Search found 2392 matches

by AI
January 30th, 2015, 2:10 pm
Forum: Release Announcements, Compiling & Installation
Topic: Failing to compile 1.12.1 on Mint 17.1 [SOLVED]
Replies: 5
Views: 2906

Re: Failing to compile 1.12.1 on Mint 17.1 [SOLVED]

You now have a regular binary install from a different source. That works too. The reason the commands failed is that apparently, mint ships without source repositories enabled. Someone who actually uses the distro may be able to help you with that. (Unless you want to build wesnoth yourself, this i...
by AI
January 29th, 2015, 4:55 pm
Forum: Release Announcements, Compiling & Installation
Topic: Failing to compile 1.12.1 on Mint 17.1 [SOLVED]
Replies: 5
Views: 2906

Re: Failing to compile 1.12.1 on Mint 17.1

Besides the build-essential, you also need wesnoth's dependencies. The following command will help with that: sudo apt-get build-dep wesnoth
If it can't find a package named wesnoth, it may be wesnoth-1.10 instead.
by AI
October 21st, 2014, 2:58 pm
Forum: Users’ Forum
Topic: Android 1.8/1.10 support thread
Replies: 291
Views: 64498

Re: Android support thread

Have you, by any chance, talked with the Wesnoth devs about removing their outdated Android app from the market? If they aren't going to keep it updated, then it isn't going to be very useful since it won't be compatible with the versions running on PCs. If they were to remove it, Google may allow ...
by AI
July 18th, 2014, 10:25 pm
Forum: Art Workshop
Topic: Custom Girl Sprite
Replies: 6
Views: 1880

Re: Custom Girl Sprite

Crow_T wrote:I think that's pretty decent actually :D There are stray pixels in the left of the sprite though.
That's the palette.
by AI
July 8th, 2014, 3:56 pm
Forum: Technical Support
Topic: Legend of Wesmere 1.11.15 file wesnoth-low.po
Replies: 3
Views: 749

Re: Legend of Wesmere 1.11.15 file wesnoth-low.po

The bug here is that macros break translatable strings. That is, the string that is translated is not the same one that the engine eventually encounters. In your case, that means the untranslated version is eventually interpolated in the second string. It seems to have never worked: 17626 , [rev]484...
by AI
July 7th, 2014, 3:12 pm
Forum: Technical Support
Topic: broken window behavior under DWM
Replies: 1
Views: 591

Re: broken window behavior under DWM

This is unfortunately a known bug: #20833 [Gna.org]
by AI
July 1st, 2014, 12:20 am
Forum: Release Announcements, Compiling & Installation
Topic: On Beta Testing
Replies: 79
Views: 14032

Re: On Beta Testing

Pentarctagon wrote:edit - Is the bbcode not working for anyone else?
I've enabled BBCode in your post. It was disabled for some reason (there's a checkbox). Maybe you change your preferences recently?
by AI
June 28th, 2014, 12:10 pm
Forum: Release Announcements, Compiling & Installation
Topic: On Beta Testing
Replies: 79
Views: 14032

Re: On Beta Testing

Well, C doesn't have C++ name mangling, but you can have various types of calling convention. 32-bit vs 64-bit can also be an issue.
See http://en.wikipedia.org/wiki/Applicatio ... _interface
by AI
June 19th, 2014, 12:17 pm
Forum: Release Announcements, Compiling & Installation
Topic: On Beta Testing
Replies: 79
Views: 14032

Re: On Beta Testing

loonycyborg wrote:Maybe bz2 compiled with msvc is incompatible with mingw programs. But I think all C libs are supposed to be compatible..
http://www.mingw.org/wiki/MSVC_and_MinGW_DLLs
by AI
June 18th, 2014, 8:39 pm
Forum: Writers’ Forum
Topic: Great Strife: How does/should it end?
Replies: 17
Views: 3688

Re: Great Strife: How does/should it end?

It's on 1.8, and is being developed on wesnoth-umc-dev.
by AI
June 16th, 2014, 11:56 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.10.7
Replies: 19
Views: 13256

Re: Wesnoth 1.10.7

In the wiki is still not written which random is unsynced and which is synched. So, example: [set_variable] name=random rand=1,1,1,1,2,2,2,3,3,1 [/set_variable] There used to be a difference between rand and random . This was eventually documented on the wiki. Then the unsynced one was changed to b...
by AI
June 15th, 2014, 6:18 pm
Forum: Technical Support
Topic: Can't Auto Save in certain scenarios
Replies: 2
Views: 461

Re: Can't Auto Save in certain scenarios

Which language are you running under? This is frequently a case of the translated name not mapping to the windows locale properly. (we have… issues with unicode on windows)
by AI
June 13th, 2014, 5:10 pm
Forum: Writers’ Forum
Topic: Great Strife: How does/should it end?
Replies: 17
Views: 3688

Re: Great Strife: How does/should it end?

If you want more details: There are 5 members of the Silver Council. One for each caste. Their relationship with the Fire King is secret, as is the fact that his Palace is on their mountain. After the retreating (from the saurian revolution) Silver Drakes (who are missing their leading council, as i...
by AI
June 13th, 2014, 1:09 pm
Forum: Users’ Forum
Topic: looking for undead/necromacy campaigns
Replies: 14
Views: 3214

Re: looking for undead/necromacy campaigns

You need to find the book. Look around the map for the most obvious hiding place. Then move Gwiti there.
by AI
June 13th, 2014, 1:01 pm
Forum: Release Announcements, Compiling & Installation
Topic: Could not initialise fonts?
Replies: 10
Views: 2119

Re: Could not initialise fonts?

sudo chmod -R a+r /usr/local/share/wesnoth/ did not fix all the permissions properly (for some reasons, I still can't access data/gui without root permissions) Directories need to be executable or you can't enter them. find /usr/local/share/wesnoth -type d -print0|xargs -0 chmod +x would fix that.