Search found 23 matches

by iinscrutable
September 7th, 2010, 2:03 pm
Forum: Multiplayer Development
Topic: Wesnoth Arena development
Replies: 2
Views: 757

Re: Wesnoth Arena development

0.3.2 New: • Map: Kamikaze (T) • Items: book of summoning 0 (summons 1 level 0 unit for every 8 xp points), book of summoning 1 (summons 1 level 1 unit for every 16 xp points), book of summoning 2 (summons 1 level 2 unit for every 32 xp points), book of summoning 3 (summons 1 level 3 unit for every ...
by iinscrutable
August 29th, 2010, 3:50 pm
Forum: Multiplayer Development
Topic: Wesnoth Arena development
Replies: 2
Views: 757

Re: Wesnoth Arena development

0.3.0
New:
• Items: potion of healing (restores 100 hp), potion of stamina (adds +10 hp, up to 200%)
• Game mode: Team One Orb

No bug reports so far. Is it good or bad?:)
by iinscrutable
August 24th, 2010, 1:59 pm
Forum: Multiplayer Development
Topic: Wesnoth Arena development
Replies: 2
Views: 757

Wesnoth Arena development

Wesnoth Arena addon is successor to the CTF maps pack addon. Version 0.1.0 is already on the addons server. With Wesnoth Arena addon, you can try different game modes, such as «Team Capture The Orb» where you battle to steal enemy orb and return it to your base, while protecting your orb. 0.1.0 is f...
by iinscrutable
September 1st, 2009, 4:35 pm
Forum: Multiplayer Development
Topic: CTF-like scenario
Replies: 9
Views: 1773

Re: CTF-like scenario

Version 0.9.9.1. New maps: Infinity, The Castle, Closed to Death.
by iinscrutable
September 1st, 2009, 2:54 am
Forum: Ideas
Topic: Be able to recruit heroes
Replies: 3
Views: 749

Re: Be able to recruit heroes

CABD
Implement this as custom era and upload it to the addons server. It may become popular.
Start at http://www.wesnoth.org/wiki/Create.
by iinscrutable
August 31st, 2009, 1:20 pm
Forum: Ideas
Topic: Passing variables into scenario (MOVED TO GNA)
Replies: 3
Views: 769

Re: Passing variables into scenario

Example game hall. Looks ugly, but this is not real screenshot :)
by iinscrutable
August 31st, 2009, 5:34 am
Forum: Ideas
Topic: More keys & tags for [teleport] ability tag (RESOLVED)
Replies: 5
Views: 1022

Re: More keys & tags for [teleport] ability tag

Also, something like this has been suggested before. (Sorry. Too tired to link it.) I seem to recall generally positive feelings but no coding volunteers. (I'd certainly love to see more flexibility in teleport.) Alas, I am not experienced in C programming, and my network connection does not allow ...
by iinscrutable
August 31st, 2009, 2:49 am
Forum: Ideas
Topic: More keys & tags for [teleport] ability tag (RESOLVED)
Replies: 5
Views: 1022

More keys & tags for [teleport] ability tag (RESOLVED)

Adding [filter_start_terrain] & [filter_destination_terrain] location filters would help in creating really interesting abilities. For example, we could have unit with ability to teleport between forest chunks (using "ancient forest path magic"). Also, this would simplify using "t...
by iinscrutable
August 30th, 2009, 3:49 pm
Forum: Ideas
Topic: Passing variables into scenario (MOVED TO GNA)
Replies: 3
Views: 769

Passing variables into scenario (MOVED TO GNA)

Hello there! I know many mp scenarios which require host (or just 1st player, if host choosed another side) to set up game at start of the 1st turn. This slows down the process, and host player have to stay as 1st player to not to lose control over game settings. Let the host pass variables into sce...
by iinscrutable
August 24th, 2009, 3:11 pm
Forum: Multiplayer Development
Topic: CTF-like scenario
Replies: 9
Views: 1773

Re: CTF-like scenario

Version 0.9.8.24. Now leader can move after attack, and can move&attack after kill.
At last, wesnoth-ctf is as fast-paced as quake-ctf.
by iinscrutable
August 19th, 2009, 3:52 pm
Forum: Multiplayer Development
Topic: CTF-like scenario
Replies: 9
Views: 1773

Re: CTF-like scenario

Version 0.9.8.19. Coming with several bugfixes and change of rules: now team receive 25g as "revenge" bonus after losing their orb. I am thinking about implementing more game modes from OpenArena here in Wesnoth, so wait for team deathmatch and other stuff :) I will change name of the addo...
by iinscrutable
August 18th, 2009, 4:02 pm
Forum: Multiplayer Development
Topic: CTF-like scenario
Replies: 9
Views: 1773

Re: CTF-like scenario

Version 0.9.8.18 is out.
New map for experienced CTF players - "Fast and dead".
by iinscrutable
August 17th, 2009, 6:14 pm
Forum: Multiplayer Development
Topic: CTF-like scenario
Replies: 9
Views: 1773

Re: CTF-like scenario

Latest test of the "Face to face" map showed that not only knalgans and drakes are good in attack. Undead leader can walk under water and steal undefended orb. That was not what I've expected :)
by iinscrutable
August 16th, 2009, 12:29 pm
Forum: Multiplayer Development
Topic: CTF-like scenario
Replies: 9
Views: 1773

Re: CTF-like scenario

I watched a game on this earlier. The terrain balance is terrible. I suspect that Knalgans, with a skirmishing leader available, will have a big advantage capturing the orb, as will drakes with their flying leaders, because of the large lake in the center. There are no hills in the middle area, onl...