Search found 74 matches

by Kraus
April 3rd, 2019, 7:05 pm
Forum: Multiplayer Development
Topic: Question: Why no thug line for Knalga in MP?
Replies: 2
Views: 321

Re: Question: Why no thug line for Knalga in MP?

I thought it would be the reason, but wanted to asked anyways. Thank you for the answer. :)

I'll dive into the links. Cheers.
by Kraus
April 3rd, 2019, 1:48 pm
Forum: Multiplayer Development
Topic: Question: Why no thug line for Knalga in MP?
Replies: 2
Views: 321

Question: Why no thug line for Knalga in MP?

Hello! I used to play Wesnoth campaigns (way too much) back in the days, and we decided to give multiplayer a go for good ol' times' sake with our friends. Mainly 2v2 'cause reasons. :) I don't mind it much, but I just found it weird that there was no thug + bandit + highwayman line in Knalga. It do...
by Kraus
May 18th, 2015, 6:42 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.0
Replies: 54
Views: 48593

Re: Wesnoth 1.13.0

In Liberty's Unlawful Orders (scen 4 I think) the opposing army is supposed to turn into undead at dusk. However the game starts at dusk, and they start their transformation at dawn. Playing at the hardest difficulty. Oh, and in the 3rd scenario (against orcs and saurians) the ally leader had a male...
by Kraus
April 29th, 2015, 6:36 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.0
Replies: 54
Views: 48593

Re: Wesnoth 1.13.0

Once again with Northern Rebirth. In The Pursuit once I reach the Lich's lair the invisible barrier doesn't go down. I tried to search the whole cavern, pushed the button at the end of the canal way, but nothing happens. This time I don't have a plan to advance further without a secondary win condit...
by Kraus
April 25th, 2015, 2:07 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.0
Replies: 54
Views: 48593

Re: Wesnoth 1.13.0

Well, I retracked back half the scenario by save states (I usually set them to hold one turn only, but thankfully I didn't this time) and went on to decimate the enemy leaders. So that took me correctly to the next scenario. It's a funny piece of dialogue - I never even met Hamel when the wizard com...
by Kraus
April 25th, 2015, 6:48 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.0
Replies: 54
Views: 48593

Re: Wesnoth 1.13.0

Yes, sorry about that.
by Kraus
April 24th, 2015, 7:38 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.0
Replies: 54
Views: 48593

Re: Wesnoth 1.13.0

Added replay as an attachment. I haven't done them before, I hope it works. Once I meet Hamel the dialogue about growing crops under the mountain plays, but after that the scenario just continues. Bringing Tallin next to him does nothing. The objectives say: Victory: Speak to Hamel. Also, the defeat...
by Kraus
April 23rd, 2015, 9:23 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.0
Replies: 54
Views: 48593

Re: Wesnoth 1.13.0

Bug report: In Northern Rebirth scenario 2 the scenario won't end even though I reach the dwarf lord. Bringin Tallin next to him or within his LoS won't help. I'm thorougly enjoying the new maps for NR though. It's such an excellent campaign. I was just hoping for - finally - new character portraits...
by Kraus
June 6th, 2011, 4:50 am
Forum: Art Contributions
Topic: NR Portraits
Replies: 54
Views: 18781

Re: NR Portraits

The changes work better and better after every single update! The face and hair, as well as the flowers, seem a lot more natural now! The direction is way better. Looking good! :) But I'll state my concearns about the weapon as well. It doesn't feel too practical to be honest, but then again, it's s...
by Kraus
May 23rd, 2011, 9:40 am
Forum: Art Contributions
Topic: NR Portraits
Replies: 54
Views: 18781

Re: NR Portraits

As for what I can tell from the lines, I like this better. :) A copletely different approach, but overall I think this is looking pretty cool. Especially the anatomy works a lot better now, for what I can see.
by Kraus
May 22nd, 2011, 10:04 pm
Forum: Art Contributions
Topic: NR Portraits
Replies: 54
Views: 18781

Re: NR Portraits

oooh boy. Where to begin. It took me a few minutes to stop laughing at the various responses (cause MAN are you guys fired up). Or just probably someone here overinterpreted people's responses? :) I don't think they were that fiery at all. Also, I don't think anyone had the time to even realize you...
by Kraus
May 22nd, 2011, 9:15 pm
Forum: Art Contributions
Topic: NR Portraits
Replies: 54
Views: 18781

Re: NR Portraits

Hello. Good to see more stuff. :) There's something very, very weird about the proportions. The pose is not bad at all, but I really can't read the upper torso. Hopefully the red lines help. I'm not definitely sure what's wrong there, and my corrections might be just as off, but I hope you'll see wh...
by Kraus
May 22nd, 2011, 6:03 pm
Forum: Art Development
Topic: Heir to the Throne: Portraits
Replies: 125
Views: 60252

Re: Heir to the Throne: Portraits

http://en.wikipedia.org/wiki/Longsword So yeah. :) Also, I like LordBob's idea of the reinforced leather. But the thing about two sets, one for early campaign and one for later, is, I think, just a matter of whether Kitty has time and energy to do that. It's a cool concept, and would add a lot to th...
by Kraus
May 22nd, 2011, 4:07 am
Forum: Art Development
Topic: Heir to the Throne: Portraits
Replies: 125
Views: 60252

Re: Heir to the Throne: Portraits

Li'sar is just awesome! Beyond that, even! :D The new touches to Konrad are very good. I really like that better. But now comes a question: he's not any better armoured without the elvish things, so why should he ever change to the dwarven armour? Would it make any sense to actually rid him of the c...
by Kraus
May 20th, 2011, 9:45 pm
Forum: Art Development
Topic: Heir to the Throne: Portraits
Replies: 125
Views: 60252

Re: Heir to the Throne: Portraits

I personally would like to see Konrad even more elf-like in his outfit, because he was completely surrounded and immersed by an elven society. This is what made the campaign a bit different, anyways, but it was never implemented much by anything else but unit choices. Until the end of the campaign ...