Search found 52 matches

by uzy5o
April 24th, 2013, 6:01 am
Forum: Users’ Forum
Topic: 1.11 same traits when reloading a save
Replies: 8
Views: 1096

1.11 same traits when reloading a save

I'm playing a campaign on version 1.11.2 and I noticed that, when I load a save and recruit a unit, that unit's traits, and the traits of the next recruits, is always the same every time I load that save. It doesn't even matter what unit type I recruit. (Though the recruit list is all human units so...
by uzy5o
August 11th, 2011, 3:28 am
Forum: Users’ Forum
Topic: How is the damage determined?
Replies: 19
Views: 1376

Re: How is the damage determined?

I'm pretty sure that leadership and time of day are added together, and then multiplied by resistance.
by uzy5o
May 5th, 2011, 6:09 am
Forum: Strategies & Tips
Topic: AMLA strategy
Replies: 6
Views: 2305

Re: AMLA strategy

My calculations are done assuming a unit that maxes out at level 2. That way, resilient gives +6 HP, equal to 2 AMLA's. An intelligent unit requires 2 AMLA's to match a resilient unit's HP. That requires 120+144=264 XP. The next AMLA requires 172 XP. A resilient unit requires 150 XP for its first AM...
by uzy5o
May 1st, 2011, 7:33 pm
Forum: Strategies & Tips
Topic: The Uselessness of the Merman Spearman
Replies: 42
Views: 14614

Re: The Uselessness of the Merman Spearman

While we're at it, I find the Enchantress pretty useless compared to the Priestess.
by uzy5o
November 12th, 2010, 11:33 pm
Forum: Strategies & Tips
Topic: Ok, this may be stupid but what if you want to keep units
Replies: 10
Views: 2173

Re: Ok, this may be stupid but what if you want to keep unit

Casualties are pretty much inevitable in this game. If you don't like units dying, play something like Fire Emblem.
by uzy5o
April 15th, 2010, 5:39 am
Forum: Users’ Forum
Topic: [April Fool's] Wesnoth Random Number Generator Changes
Replies: 55
Views: 7839

Re: [April Fool's] Wesnoth Random Number Generator Changes

I don't know if it's just me, but it seems like the user ihatewesnoth is actually a set-up for this April Fool's joke.
by uzy5o
April 9th, 2010, 3:36 am
Forum: Users’ Forum
Topic: "Story" or "Trainer" difficulty level for mainline campaigns
Replies: 25
Views: 2130

Re: "Story" or "Trainer" difficulty level for mainline campaigns

Can't you just go to debug mode and keep using "n" to skip to the next scenario?
by uzy5o
September 28th, 2009, 9:23 pm
Forum: Users’ Forum
Topic: Why aren't stupid Knalgans still strengthened ?!
Replies: 44
Views: 2893

Re: Why aren't stupid Knalgans still strengthened ?!

"Ignorance more frequently begets confidence than does knowledge." -Charles Darwin
by uzy5o
September 11th, 2009, 6:19 am
Forum: Users’ Forum
Topic: Li'sar to powerful?
Replies: 13
Views: 2262

Re: Li'sar to powerful?

The thing is, both items are best used on Li'sar.
by uzy5o
September 4th, 2009, 5:19 pm
Forum: Users’ Forum
Topic: Hurt and Heal: Leaders
Replies: 338
Views: 14281

Re: Hurt and Heal: Leaders

GG. It's over before I got to do anything today. :annoyed: And the best leader by far loses...
by uzy5o
September 3rd, 2009, 11:33 pm
Forum: Users’ Forum
Topic: Hurt and Heal: Leaders
Replies: 338
Views: 14281

Re: Hurt and Heal: Leaders

Apparently nobody saw my argument earlier so... The Slasher/Arbiter improves on one vital aspect of the Clasher: anti-horseman. Still, you don't want to put your leader in a position to be charged, anyway. Again, more generally useful > niche for a leader. Actually, you got that backwards. The Arbit...
by uzy5o
September 3rd, 2009, 6:39 pm
Forum: Users’ Forum
Topic: Hurt and Heal: Leaders
Replies: 338
Views: 14281

Re: Hurt and Heal: Leaders

* Drake Flare 9 * Drake Thrasher 8 * Drake Arbiter 6 * Drake Warrior 2 * Elvish Captain 4 The arbiter does better damage overall than the thrasher. The only units the thrasher are better against are skeletons and HI, both of which can be dealt with by fire anyways. And +10 pierce resistance is usefu...
by uzy5o
September 2nd, 2009, 4:56 pm
Forum: Users’ Forum
Topic: Hurt and Heal: Leaders
Replies: 338
Views: 14281

Re: Hurt and Heal: Leaders

* Drake Flare 9
* Drake Thrasher 5
* Drake Arbiter 7
* Drake Warrior 9
* Dwarvish Steelclad 7
* Elvish Captain 5
* Elvish Ranger 3
* Elvish Sorceress 4
by uzy5o
September 1st, 2009, 5:27 pm
Forum: Users’ Forum
Topic: Hurt and Heal: Leaders
Replies: 338
Views: 14281

Re: Hurt and Heal: Leaders

* Drake Flare 9
* Drake Thrasher 8
* Drake Arbiter 7
* Drake Warrior 9
* Dwarvish Steelclad 8
* Elvish Captain 8
* Elvish Ranger 6
* Elvish Sorceress 7
* Fire Drake 7
* Javelineer 3
* Lieutenant 3

Since I can't save the Javelineer, I'll keep chipping away at the lieutenant.
by uzy5o
August 31st, 2009, 6:31 pm
Forum: Users’ Forum
Topic: Hurt and Heal: Leaders
Replies: 338
Views: 14281

Re: Hurt and Heal: Leaders

* Dark Sorcerer 6 * Drake Flare 9 * Drake Thrasher 8 * Drake Arbiter 7 * Drake Warrior 7 * Dwarvish Steelclad 9 * Elvish Captain 7 * Elvish Ranger 9 * Elvish Sorceress 7 * Fire Drake 7 * Javelineer 7 * Lieutenant 7 I can't heal the Flare without somebody going "no double digits!" so I'll do this ins...