Search found 15 matches
- August 8th, 2009, 3:57 pm
- Forum: Scenario & Campaign Development
- Topic: 1.16 Campaign: A Rough Life - version 1.2.9
- Replies: 289
- Views: 95669
Re: 1.6 Campaign: A Rough Life - version 1.0.7
I don't have anything constructive to add, but I wanted to drop in a word of appreciation for Jacques_Fol's beautiful campaign. It was a truly marvelous experience, due entirely to the well-scripted dialogue and plot. In contrast to most campaigns, mainline included, A Rough Life was story-driven ra...
- January 24th, 2009, 5:48 pm
- Forum: Art Contributions
- Topic: Standing and idle animations?
- Replies: 1144
- Views: 457915
Re: Standing and idle animations?
Is there something like a grand idle animation list? Was wondering when the female Human Mage line idle animations would be completed. They've been really bugging me - the female sprite would suddenly change to having a male idle animation... or perhaps it could be removed until something else is co...
- May 22nd, 2008, 11:00 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Love To Death
- Replies: 124
- Views: 36459
Re: Campaign: Love To Death
Huh. Interesting. Daniel? Are you the same developer for GAE?
- February 26th, 2008, 2:51 am
- Forum: Scenario & Campaign Development
- Topic: Invasion from the Unknown (1.9.99) for Wesnoth 1.4
- Replies: 447
- Views: 152359
- February 20th, 2008, 6:44 am
- Forum: Users’ Forum
- Topic: You've been playing Wesnoth too long when...
- Replies: 1231
- Views: 233755
Wow... I just read through the entire thread. Interesting. Here's my contribution (after my first comment) 349 When you begin to wonder what those elvish druids do with their sticks in their free time :P This has happened to me too much. I have even begun drawing pictures... I'm almost finished. But...
- February 9th, 2008, 1:04 am
- Forum: Scenario & Campaign Development
- Topic: A writer looking for campaign development
- Replies: 10
- Views: 2606
Brevity is vital. Not necessarily. Personally, I enjoy lengthier, wordier campaigns. I often discard newly downloaded campaigns if I find too many grammatical errors or spelling errors. A bad start in the general story of the campaign also leads to immediate deletion. One example would be A New Ord...
- February 5th, 2008, 1:24 am
- Forum: Heir to the Throne
- Topic: Scenario 24: Battle for Wesnoth
- Replies: 83
- Views: 258585
- January 29th, 2008, 10:20 pm
- Forum: Under the Burning Suns
- Topic: Scenario Review: (UTBS) 3. A Stirring in the Night
- Replies: 89
- Views: 80171
- January 28th, 2008, 7:35 pm
- Forum: Scenario & Campaign Development
- Topic: Invasion from the Unknown (1.9.99) for Wesnoth 1.4
- Replies: 447
- Views: 152359
- January 19th, 2008, 4:28 pm
- Forum: The South Guard
- Topic: South Guard 7b. Pebbles in the Flood
- Replies: 37
- Views: 42356
- January 19th, 2008, 4:01 am
- Forum: The South Guard
- Topic: South Guard 7b. Pebbles in the Flood
- Replies: 37
- Views: 42356
Oh, here's an early save:
http://www.fileden.com/files/2007/2/19/ ... Turn_84.gz
It's an 1.3.14 compressed saved. Just load it accordingly.
http://www.fileden.com/files/2007/2/19/ ... Turn_84.gz
It's an 1.3.14 compressed saved. Just load it accordingly.
- January 19th, 2008, 2:55 am
- Forum: The South Guard
- Topic: South Guard 7b. Pebbles in the Flood
- Replies: 37
- Views: 42356
Re: South Guard 7b. Pebbles in the Flood
Oh, and by the way, here's my report: 1. Hard - 1.3.14 2. Way too easy 3. Very clear - Just hold out and defend 4. Good, seemed like Sir Gerrick was doomed to die, but he didn't. 5. Killing the damn ancient lich who had like 100 income per turn and recruited draugs, boneshooters, shadows, and occasi...
- January 19th, 2008, 2:49 am
- Forum: The South Guard
- Topic: South Guard 7b. Pebbles in the Flood
- Replies: 37
- Views: 42356
Huh? I held out for 71 turns with 6 highwaymen, who were good against the Draugs and Bone Shooters. My fugitive was my hit and run attack unit, and in the end after obtaining 400 gold I launched a massive thug attack. Both lichs died after half my force was destroyed, but I ended up killing everythi...
- January 16th, 2008, 9:45 pm
- Forum: Technical Support
- Topic: Necrophage feeding ability limit?
- Replies: 2
- Views: 1239
- January 16th, 2008, 6:17 am
- Forum: Technical Support
- Topic: Necrophage feeding ability limit?
- Replies: 2
- Views: 1239
Necrophage feeding ability limit?
There seems to be a 50hp limit to the feeding ability of the necrophage in the campaign, "Descent into Darkness". I could only get feeding to work in the scene my ghoul leveled, but after that, it stopped at 50. It might be just a bug... Am I correct?