Search found 52 matches
- April 24th, 2013, 6:01 am
- Forum: Users’ Forum
- Topic: 1.11 same traits when reloading a save
- Replies: 8
- Views: 1968
1.11 same traits when reloading a save
I'm playing a campaign on version 1.11.2 and I noticed that, when I load a save and recruit a unit, that unit's traits, and the traits of the next recruits, is always the same every time I load that save. It doesn't even matter what unit type I recruit. (Though the recruit list is all human units so...
- August 11th, 2011, 3:28 am
- Forum: Users’ Forum
- Topic: How is the damage determined?
- Replies: 19
- Views: 3530
Re: How is the damage determined?
I'm pretty sure that leadership and time of day are added together, and then multiplied by resistance.
- May 5th, 2011, 6:09 am
- Forum: Strategies & Tips
- Topic: AMLA strategy
- Replies: 6
- Views: 4379
Re: AMLA strategy
My calculations are done assuming a unit that maxes out at level 2. That way, resilient gives +6 HP, equal to 2 AMLA's. An intelligent unit requires 2 AMLA's to match a resilient unit's HP. That requires 120+144=264 XP. The next AMLA requires 172 XP. A resilient unit requires 150 XP for its first AM...
- May 1st, 2011, 7:33 pm
- Forum: Strategies & Tips
- Topic: The Uselessness of the Merman Spearman
- Replies: 42
- Views: 20303
Re: The Uselessness of the Merman Spearman
While we're at it, I find the Enchantress pretty useless compared to the Priestess.
- November 12th, 2010, 11:33 pm
- Forum: Strategies & Tips
- Topic: Ok, this may be stupid but what if you want to keep units
- Replies: 10
- Views: 3795
Re: Ok, this may be stupid but what if you want to keep unit
Casualties are pretty much inevitable in this game. If you don't like units dying, play something like Fire Emblem.
- April 15th, 2010, 5:39 am
- Forum: Users’ Forum
- Topic: [April Fool's] Wesnoth Random Number Generator Changes
- Replies: 55
- Views: 13501
Re: [April Fool's] Wesnoth Random Number Generator Changes
I don't know if it's just me, but it seems like the user ihatewesnoth is actually a set-up for this April Fool's joke.
- April 9th, 2010, 3:36 am
- Forum: Users’ Forum
- Topic: "Story" or "Trainer" difficulty level for mainline campaigns
- Replies: 25
- Views: 4701
Re: "Story" or "Trainer" difficulty level for mainline campaigns
Can't you just go to debug mode and keep using "n" to skip to the next scenario?
- September 28th, 2009, 9:23 pm
- Forum: Users’ Forum
- Topic: Why aren't stupid Knalgans still strengthened ?!
- Replies: 44
- Views: 7074
Re: Why aren't stupid Knalgans still strengthened ?!
"Ignorance more frequently begets confidence than does knowledge." -Charles Darwin
- September 11th, 2009, 6:19 am
- Forum: Users’ Forum
- Topic: Li'sar to powerful?
- Replies: 13
- Views: 3953
Re: Li'sar to powerful?
The thing is, both items are best used on Li'sar.
- September 4th, 2009, 5:19 pm
- Forum: Users’ Forum
- Topic: Hurt and Heal: Leaders
- Replies: 338
- Views: 42994
Re: Hurt and Heal: Leaders
GG. It's over before I got to do anything today. And the best leader by far loses...
- September 3rd, 2009, 11:33 pm
- Forum: Users’ Forum
- Topic: Hurt and Heal: Leaders
- Replies: 338
- Views: 42994
Re: Hurt and Heal: Leaders
Apparently nobody saw my argument earlier so... The Slasher/Arbiter improves on one vital aspect of the Clasher: anti-horseman. Still, you don't want to put your leader in a position to be charged, anyway. Again, more generally useful > niche for a leader. Actually, you got that backwards. The Arbit...
- September 3rd, 2009, 6:39 pm
- Forum: Users’ Forum
- Topic: Hurt and Heal: Leaders
- Replies: 338
- Views: 42994
Re: Hurt and Heal: Leaders
* Drake Flare 9 * Drake Thrasher 8 * Drake Arbiter 6 * Drake Warrior 2 * Elvish Captain 4 The arbiter does better damage overall than the thrasher. The only units the thrasher are better against are skeletons and HI, both of which can be dealt with by fire anyways. And +10 pierce resistance is usefu...
- September 2nd, 2009, 4:56 pm
- Forum: Users’ Forum
- Topic: Hurt and Heal: Leaders
- Replies: 338
- Views: 42994
Re: Hurt and Heal: Leaders
* Drake Flare 9
* Drake Thrasher 5
* Drake Arbiter 7
* Drake Warrior 9
* Dwarvish Steelclad 7
* Elvish Captain 5
* Elvish Ranger 3
* Elvish Sorceress 4
* Drake Thrasher 5
* Drake Arbiter 7
* Drake Warrior 9
* Dwarvish Steelclad 7
* Elvish Captain 5
* Elvish Ranger 3
* Elvish Sorceress 4
- September 1st, 2009, 5:27 pm
- Forum: Users’ Forum
- Topic: Hurt and Heal: Leaders
- Replies: 338
- Views: 42994
Re: Hurt and Heal: Leaders
* Drake Flare 9
* Drake Thrasher 8
* Drake Arbiter 7
* Drake Warrior 9
* Dwarvish Steelclad 8
* Elvish Captain 8
* Elvish Ranger 6
* Elvish Sorceress 7
* Fire Drake 7
* Javelineer 3
* Lieutenant 3
Since I can't save the Javelineer, I'll keep chipping away at the lieutenant.
* Drake Thrasher 8
* Drake Arbiter 7
* Drake Warrior 9
* Dwarvish Steelclad 8
* Elvish Captain 8
* Elvish Ranger 6
* Elvish Sorceress 7
* Fire Drake 7
* Javelineer 3
* Lieutenant 3
Since I can't save the Javelineer, I'll keep chipping away at the lieutenant.
- August 31st, 2009, 6:31 pm
- Forum: Users’ Forum
- Topic: Hurt and Heal: Leaders
- Replies: 338
- Views: 42994
Re: Hurt and Heal: Leaders
* Dark Sorcerer 6 * Drake Flare 9 * Drake Thrasher 8 * Drake Arbiter 7 * Drake Warrior 7 * Dwarvish Steelclad 9 * Elvish Captain 7 * Elvish Ranger 9 * Elvish Sorceress 7 * Fire Drake 7 * Javelineer 7 * Lieutenant 7 I can't heal the Flare without somebody going "no double digits!" so I'll d...