Search found 744 matches

by inferno8
June 14th, 2018, 8:40 am
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 3.1 - for 1.14
Replies: 1587
Views: 159289

Re: Era of Magic (EoMa) 3.1 - for 1.14

Hello, Fortaleza. The ability works for me. Could you be more specific? What is your version of the game and the version of Era of Magic? Also, did you level up your units or just put them on a map using debug command? Please note that summoning requires a unit with full movepoints and that unit can...
by inferno8
May 31st, 2018, 4:04 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.0 for 1.14
Replies: 893
Views: 90037

Re: To Lands Unknown 3.0 for 1.14

I assumed that the commented out lines were text-revisions that for whatever reason had not gone live yet. It just occurred to me, that it might be the other way round and the commented out stuff is old. In that case I missed a lot of reports, because I did not report typos that where "fixed" in th...
by inferno8
May 28th, 2018, 2:36 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.0 for 1.14
Replies: 893
Views: 90037

Re: To Lands Unknown 3.0 for 1.14

Hello, Landiss and thank you for your feedback! :) some (more advanced) unit images are too big and in general, hmm, too much. This is especially evident in the main hero image once he get to the 4th level, as then units near to him are very difficult to see clearly (and some of them are completely ...
by inferno8
May 28th, 2018, 12:22 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.0 for 1.14
Replies: 893
Views: 90037

Re: To Lands Unknown 3.0 for 1.14

Typos I encountered (I'll just start documenting here and post when I stop playing) Most of them are fixed in the development version of the campaign which will be released soon. Good job! :D The commented out stuff also applies to scenarios two and three it seems. I am too busy to study all the di...
by inferno8
May 26th, 2018, 8:23 am
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.0 for 1.14
Replies: 893
Views: 90037

Re: To Lands Unknown 3.0 for 1.14

Should I still look at typos anyway? Well it is up to you of course ;) You can also play the game and write down all spotted typos in a file of notebook, then share your list here. This will help me a lot ;) Edit: Is badass mode a hidden feature or not fully implemented yet? It is the currently dis...
by inferno8
May 26th, 2018, 7:47 am
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.0 for 1.14
Replies: 893
Views: 90037

Re: To Lands Unknown 3.0 for 1.14

Hello, Whiskeyjack ;) The file you've mentioned needs a lot of cleaning as it is cluttered with unused old story strings. This will be fixed in the next version. Thank you for reporting.
by inferno8
May 22nd, 2018, 9:43 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.0 for 1.14
Replies: 893
Views: 90037

Re: To Lands Unknown 3.0 for 1.14

Konrad2 wrote:
May 22nd, 2018, 8:38 pm
Why not a sequel?
You see, the world of EoMa is quite vast. To understand some things that are about to happen, one needs to learn about the past which holds a lot of answers. The prequel won't be about Summoners.
by inferno8
May 22nd, 2018, 4:56 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.0 for 1.14
Replies: 893
Views: 90037

Re: To Lands Unknown 3.0 for 1.14

I am happy it worked! :D
Heindal wrote:
May 22nd, 2018, 4:39 pm
Will the story of Mehir and the Summoner go on?
Yes (at least I hope so). To Lands Unknown was meant to be the first of the campaign series. If everything goes well, TLU becomes popular enough and I have enough time to work on a new material, there will be a prequel ;)
by inferno8
May 20th, 2018, 6:22 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 3.1 - for 1.14
Replies: 1587
Views: 159289

Re: Era of Magic (EoMa) 3.1 - for 1.14

Great! :D Thank you very much for translating the add-on :) I will include the files in the next version of EoMa :) Speaking of translations, the user Chewan noticed that not all of EoMa's strings are translated in-game even with a 100% translation. There are two reasons for this: 1) there may be mi...
by inferno8
May 19th, 2018, 3:45 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.0 for 1.14
Replies: 893
Views: 90037

Re: To Lands Unknown 3.0 for 1.14

Thanks for the info. Next time I'll change them ;)
by inferno8
May 18th, 2018, 8:04 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.0 for 1.14
Replies: 893
Views: 90037

Re: To Lands Unknown 3.0 for 1.14

It is still far from being the final version :lol: As I said earlier there is 3.1 under development. It will add a very interesting and unique feature. It should be ready within a month and a half, so stay tuned!
by inferno8
May 18th, 2018, 2:45 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.0 for 1.14
Replies: 893
Views: 90037

Re: To Lands Unknown 3.0 for 1.14

To Lands Unknown 3.0.1 is now available! tlu_safemode.jpg The major feature of this release is the option to skip animated cutscenes entirely or to play them in a "safe mode" preventing the game from crashing. Heindal's previous post gave me an inspiration to make this. Thank you! ;) Also, the new ...
by inferno8
May 18th, 2018, 11:13 am
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 3.1 - for 1.14
Replies: 1587
Views: 159289

Re: Era of Magic (EoMa) 3.1 - for 1.14

Good points, -Falcon and Caladbolg. The current Dharma'rhami description indeed sounds a little bit weird. The last proposal sounds great in my opinion: "Always keen to show off their remarkable skill with their weaponry, Dharma'rhami are known for crushing their opposition with brutal force and tac...
by inferno8
May 15th, 2018, 10:14 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.0 for 1.14
Replies: 893
Views: 90037

Re: To Lands Unknown 3.0 for 1.14

Hello Heindal and thank you for the bug report. The animation in the Transition scenario is quite demanding in terms of system memory. I thought disabling all animations fixed this, but it looks the problem is still there. I am going to redesign this animation a bit to fix all potential issues. The ...
by inferno8
May 14th, 2018, 7:32 am
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.0 for 1.14
Replies: 893
Views: 90037

Re: To Lands Unknown 3.0 for 1.14

That's a pretty interesting idea. I didn't even know of the existence of such themes. I'll definitely try them out! ;)