Search found 355 matches
- November 25th, 2022, 3:36 pm
- Forum: Faction & Era Development
- Topic: The Era of Strife
- Replies: 98
- Views: 56810
Re: The Era of Strife
No, sorry. I have an absolutely no memory myself and can only find what is publicly available.
I think we basically had one person drawing the Minotaurs but I can't remember if they drew any portraits.
I think we basically had one person drawing the Minotaurs but I can't remember if they drew any portraits.
- November 25th, 2022, 2:26 pm
- Forum: Faction & Era Development
- Topic: The Era of Strife
- Replies: 98
- Views: 56810
Re: The Era of Strife
It's not exactly recent, so no wonder it doesn't come up. I'm happy that parts are still being kept alive in other extensions
- November 25th, 2022, 5:46 am
- Forum: Faction & Era Development
- Topic: The Era of Strife
- Replies: 98
- Views: 56810
Re: The Era of Strife
I'm happy to see anything involving the Saurians to be reused.
It's always interesting to see this picked up after more than a decade
It's always interesting to see this picked up after more than a decade
- July 9th, 2013, 5:31 pm
- Forum: Faction & Era Development
- Topic: The Era of Strife
- Replies: 98
- Views: 56810
Re: The Era of Strife
My (Saurian Faction) motivation it is definitely dead. I haven't even played Wesnoth since over a year.
I look back to it as something nice I did as a 14-16 year old. Thanks for the interest, though .
I look back to it as something nice I did as a 14-16 year old. Thanks for the interest, though .
- July 20th, 2012, 7:06 pm
- Forum: Website
- Topic: Forum registration Security phrase does not accept all chara
- Replies: 1
- Views: 2240
Forum registration Security phrase does not accept all chara
Registered a second account today:
When registering an account with a Password ending in “>+=”, the security phrase was not accepted.
While I might have mistyped the name part, I did not want to reproduce the Bug (don't want to create waste).
When registering an account with a Password ending in “>+=”, the security phrase was not accepted.
While I might have mistyped the name part, I did not want to reproduce the Bug (don't want to create waste).
- July 12th, 2010, 7:35 am
- Forum: Art Contributions
- Topic: Localize logo into Vietnamese
- Replies: 5
- Views: 2138
Re: Localize logo into Vietnamese
Another thing is you could make the text smaller and set them one atop the other instead of a on top then the rest of it right below. Absolutely, positively not. Every roman/cyrillic translation must follow the "article on top" + "rest on one line" scheme if at all possible. Doi...
- July 10th, 2010, 8:11 pm
- Forum: Multiplayer Development
- Topic: Doubt!
- Replies: 19
- Views: 6847
Re: Doubt!
That is quite hard to understand... Maybe you should post in your native language :D I made a map but I don't know how others can download it. When you play with other people they can downlod it from the game client. save-map.png if you want to share it with everyone you should create a thread in th...
- April 25th, 2010, 1:59 pm
- Forum: Ideas
- Topic: Suggestion: Chess Clock
- Replies: 24
- Views: 8039
Re: Suggestion: Chess Clock
As Lizard pointed out, the chess clock is already implemented No it's not. At least nowhere where it's usable by a player. Where exactly do you set the total time? And in what version do you find such a functionality? Yeah, I did not want to point that out. I only wanted to mention that it would be...
- April 25th, 2010, 1:55 pm
- Forum: Art Workshop
- Topic: WTactics: Original-art-give-back
- Replies: 127
- Views: 54884
Re: WTactics: Original-art-give-back
It is nice that we can use the art, I wonder weather I should repost that icon in the icon threat. Sorry if adding more about the license things goes bit off-topic, but I'd like to link some other scheme. http://www.gnu.org/licenses/gpl-faq.html#AllCompatibility looking into that table OK if you upg...
- April 25th, 2010, 1:14 pm
- Forum: Art Workshop
- Topic: WTactics: Original-art-give-back
- Replies: 127
- Views: 54884
Re: WTactics: Original-art-give-back
9. All is GPL3. With Wesnoth being GPL2+ would that mean wesnoth needs to convert to GPL3 to use your assets? Apart from that I really like your books, they would make a nice icon. icon_book.png edit: looks like UMC can use it :D as the wesnoth addon server does not specify under which version of t...
- April 25th, 2010, 12:08 pm
- Forum: Ideas
- Topic: Suggestion: Chess Clock
- Replies: 24
- Views: 8039
Re: Suggestion: Chess Clock
I bet the wesnoth core can already handle the chess clock. The only thing missing is an alternative punishment to instant-ending each of the loosing player's turns Init. Limit = 7200 Reservoir = 7200 Turn Bonus = 0 Action Bonus = 0 This would be the settings required for the normal timer, the initia...
- April 24th, 2010, 2:18 pm
- Forum: Art Contributions
- Topic: water animation
- Replies: 162
- Views: 57667
Re: water animation
about animated water.... the problem is that rhyging5 seems to be MIA and a lots of tiles are missing. I could integrate the base tiles, which are done, but they probably need some recoloring. As for the beaches, we have a coule of them, mainly north facing, but we don't have enough and no cliff tr...
- December 4th, 2009, 2:01 pm
- Forum: Website
- Topic: Can't login through firefox.
- Replies: 2
- Views: 983
Re: Can't login through firefox.
Happens to me sometimes, too. Just delete your old [broken?] wesnoth cookies and you should be fine. At least that works for me.
- November 26th, 2009, 7:44 pm
- Forum: Website
- Topic: Not readable web page
- Replies: 3
- Views: 1909
Re: Not readable web page
It looks like s.th. went wrong when the administrator reverted some SPAM changes.
You could try this older version which looks better on my [german] PC.
You could try this older version which looks better on my [german] PC.
- September 22nd, 2009, 4:59 pm
- Forum: Ideas
- Topic: Modular Factions/Eras (UMC)
- Replies: 15
- Views: 3925
Re: Modular Factions/Eras (UMC)
So it wouldn't be dependent on any faction or era, but if they existed, you would be able to use them. I don't think this works though, unless you can include the cfg files and just have nothing happen if some of them don't exist. You can. It is especially nice if there is a detect.cfg within each ...