Search found 19 matches
- May 17th, 2010, 11:53 pm
- Forum: Coder’s Corner
- Topic: P2P random numbers
- Replies: 9
- Views: 3364
Re: P2P random numbers
For anyone interested, the search term is "Commitment scheme" . I'll slightly change notation and make the protocol more symmetric: Alice chooses a random number X in given range Alice computes f=F(X) and sends f to Bob Bob chooses a random number Y in given range Bob computes g=F(Y) and s...
- April 13th, 2010, 2:28 am
- Forum: Technical Support
- Topic: Assertion Failed: Wesnoth won't start up
- Replies: 4
- Views: 1527
Re: Assertion Failed: Wesnoth won't start up
An assertion is kind of a sanity check for the computer. The programmer specifies some condition that really, really should be satisfied at a certain time, and if it isn't, the computer halts the program. Fun fact: The line in question seems to be 'assert(false)', that means that the program never s...
- October 29th, 2009, 6:50 pm
- Forum: Art Development
- Topic: Orc Portrait Series
- Replies: 300
- Views: 188872
Re: Orc Portrait Series
Awesome Seconded. On a much lighter note, one of the orcs (the grunt with both fists clenched) looks like he should plunder a pharmacy next time, for some fiber supplements and such stuff :roll: I'd imagine a raging posture one provocation before the fight to be the exact opposite: stretching up, c...
- October 29th, 2009, 6:09 pm
- Forum: Art Development
- Topic: Loyalist Portrait Series
- Replies: 921
- Views: 261086
Re: Loyalist Portrait Series
Besides that, why would he be holding a big, heaving lance when he's talking not fighting? He's likely got it stashed somewhere, but there's no reason why he HAS to be holding it. It actually makes more sense that way it's originally drawn. Maybe he is receiving last orders right before the attack?...
- October 29th, 2009, 6:01 pm
- Forum: Art Contributions
- Topic: Portrait sketches
- Replies: 398
- Views: 117859
Re: Portrait sketches
Whoa. Apparently we will soon have a canonical answer to the question "What do wesnothian orcs look like?". @Antonius: I recall someone - maybe Jetrel - mentioning that wesnothian orcs do keep their equipment in good condition. They would recognize - and take - good equipment if they plund...
- October 16th, 2009, 7:12 pm
- Forum: WML Workshop
- Topic: Help with [resistance]
- Replies: 7
- Views: 1636
Re: Help with [resistance]
I just tested this macro, it seems to work fine for me. :hmm: Remember, macros must be defined before use. Is there any error message on the console? Where did you put this macro? Do you actually use the macro like this in the unit definition? Did you check for spelling errors? [unit_type] id=Test S...
- April 21st, 2009, 2:46 pm
- Forum: Ideas
- Topic: About the format of attacks ( damage-strikes )
- Replies: 57
- Views: 11911
Re: About the format of attacks ( damage-strikes )
Yet another opinion from the peanut gallery: Why not use the @ symbol? "7 widgets @ $2 = $14" "4 strikes @ 5 HP = (up to) 20 HP" The elvish fighter for example would then have "4 @ 5 HP melee (blade)" "3 @ 4 HP ranged (pierce)" New players can have three plaus...
- April 19th, 2009, 8:24 pm
- Forum: Faction & Era Development
- Topic: The War of Terrador: RIP
- Replies: 253
- Views: 41653
Re: The War of Terrador: Balancing Thread
I would think it would be simpler to do something like this, and let the normal combat code handle the kill and exp: [snip some code] Note: It's "second_unit.hitpoints" instead of "second_unit.variables.hitpoints". "damage_taken" seems to be used for statistics, but no...
- April 19th, 2009, 6:01 pm
- Forum: Faction & Era Development
- Topic: The War of Terrador: RIP
- Replies: 253
- Views: 41653
Re: The War of Terrador: Balancing Thread
The instakill can be done in WML. The following code (which should work) creates a fake weapon special and a corresponding event. On attack, the special has a 1 in 5 chance for an instakill, AND he gets the corresponding experience. You might want to change this for balancing reasons. Hope this is h...
- February 6th, 2009, 8:36 pm
- Forum: Coder’s Corner
- Topic: pseudo-random generator + improvement idea
- Replies: 47
- Views: 24455
Re: pseudo-random generator + improvement idea
@ Glass Pearl Player: Sorry to disagree, but I have used exactly the Wesnoth's RNG code during my test (over 1.000.000 of time), and in the test I displayed here, it was exactly an unit with 4 strike at 70% chance to hit. So no, there isn't more chance to miss all the 4 strikes, in my test, it happ...
- February 4th, 2009, 12:21 am
- Forum: Coder’s Corner
- Topic: pseudo-random generator + improvement idea
- Replies: 47
- Views: 24455
Re: pseudo-random generator + improvement idea
Ladies and Gentlemen, allow me to make an outrageous claim, one in stark contrast to the opinion of the esteemed ced_ne, who claims that, while the computed chance for a mage to miss four strikes in a row is 0.81%, or roughly one in onehundredtwentythree, such an unfortunate event happened far more ...
- February 2nd, 2009, 10:33 pm
- Forum: Game Development
- Topic: Download Size
- Replies: 20
- Views: 7685
Re: Download Size
I always assumed that 3D models were big files... but I suppose not. It depends of course on the format used. However (in this laymans opinion), when using a binary format, one could easily get down to 48 bytes per triangle (2 bytes per 3d-coordinate makes 6, 6 more for normals, another 4 for 2 tex...
- January 29th, 2009, 2:26 pm
- Forum: WML Workshop
- Topic: Doubleshot ability
- Replies: 8
- Views: 1897
Re: Doubleshot ability
This thread needs some WML code. Here we go: #a dummy ability, to be filtered upon by the event #define WEAPON_SPECIAL_DOUBLESHOT [double_shot] id=double_shot name= _ "double shot" name_inactive = _ "double shot" description = _ "Double Shot: On attack, this unit has a 50% c...
- January 28th, 2009, 1:13 pm
- Forum: WML Workshop
- Topic: Warcry Leadership-like ability.
- Replies: 6
- Views: 1816
Re: Warcry Leadership-like ability.
I'm quite bad at WML, but, what about giving the unit the leadership ability when it attacks, and retiring it at the beginning of the turn? if it does this the +25% boost is applied to adjacent units until the start of their next turn, they can move around and keep this boost, as well as attack, th...
- January 28th, 2009, 3:01 am
- Forum: WML Workshop
- Topic: Warcry Leadership-like ability.
- Replies: 6
- Views: 1816
Re: Warcry Leadership-like ability.
Sounds like a job for a fake ability. in an attack event, filter for this ability, and all adjancent units get another temporary abilty - this time a real one, that boosts damage by the appropiate amount. Then, in a side turn or turn refresh event, remove this ability again. In theory, this should b...