Search found 36 matches

by binaryquasar
April 11th, 2008, 10:16 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 547953

Re: Era of Magic

I love the new animation for the mu

aside from that I found a typo I cant beleive I missed before... even though the alchemists attack is labeled hammer it is marked as blade attack type.. so yeah probably needs switched to impact attack type.
by binaryquasar
April 8th, 2008, 6:18 am
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 547953

Re: Era of Magic

thanks for listening :D

the changes are great :wink:
by binaryquasar
April 5th, 2008, 8:24 pm
Forum: Faction & Era Development
Topic: The Yōkai
Replies: 181
Views: 68853

Re: The Yōkai

I have a zip of 1.6 don't know how complete it is though. EDIT. I checked it is complete :D /me pats self on back. :lol2: I hope he comes back.. truthfully I have occasionally become irritated enough to abandon a project. and in fact that is why though I do give advise I have never contributed anyth...
by binaryquasar
April 5th, 2008, 8:19 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 547953

Re: Era of Magic

the problem is the game counts the lava tile for the same movetype as the chasm tile. so lavahome cannot really work yet though the concept is sound. a problem alchemists verse enlightened ones... alchemists have very little impact attack the only attack golems are weak against.. I can still easily ...
by binaryquasar
March 31st, 2008, 2:55 am
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 547953

Re: Era of Magic

error on mu advancement apparently a unit called mull doesn't exist.. do you have one planned? or do you just want it to amla like normal?

edit did you mean null and just made a typo? :)

anyhow usually mu don't live long enough to advance so I hadn't noticed before. :lol2:
by binaryquasar
March 30th, 2008, 10:51 pm
Forum: Faction & Era Development
Topic: The Era of Myths 5.19.0
Replies: 1292
Views: 405092

Re: The Era of Myths: 2 years old, handing over for a while.

not your fault making such a small mistake its windows inflexibility and general annoyingness that is at fault.

thanks for delta 2 and keep up the good work :D
by binaryquasar
March 30th, 2008, 10:47 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 547953

Re: Era of Magic

hey inferno a new damage type is definitely not the way to go especially not for such a small thing.. stay with impact instead... it is just better to be compatible with the current damage types.

as always thanks for listening :)
by binaryquasar
March 30th, 2008, 9:34 am
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 547953

Re: Era of Magic

dont know about guru it is really only a minor thing anyhow.. as for water yeah I meant lvl 1 changing movetype on something would be good but not I think on a unit as cheap as the elementalist.. even though it becomes the lvl 2 and 3 water units.. perhaps the ssubversive mage could get a flying mov...
by binaryquasar
March 29th, 2008, 8:23 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 547953

Re: Era of Magic

good to see era of magic on the 1.4 server :D a few suggestions I have many simply aesthetic in nature. the first suggestion is regarding the enlightened ones faction... they need a dedicated water unit for larger lvls with a lot of water.... the priests have no trouble since their warriors move ver...
by binaryquasar
March 18th, 2008, 6:06 am
Forum: Faction & Era Development
Topic: Desert Elves
Replies: 33
Views: 10792

Re: Desert Elves

hmm a few ideas from default... how about giving him another sword or adding another feature to him besides what he has. since you said they dont want to be re textured rebels, perhaps add something to his headgear? this has historical precedence after all.. many cultures ended up giving their leade...
by binaryquasar
March 18th, 2008, 6:03 am
Forum: Faction & Era Development
Topic: The Era of Myths 5.19.0
Replies: 1292
Views: 405092

Re: The Era of Myths: 2 years old, handing over for a while.

as to whether they should get full heal amla I think it would be wise to consider the logic behind it. In the default era Necrophage gets the option for full heal instead of + hitpoints amla, however it also says in the description that after it has sated its appetite for flesh it can shrug off all ...
by binaryquasar
March 18th, 2008, 5:58 am
Forum: Faction & Era Development
Topic: The Yōkai
Replies: 181
Views: 68853

Re: The Yōkai

before I start let me say I really love the nine tailed fox =) k now for the one huge question how do you wish for this race to differ from the devlings? and by that I mean style of gameplay.. your concept is coming together as is your artwork.. it is time to start thinking of how they will play ou...
by binaryquasar
March 17th, 2008, 3:52 am
Forum: Faction & Era Development
Topic: The Yōkai
Replies: 181
Views: 68853

Re: The Yōkai

before I start let me say I really love the nine tailed fox =) k now for the one huge question how do you wish for this race to differ from the devlings? and by that I mean style of gameplay.. your concept is coming together as is your artwork.. it is time to start thinking of how they will play out...
by binaryquasar
March 15th, 2008, 8:29 pm
Forum: Art Contributions
Topic: Desert Elves
Replies: 309
Views: 90804

Re: Desert Elves

well this is my first time posting in an art thread so I will try to follow the critique guide :) they look great however the bow looks a little funny on the top sprite I have some experience in archery and all the bows I have used bend further from the handhold.. more in an oval shape then the sort...
by binaryquasar
March 13th, 2008, 10:44 pm
Forum: Faction & Era Development
Topic: The Yōkai
Replies: 181
Views: 68853

Re: The Yōkai

to the undead part.. perhaps cant tell yet

as to the weak melee attack.. yes not something that would make them useful melee just something to make attacking them hurt a little