Search found 759 matches

by inferno8
September 7th, 2018, 6:55 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.2 - a new gameplay mode!
Replies: 955
Views: 121905

Re: To Lands Unknown 3.1.2 - a new gameplay mode!

The only real problems I ever had were with Fire canyon. (...and of course the two last scenarios but that's a design choice, right?) Barbarians hit quite hard, especially with kamikaze and berserk. Which is why having only a few units available can get you in trouble very fast, even if you think y...
by inferno8
September 4th, 2018, 6:59 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.2 - a new gameplay mode!
Replies: 955
Views: 121905

Re: To Lands Unknown 3.1.2 - a new gameplay mode!

Just replaying the campaign on hardest difficulty. I understand that it is hard and difficult; but what actually kills me is the behaviour of the AI. You are not alone - the AI behavior kills me too :lol: Fortunately I am planning an AI overhaul in the future. Your observations may prove to be usef...
by inferno8
July 30th, 2018, 6:33 pm
Forum: Faction & Era Development
Topic: Eastern Europe at War (EEaW) - 2.1 for 1.14!
Replies: 251
Views: 53291

Re: Eastern Europe at War (EEaW) - 2.1 for 1.14!

I wanted to ask, does the mod keep the fantasy theme, or is it realism-oriented? I'm a total newbie regarding the game and its modding, so I'd rather ask before doing something stupid. This is a "historical" add-on which means units are based on real troops from the XVII century. There is no fantas...
by inferno8
July 23rd, 2018, 7:24 am
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.2 - a new gameplay mode!
Replies: 955
Views: 121905

Re: To Lands Unknown 3.1.2 - a new gameplay mode!

Thank you for reporting greeghost ;) I'll investigate that. The last time it worked for me. :hmm:
by inferno8
July 21st, 2018, 8:47 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.2 - a new gameplay mode!
Replies: 955
Views: 121905

Re: To Lands Unknown 3.1.1 - a new gameplay mode!

To Lands Unknown 3.1.2 is now available! This release delivers a big portion of bugfixes. You need to update TLU Resources - pt.1 too! I'd like to thank Konrad2 for his incredible feedback and commitment. He tested the add-on in a quite detailed way allowing me to improve the campaign even further,...
by inferno8
July 21st, 2018, 8:58 am
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.2 - a new gameplay mode!
Replies: 955
Views: 121905

Re: To Lands Unknown 3.1.1 - a new gameplay mode!

Thank you Konrad2 for this amazing feedback - you are great! :D Some of the entries are EoMa-related. I'll comment on the other ones.The patch is being developed as we speak, but I want to clarify some things. Chaos: Some very good observations here as always. And in the badass mode I never find out...
by inferno8
July 18th, 2018, 10:37 am
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 3.2
Replies: 1606
Views: 193006

Re: Era of Magic (EoMa) 3.2

Thank you for reporting. ForestDragon figured out a fix for this issue. Expect the patch this week :) By the way, the Era of Magic has a new maintainer - Ravana ! :D He is already the maintainer of Ageless, an active BfW forum user and Github collaborator. I hope our cooperation will ensure the high...
by inferno8
July 15th, 2018, 11:15 am
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.2 - a new gameplay mode!
Replies: 955
Views: 121905

Re: To Lands Unknown 3.1 - a new gameplay mode!

To Lands Unknown 3.1.1 is now available! This version focuses mostly on fixing bugs reported by the community so far. I'd like to thank Konrad2 and gwen42 for the feedback - I really appreciate that! :) The changelog: Version 3.1.1 - Scenarios > scenario 01 - Highiest Tiers: * fixed incorrect Mehir'...
by inferno8
July 13th, 2018, 5:51 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.2 - a new gameplay mode!
Replies: 955
Views: 121905

Re: To Lands Unknown 3.1 - a new gameplay mode!

The paint in Southern Nations should be unwalkable too. Thanks for reporting. Jaffar's recruits will avoid Player's keep in the next version. Summoners need woodcutting equipment because usage of fire elementals turned out to be problematic in a wet environment. Cleave no longer kills friendly units...
by inferno8
July 13th, 2018, 11:34 am
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.2 - a new gameplay mode!
Replies: 955
Views: 121905

Re: To Lands Unknown 3.1 - a new gameplay mode!

Near the Jungle Why is the bridge (over the paint) unwalkable? Because its vertical offset does not match hexes in a desirable way. Maybe I'll change it, but this is not a top priority as this part of the map is purely decorative and its tactical usage is minimal in my opinion. As long as Rhaxiz is...
by inferno8
July 11th, 2018, 8:30 am
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.2 - a new gameplay mode!
Replies: 955
Views: 121905

Re: To Lands Unknown 3.1 - a new gameplay mode!

Hello, gwen42 and thank you for reporting these issues ;) A patch will be delivered this weekend.
by inferno8
July 1st, 2018, 8:39 am
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.2 - a new gameplay mode!
Replies: 955
Views: 121905

Re: To Lands Unknown 3.1 - a new gameplay mode!

That's really minor. It shouldn't affect the gameplay much. Anyway, thanks for reporting! ;)
by inferno8
June 30th, 2018, 5:50 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.2 - a new gameplay mode!
Replies: 955
Views: 121905

Re: To Lands Unknown 3.1

To Lands Unknown 3.1. is now available! https://i.imgur.com/0ietsLw.jpg It offers many i mproved lines of dialogs, a new raw translation file for translators and something veeery unique, never seen before in any other campaign - an additional "badass" gameplay mode ! This feature once enabled makes...
by inferno8
June 30th, 2018, 5:03 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 3.2
Replies: 1606
Views: 193006

Re: Era of Magic (EoMa) 3.2

Era of Magic 3.2 is now available! This is quite a big update focusing mostly on better balance, unit renamings, new and improved descriptions, code cleanup and bugfixing. There is also a new unit! I would like to thank Ravana for his outstanding work with pointing many code inconsistencies as well...
by inferno8
June 24th, 2018, 8:31 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.2 - a new gameplay mode!
Replies: 955
Views: 121905

Re: To Lands Unknown 3.0 for 1.14

Be ready for a huge TLU summer update really soon! 8) It will offer a very unusual feature, so stay tuned! You'll love it 8)