Search found 39 matches

by theruler
December 28th, 2009, 1:07 pm
Forum: Users’ Forum
Topic: Save time - the DIY luck thread post
Replies: 66
Views: 24821

Re: Save time - the DIY luck thread post

Puredeadbrilliant.
by theruler
April 18th, 2009, 2:44 pm
Forum: Multiplayer Development
Topic: Brotherhood of Light - Multiplayer RPG Scenario
Replies: 233
Views: 79718

Re: Brotherhood of Light - Multiplayer RPG Scenario (0.5.6)

Do you plan to extend the map to a size greater than 100x100?
by theruler
April 8th, 2009, 12:09 pm
Forum: Multiplayer Development
Topic: Brotherhood of Light - Multiplayer RPG Scenario
Replies: 233
Views: 79718

Re: Brotherhood of Light - Multiplayer RPG Scenario (0.5.4)

I don't know if it has been broght up before... but I think this new WML feature would be GREAT for project like yours: * WML Engine: * Increase the map size limit to 1000 by 1000 :geek: Another thing, is there some contraindication to play the scenario with less than 4 players? Last time I played B...
by theruler
March 26th, 2009, 1:10 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.6
Replies: 23
Views: 13478

Re: Wesnoth 1.6

I love you all.

Thank you.
by theruler
March 25th, 2009, 11:00 am
Forum: Users’ Forum
Topic: You've been playing Wesnoth too long when...
Replies: 1231
Views: 233076

Re: You've been playing Wesnoth too long when...

hehe... as most people around here, I did not read all the 1000+ facts in this thread... sorry... ;-)
by theruler
March 24th, 2009, 10:21 am
Forum: Users’ Forum
Topic: You've been playing Wesnoth too long when...
Replies: 1231
Views: 233076

Re: You've been playing Wesnoth too long when...

1041: you go straight when you have to walk from east to west, and zigzag when you walk south-north.

1042: you convince yourself, during a thunderstorm, that stand at the top of a hill, and stand in the middle of a forest have the same chanches of getting hit by a lighting: 70%.
by theruler
March 4th, 2009, 8:22 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Fall of Silvium
Replies: 169
Views: 55161

Re: Campaign: Fall of Silvium

Hi turin, first of all I want to congratulate with you for your Imperial era and the Fall of Silvium campaign... The one I am playing right now. My Brother does not like fantasy world at all, but it is an ancient roman history addicted... So, YOU have the merit to have brought to Wesnoth's world my ...
by theruler
March 4th, 2009, 10:02 am
Forum: Users’ Forum
Topic: Main Screen Images
Replies: 15
Views: 5020

Re: Wesnoth 1.5.12 - 1.6rc1

scienceguy8 wrote:I've got a question.
...
http://www.wesnoth.org/forum/viewtopic. ... 62#p342762
by theruler
March 1st, 2009, 1:56 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.5.11
Replies: 7
Views: 16266

Re: Wesnoth 1.5.11

A trifle: the background of the main menu does not change any more... it is always the former BG, the WorldMap. Could it be due to this recent change? * titlescreen/landscapebattlefield.jpg -> story/landscape-battlefield.jpg * titlescreen/landscapebridge.jpg -> story/landscape-bridge.jpg * titlescre...
by theruler
February 24th, 2009, 10:32 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.5.10
Replies: 5
Views: 4579

Re: Wesnoth 1.5.10

You can scroll down the complete changelog to find them out easily. http://svn.gna.org/viewcvs/wesnoth/tags/1.5.10/changelog?rev=32847&view=download If you want to compare the changes on the units you can check out the following pages: Trunk (the newest): http://www.wesnoth.org/units/trunk/C/mai...
by theruler
February 19th, 2009, 3:05 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.5.10
Replies: 5
Views: 4579

Re: Wesnoth 1.5.10

oooo... yeah!
Great release, guys.
thank YOU ALL so much for your work and efforts.
by theruler
February 15th, 2009, 9:58 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.5.9
Replies: 12
Views: 6836

Re: Wesnoth 1.5.9

I love you guys, you know... :geek:

I will stop playing my ongoing 1p campaign till the 1.5.10 release! (I have a will of steel)
by theruler
February 14th, 2009, 1:57 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.5.9
Replies: 12
Views: 6836

Re: Wesnoth 1.5.9

Hey! Good things to ear! I really look forward to these changes... could you please report here a little changelog preview? :wink: About the regression I was talking for, before posting it as a bug (if not in your recent engine changes), I wanted to be sure that I ain't the only one that experienced...
by theruler
February 10th, 2009, 3:27 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.5.9
Replies: 12
Views: 6836

Re: Wesnoth 1.5.9

nice discussion indeed.
I missed it.

Thanks Master.

That was done in 1.5.0, not 1.5.9.
I know, I quoted the 1.5.0 changelog. But what confused me is that a feature, during the develop of a branch, usually stays.
by theruler
February 9th, 2009, 3:05 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.5.9
Replies: 12
Views: 6836

Re: Wesnoth 1.5.9

Congratulation guys. You will never stop to amaze me. I noticed a little and stupid graphical issue. the new build (windows, downloaded as is from the DL page) does not behave like the old ones: * convert the render engine to a z-ordered based engine, this allows to have multiple layers and the calc...