) - Racial purity?

yes you are right, another sprite would be needed (portrait and stuff of course later too) I want to repeat, that i personaly like the equal unit in 2 faction, and i dont have a problem with it. But also if "u" (someone) wants to change that, i think that the seperation i suggested (rebelo...
by nnn
December 15th, 2008, 9:51 am
Forum: Ideas
Topic: 1st turn, all player freedom to pick item/shoping. 2nd turn,
Replies: 14
Views: 2199

Re: 1st turn, all player freedom to pick item/shoping. 2nd turn,

Maybe some people want a RTS, ME NOT :D It can be that you understood me totaly wrong, or maybe not. I captured the orininal idea of the first post, and generalised it. He JUST wanted a system to reduce the waiting on turn 1 in a MP game, that is far from RTS. this would maybe be best implemented by...
by nnn
December 14th, 2008, 10:48 am
Forum: Ideas
Topic: 1st turn, all player freedom to pick item/shoping. 2nd turn,
Replies: 14
Views: 2199

Re: 1st turn, all player freedom to pick item/shoping. 2nd turn,

Wow, the idea itself is rather cool, it could revelotionise the way of Multiplayer Games. Lets ignore the fact, that the wesnoth system would have massive problems with "race condition" and internet speed, but immage the following alternate system. There are 2 Modes: - In Order Turn Based ...
by nnn
December 14th, 2008, 9:50 am
Forum: Ideas
Topic: Shifting Elvish Sorceress (and Human Mage) - Racial purity?
Replies: 32
Views: 6192

Re: Shifting Elvish Sorceress (and Human Mage) - Racial purity?

Me for myself plays only MP, and i have no problem with the mage being in 2 faction, i evel like the fact, that seeing a mage, leaves you uncertain about enemy faction (what can combine with the whoose and ranger being hidden) But also form the "storie" side the following would be quite a ...
by nnn
April 3rd, 2008, 5:33 pm
Forum: Ideas
Topic: Wish for followers to leaders
Replies: 7
Views: 1128

Re: Wish for followers to leaders

no offend, but for my point of view, having a switch to turn on/off a given logicdoes not change that the logic is hard coded.
by nnn
April 1st, 2008, 11:57 pm
Forum: Ideas
Topic: Wish for followers to leaders
Replies: 7
Views: 1128

Re: Wish for followers to leaders

Leader dies ... you loose .. this is one of the base rules of wesnoth atm If we look at a MP game with teams ... if my teams wins when my leader is already dead .. i get the message that i lost !!! This could be considered a bug or a feature ... But since people often posted similar ideas, im sure i...
by nnn
April 1st, 2008, 11:28 pm
Forum: Ideas
Topic: gold statistics
Replies: 10
Views: 2515

Re: gold statistics

Yeah thats it: for me it looks like that atm when a game ends everyone bekomes observer ... so if observers would have all those nice features ... this would be the final usecase
by nnn
March 27th, 2008, 11:21 am
Forum: Ideas
Topic: gold statistics
Replies: 10
Views: 2515

Re: gold statistics

oh lol sorry, i feel ashame but not enougth to change that now

as you may have noticed im no native english speaker and in german a common translation for "faction" is "Fraction" ...
by nnn
March 27th, 2008, 10:41 am
Forum: Ideas
Topic: gold statistics
Replies: 10
Views: 2515

Re: gold statistics

Sorry that i stole your idea, seems i was incompetent to use google on the board and i havent seen similar in the last 3 pages here. But to bring my stupid ideas to an end, i painted a bit arroud to show how i could imagine the "status table" to be. Idea is to also include the information ...
by nnn
March 27th, 2008, 7:46 am
Forum: Ideas
Topic: Remember "random" in MP games
Replies: 3
Views: 788

Re: Remember "random" in MP games

Sorry but you got that totaly wrong! But after i read what i have posted, I realised that I totaly failed in explaining what I ment. So I will try to explain more detailed: If a MP game has started, and an observer joins the game, he can see what leader/fraction the players got. But he can't see if ...
by nnn
March 27th, 2008, 1:53 am
Forum: Ideas
Topic: unit tree
Replies: 15
Views: 2848

Re: unit tree

very nice, but i fear, that we need to talk about a "graph" insted of a tree, cause 2 different units could level to the same. And i don't know of a simple way to draw a generic graph
by nnn
March 27th, 2008, 1:44 am
Forum: Ideas
Topic: gold statistics
Replies: 10
Views: 2515

Re: gold statistics

wow a reply :D yes, you are right, but i also suggested in another thread http://www.wesnoth.org/forum/viewtopic.php?f=12&t=20591 to make stats visible for other players of team / no fog ... i would also like to see this two dialogs being merged to one, this would even remove complexity from the...
by nnn
March 26th, 2008, 9:54 pm
Forum: Ideas
Topic: gold statistics
Replies: 10
Views: 2515

gold statistics

my last "ideas" i posted here are still without any comment, but still i make a next one ... i would like to see some more values in the statistics dialog that cover the aspect of income etc: a) Total Income the player has got b) Total Upkeep payed (that was not covered by villages) c) Tot...
by nnn
March 25th, 2008, 3:13 pm
Forum: Ideas
Topic: pause game
Replies: 0
Views: 624

pause game

I think that my previous idea of a full replay (fast forward/rewind) at all stages in a game is a bit to much, but i think, that the posibility, to pause the game, like you can atm when opening a dialog/menu (or just press ESC), but still be able to scroll around and selecting units (opening help an...
by nnn
March 25th, 2008, 12:58 pm
Forum: Ideas
Topic: Different Views for observers in MP
Replies: 0
Views: 437

Different Views for observers in MP

I would like to be able, to change the point of view when being an observer. Atm the observers dynamicaly get the view of the current player/side. The client could offer a selection to change the point of view at any time. Imagine there is "Mad" and "Ted" playing, then there coul...