Search found 4118 matches
- March 23rd, 2024, 11:58 am
- Forum: Scenario & Campaign Development
- Topic: 1.18 SP Campaign - Bad Moon Rising
- Replies: 641
- Views: 665668
Re: 1.18 SP Campaign - Bad Moon Rising
Every few years I come back to Wesnoth and still like it. It must have been at least 10 years ago that I played this campaign. Time for a revisit. Welcome back. :) The skull ring was in large part an engine bug, I need to look into whether it is fixed or I really need to work around it by now That'...
- March 10th, 2024, 3:15 am
- Forum: Scenario & Campaign Development
- Topic: 1.18 SP Campaign - Bad Moon Rising
- Replies: 641
- Views: 665668
Re: 1.18 SP Campaign - Bad Moon Rising
I just uploaded version 1.18.1 to the BfW 1.18 server. I think I've fixed the Part 1 theme issues. Also, moving to a pile of gear now allows you to grab it all at once (no more shuffling dogs). I made some changes to the AI enemy scaling, but after seeing Konrad2's saves, I'm not confident I have th...
- March 9th, 2024, 1:01 pm
- Forum: Scenario & Campaign Development
- Topic: 1.18 SP Campaign - Bad Moon Rising
- Replies: 641
- Views: 665668
Re: 1.18 SP Campaign - Bad Moon Rising
Thanks for the quick feedback, and the replay/saves. Everything has shrunk, even the menu font and buttons. ...wtf, you are somehow using the layout of 1.14 I think? Not of 1.17, that's for sure. I have an idea what happened, I think this can be fixed for next time. It would be great if I could pick...
- February 26th, 2024, 4:37 am
- Forum: Scenario & Campaign Development
- Topic: 1.18 SP Campaign - Bad Moon Rising
- Replies: 641
- Views: 665668
Re: 1.16 SP Campaign - Bad Moon Rising
Version 1.18.0 has been uploaded to the BfW 1.18 server. This is the first upload to that server. The two biggest changes are: Help system - there is a BMR help dialog that is accessible in the context menu when mousing over a unit. Let me know if there is something missing that would have helped. E...
- February 26th, 2024, 4:15 am
- Forum: Faction & Era Development
- Topic: Archaic Era (BfW 1.18)
- Replies: 385
- Views: 302743
Re: Archaic Era (BfW 1.14)
Version 1.18.0 of Archaic Era, Archaic Resources, and Archaic Sounds have been uploaded to the BfW 1.18 server. The updates are not major, mostly image updates. But this is the first version for 1.18.
- February 20th, 2024, 3:32 am
- Forum: Art Workshop
- Topic: Outsider Art for Bad Moon Rising
- Replies: 986
- Views: 289632
Re: Outsider Art for Bad Moon Rising
I have been working on a portrait for skeleton rider: http://units.wesnoth.org/1.17/mainline/en_US/Skeleton%20Rider.html (it's not exactly someone riding a standard skeleton; we need a better name, but it's too late for BfW 1.18) I now stay away from potentially controversial things like the dunefol...
- February 11th, 2024, 3:00 am
- Forum: WML Workshop
- Topic: Villages in elevated terrain (Bluff/Gulch in 1.17.25)
- Replies: 5
- Views: 453
Re: Villages in elevated terrain (Bluff/Gulch in 1.17.25)
No worries. Is it possible to make animation which is only played at night? Many mainline villages do this, check out orc villages *^Vo for example {NEW:VILLAGE_TOD *^Vo village/orc} (TOD means Time Of Day - the exact rules are near row 4168 in core/terrain-graphics/new-macros.cfg )
- February 10th, 2024, 6:34 pm
- Forum: WML Workshop
- Topic: Villages in elevated terrain (Bluff/Gulch in 1.17.25)
- Replies: 5
- Views: 453
Re: Villages in elevated terrain (Bluff/Gulch in 1.17.25)
Is it possible to create an overlay terrain which is a copy of existing terrain and modify it? Probably the best thing is to use the bluff/gulch forest as a model, for example the ^^Qhhf . Your [terrain_type] seems mostly OK, but it would be better make the aliasof=_bas, Vt (like how the wooded blu...
- December 25th, 2023, 5:15 am
- Forum: Art Workshop
- Topic: Advent Calendar III: Tiny Little Advent Calendar
- Replies: 13
- Views: 6203
Re: Advent Calendar III: Tiny Little Advent Calendar
Those look delicious! Merry Christmas!
- November 12th, 2023, 11:57 pm
- Forum: Scenario & Campaign Development
- Topic: 1.16 SP Campaign: Trinity
- Replies: 416
- Views: 165011
Re: 1.16 SP Campaign: Trinity
There really should be a key in the unit config, "cantalk=no". Thanks for reporting.
- November 12th, 2023, 11:54 pm
- Forum: Scenario & Campaign Development
- Topic: 1.18 SP Campaign - Bad Moon Rising
- Replies: 641
- Views: 665668
Re: 1.16 SP Campaign - Bad Moon Rising
Huric is a BfW purist, he just does that to mess with save-loaders and mod users.
... Actually, that's sort of true, but I didn't quite mean to take things that far. I think I see what to do. Thanks for reporting.
... Actually, that's sort of true, but I didn't quite mean to take things that far. I think I see what to do. Thanks for reporting.
- October 29th, 2023, 2:16 am
- Forum: Developers’ Discussions
- Topic: Typography Style Guide
- Replies: 3
- Views: 7121
Re: Typography Style Guide
1. "Opposed" is maybe too strong a word, but I don't have much respect for policing the subtleties of hyphen length or "non-standard" spacing after full stop. Grammar and spelling are important, as is enabling special characters for non-English text (in any context). But if it is...
- October 23rd, 2023, 3:21 am
- Forum: Scenario & Campaign Development
- Topic: 1.18 SP Campaign - Bad Moon Rising
- Replies: 641
- Views: 665668
Re: 1.16 SP Campaign - Bad Moon Rising
Yeah, that's been a tedious issue - every dialog needs to be filtered to make sure it isn't a dog/seal triggering it. I'd once suggested I'd replace the dogs with elves, just to avoid this, but was informed that wasn't a good idea. Probably a custom [message] tag would be best; I'm not sure if it's ...
- October 22nd, 2023, 8:26 pm
- Forum: Scenario & Campaign Development
- Topic: 1.18 SP Campaign - Bad Moon Rising
- Replies: 641
- Views: 665668
Re: 1.16 SP Campaign - Bad Moon Rising
Using a save from your replay, I did not get the crash, but I was able to reproduce the lagging. I don't know the issue, but the pointless bumbling of the orc AI has long been an issue with that scenario, I will revise it and hopefully side-step whatever is causing the lag. Another question, someone...
- October 22nd, 2023, 3:27 am
- Forum: Scenario & Campaign Development
- Topic: 1.18 SP Campaign - Bad Moon Rising
- Replies: 641
- Views: 665668
Re: 1.16 SP Campaign - Bad Moon Rising
Thanks, I'll look into this.
This may or may not cause issues, so if there are no alternatives, you could try disabling that.