Search found 429 matches
- June 13th, 2012, 7:22 pm
- Forum: Scenario & Campaign Development
- Topic: 1.11 SP Campaign: Tales of the Setting Sun
- Replies: 89
- Views: 45079
Re: 1.9/1.10 SP Campaign: Tales of the Setting Sun
I've downloaded the most recent version on 1.10.3 version of Wesnoth. I am enjoying the campaign but have a few problems with it. Sometimes I feel on the world map a marker would be nice for your overall objective. The second time you have to go to the tavern, I automatically ruled that village out ...
- October 20th, 2011, 9:24 am
- Forum: Scenario & Campaign Development
- Topic: Rise of the Elementalist campaign
- Replies: 139
- Views: 53040
Re: Rise of the Elementalist campaign
Actually, if I remember right, she appears with all of your mages. So if you had no mages alive in your recall list, she would only then be alone. I'll probably change the "poison dart", maybe just make it an undead bone arrow or something if that seems to fit the story better. The undead...
- October 20th, 2011, 9:21 am
- Forum: Add-on Feedback
- Topic: Rebellion During the Dark Age
- Replies: 85
- Views: 31599
Re: Rebellion During the Dark Age
Could you allow some of the people to die though? I understand the need for certain units to stay alive, but i found having to keep the elvish lords alive a really big pain. It may be possible but i've tried it a few times now and i seem to always be getting killed turn 4/5.
- October 19th, 2011, 10:23 am
- Forum: Add-on Feedback
- Topic: The War of Terrador
- Replies: 147
- Views: 346769
Re: The War of Terrador
After playing the campaign for a few levels i am interested in how it will develop later on. However, a few things i have found: - Scenarios 2 and 3, you only need to kill 1 leader. Shouldn't you need to kill both to get victory? - Scenario 1 turn limit for medium difficulty is too high, 41 turns. I...
- October 16th, 2011, 10:11 pm
- Forum: Add-on Feedback
- Topic: Rebellion During the Dark Age
- Replies: 85
- Views: 31599
Re: Rebellion During the Dark Age
The campaign on the whole is nice to play. However, when you are attacking Weldyn it is impractical that none of your loyal units can die. Especially when you are massively outnumbered on an open map with enemies who can recruit lancers and level 3 mages.
- October 12th, 2011, 9:57 am
- Forum: Scenario & Campaign Development
- Topic: Rise of the Elementalist campaign
- Replies: 139
- Views: 53040
Re: Rise of the Elementalist campaign
I have found it now. xD I might have read it wrong, but i assumed it meant the north eastern path which i hadn't gone down because of all the troops in the room below. Maybe put an item or something there, like a chair with a hidden switch or something? It may just be me reading things quickly and w...
- October 8th, 2011, 9:00 am
- Forum: Scenario & Campaign Development
- Topic: Rise of the Elementalist campaign
- Replies: 139
- Views: 53040
Re: Rise of the Elementalist campaign
I have a problem with the last scenario on the second campaign, *spoilers* i defeated the lady who told me where the stone was, but when i went into the room on the right where i assumed it was, nothing happened. I guessed i needed to be on a certain hex but i tried every hex i think and couldn't fi...
- October 6th, 2011, 10:44 am
- Forum: Scenario & Campaign Development
- Topic: Rise of the Elementalist campaign
- Replies: 139
- Views: 53040
Re: Rise of the Elementalist campaign
Others have reported this, but I cannot reproduce the issue. What Wesnoth version are you using? Everyone that has reported the problem has been using < 1.8.5, and that is why I state that 1.8.5 is the minimum version required. I have code that always recalls all of the loyal units, Elania being on...
- October 5th, 2011, 2:35 pm
- Forum: Scenario & Campaign Development
- Topic: Rise of the Elementalist campaign
- Replies: 139
- Views: 53040
Re: Rise of the Elementalist campaign
I am playing the first section of the campaign, although i am enjoying it so far, there are a few problems. - Balancing, especially the scenario where you first find the different elements and their stones. - Elania doesn't start in the scenarios, you have to recall her. - When Elania is hit by a po...
- March 9th, 2011, 8:48 pm
- Forum: Add-on Feedback
- Topic: Fate of a Princess
- Replies: 92
- Views: 53530
Re: Fate of a Princess
I had to use debug mode. I found it impossible on the last scenario to fight the massive amount of undead that 2 leaders threw at you after you opened the wall. That part is probably the hardest to play in the entire campaign, so it is possible to happen. Actually, there is a little trick at the pa...
- March 5th, 2011, 11:03 am
- Forum: Add-on Feedback
- Topic: Fate of a Princess
- Replies: 92
- Views: 53530
Re: Fate of a Princess
1. What version of Battle for Wesnoth did you play? 1.8.5 2. What version of Fate of a Princess (or the scenario) did you play? 0.8.5 3. What difficulty level did you select to play the campaign? (easy/normal/hard) Normal 4. How difficult did you find the scenario or the campaign? (1-10) Depends on ...
- April 19th, 2009, 12:07 pm
- Forum: Users’ Forum
- Topic: trouble with Imperium Era campaigns
- Replies: 10
- Views: 1941
Re: trouble with Imperium Era campaigns
If you are looking for the Imperial Era go on the add on list and download it. The picture i think is a camp site flame. The Era should automaticaly load for the campaigns.
- April 19th, 2009, 10:48 am
- Forum: Users’ Forum
- Topic: trouble with Imperium Era campaigns
- Replies: 10
- Views: 1941
Re: trouble with Imperium Era campaigns
When replying to a post hit the post reply button and not start a new topic
- April 18th, 2009, 4:15 pm
- Forum: Faction & Era Development
- Topic: A problem making a faction
- Replies: 12
- Views: 2683
Re: A problem making a faction
Erm i'm not very good at WML .( helps if you put it in the code option on the forum for people to read )
But, i think you need to close the unit description with [/unit_type]
But, i think you need to close the unit description with [/unit_type]
- April 18th, 2009, 3:05 pm
- Forum: WML Workshop
- Topic: Ambush Question
- Replies: 10
- Views: 1868
Re: Ambush Question
Ahhh thanks.
Does Wesnoth count a blank line as a line or is that number lines of coding?
Does Wesnoth count a blank line as a line or is that number lines of coding?