Search found 255 matches
- October 5th, 2008, 9:14 pm
- Forum: Users’ Forum
- Topic: Trouble with Vista
- Replies: 2
- Views: 1010
Re: Trouble with Vista
You should use the second option, because this is just like disabling the UAC. It's not like disabling the UAC. UAC protects system files, and BfW is just a game, it does not need such protection. I always prefer to have separate folder "Games", often even in a separate partition, and ins...
- October 5th, 2008, 6:09 am
- Forum: Translations & Internationalization
- Topic: Russian translation
- Replies: 674
- Views: 367325
Re: Russian translation
Да помогайте, кто же не даёт-то? В wiki есть таблица , где указано, какие файлы сейчас свободны (хотя, между нами говоря, обновлений давно уже никто не присылал, так что их все можно считать свободными). Я в последнее время как-то забросил эту игру, но обновления отправить куда надо ещё могу. Только...
- October 5th, 2008, 6:00 am
- Forum: Users’ Forum
- Topic: activating all unit descriptions
- Replies: 16
- Views: 3502
Re: activating all unit descriptions
Thats exactly what annoys me, as I HAVE already seen all this units already - it was just another installation of wesnoth. You can just copy your "preferences" file (userdata\preferences) to a new installation. Or only the line "encountered_units=" from it. But to be honest - wh...
- May 26th, 2008, 7:39 pm
- Forum: Heir to the Throne
- Topic: Scenario 4: Bay of Pearls
- Replies: 127
- Views: 149098
Re: Scenario Review: HttT - Bay of Pearls
Something I find makes this significantly easier is recruit a healer, preferably quick, on your first turn, and beeline out. After you've rescued all but the top cage of merfolk Still, I don't understand, how are you going to bring your healer there (unless you have a shyde already). Even for a qui...
- May 26th, 2008, 3:12 pm
- Forum: Translations & Internationalization
- Topic: Russian translation
- Replies: 674
- Views: 367325
Re: Russian translation
Net, u vsieh.Rovius wrote:U menja odnogo v tekste vmesto russkih bukv kakaja-to, izvinite, hrenoten'?
A hren eyo znaet.Kakaja jeto kodirovka?
- May 26th, 2008, 3:10 pm
- Forum: Website
- Topic: Not fully back to operational
- Replies: 5
- Views: 3124
Re: Not fully back to operational
It's not a minor issue. Russian don't work at all and all previous posts in Russian are broken. Looks like encoding problems. Indeed. In this theme , for example. Incorrect string value: '\xD0\x92\xD0\xB5\xD1\x80...' for column 'post_text' at row 1 [1366] When I press "preview", it shows ...
- May 22nd, 2008, 8:08 pm
- Forum: Heir to the Throne
- Topic: Scenario 6: The Siege of Elensefar
- Replies: 257
- Views: 179747
Re: Scenario Review: The Siege of Elensefar
(1) What difficulty levels have you played the scenario on? EASY, NORMAL (2) How difficult did you find the scenario? (1-10) On EASY it's not hard, but on NORMAL -- I'd say, 8. (3) How clear did you find the scenario objectives? (4) How clear and interesting did you find the dialog and storyline of ...
- May 22nd, 2008, 7:58 pm
- Forum: Heir to the Throne
- Topic: Scenario 05b: Isles of the Damned
- Replies: 99
- Views: 112445
Re: Scenario Review: HttT - Isles of the Damned
Don't you think the money counting in this scenario is wrong? For example, after the previous scenario (the Bay) we have (with the bonus) 400 gold. 20% are subtracted, so we have 320. This sum is saved, and this scenario we begin with 100 gold. And finish it, say, with 80 gold. Then, this sum is add...
- May 22nd, 2008, 7:39 pm
- Forum: Heir to the Throne
- Topic: Scenario 4: Bay of Pearls
- Replies: 127
- Views: 149098
Re: Scenario Review: HttT - Bay of Pearls
(1) What difficulty levels have you played the scenario on? EASY, NORMAL, HARD. (2) How difficult did you find the scenario? (1-10) Well, it's interesting scenario: when I played it for the first time on every level, even on EASY, I failed. But later, when you find a right way, it becomes quite eas...
- May 22nd, 2008, 1:16 am
- Forum: Technical Support
- Topic: Theme Issues
- Replies: 8
- Views: 2415
Re: Theme Issues
i found one called Preferences.hpp, Preferences.cpp, Game_Preferences.hpp(and cpp), Game_Preferences_Display.hpp(and cpp)... You're looking in the sources, and you have to look in your home directory. I don't have linux at hand but my guess would be .wesnoth/uesrdata/preferences or something simila...
- May 22nd, 2008, 1:11 am
- Forum: Strategies & Tips
- Topic: im stuck on hide and seek in liberty
- Replies: 9
- Views: 5767
Re: im stuck on hide and seek in liberty
Maybe. When I played it on hard, there was one place where they inevitably had to see me. So, had to fight and then escape.Jozrael wrote:Um, I think I'm missing something. Was I just lucky?
- May 20th, 2008, 8:59 pm
- Forum: Translations & Internationalization
- Topic: Russian translation
- Replies: 674
- Views: 367325
Re: Russian translation
Ргде Ð’Ñ‹ вообще нашли xdelta Ð´Ð»Ñ Ð²Ð¸Ð½Ð´Ð¾ÑƒÐ·? Ведь там же ÑÑно Ñказано: Due to issues with file size, producing Xdeltas for newer versions is no longer economical and represents very little difference in file size from the installer. Ð Ð’Ñ‹, похоже, ...
- May 20th, 2008, 3:28 pm
- Forum: WML Workshop
- Topic: Problem with hero, canrecruit and recall
- Replies: 4
- Views: 1431
Re: Problem with hero, canrecruit and recall
If you want Jalia to be your leader in the 2nd scenario, in the 1st write: save_id="Jalia" To give her recruiting write something like: [store_unit] [filter] description=Jalia [/filter] kill=no variable=stored_Jalia [/store_unit] [set_variable] name=stored_Jalia.canrecruit value=yes [/set_...
- May 20th, 2008, 2:34 am
- Forum: Release Announcements, Compiling & Installation
- Topic: How to compile Wesnoth on Windows with Dev-Cpp, Code::Blocks
- Replies: 183
- Views: 84211
Re: How to compile Wesnoth on Windows with Dev-Cpp
O, yes, I see. Strange, though, that for 1.4 it was set to 'yes'.
- May 20th, 2008, 2:18 am
- Forum: Release Announcements, Compiling & Installation
- Topic: How to compile Wesnoth on Windows with Dev-Cpp, Code::Blocks
- Replies: 183
- Views: 84211
Re: How to compile Wesnoth on Windows with Dev-Cpp
With this dev, it's first time the version 1.5 was successfully compiled on my machine. It even works. But:
Isn't it a bit tooo big?
Code: Select all
20.05.2008 05:02 163 335 413 wesnoth_gcc4.exe