Search found 3668 matches

by doofus-01
June 5th, 2018, 3:39 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 454
Views: 97230

Re: 1.14 SP Campaign - Bad Moon Rising

Version 1.10.1 has been uploaded, there are some very slight balancing changes in the early scenarios and some graphics updates. Incremental progress is better than no progress. (1) dogs don't have xp bars in the first playable scenario. out of experience i would expect they would not lv up either. ...
by doofus-01
June 5th, 2018, 3:29 am
Forum: Faction & Era Development
Topic: Archaic Era (BfW 1.14)
Replies: 349
Views: 73853

Re: Archaic Era (BfW 1.14)

I know this really doesn't belong here, but I couldn't find a thread to Archaic Resources. So I just leave it here. One of the image from Archaic Resources interfered with a completely game, which was not using any active mods. I am talking about wc II and the image is /images/terrains/bellows. It ...
by doofus-01
June 3rd, 2018, 5:23 am
Forum: Art Workshop
Topic: Outsider Art for Bad Moon Rising
Replies: 983
Views: 127375

Re: Outsider Art for Bad Moon Rising

Back to working on Archaic Era or Bad Moon Rising. Some portraits, in various stages of completion. Royal_Hound.jpg I'm not supposed to say anything bad about the "law & order" GOP, so let me just say I hope the beautiful people who have worked so hard to be so disgusting get what they deserve befor...
by doofus-01
June 3rd, 2018, 5:03 am
Forum: Art Workshop
Topic: ghype's Daily Art #49 - (real) Vikings
Replies: 128
Views: 9379

Re: ghype's Daily Art #38 - The Fallen + Oversized Unit Line

That dragon rider could be really impressive with the right standing animation (head flopping/flying back and forth?)
by doofus-01
June 3rd, 2018, 5:00 am
Forum: Art Workshop
Topic: Bitron's Art Thread
Replies: 156
Views: 18148

Re: Bitron's Art Thread

Hi Bitron, I think you need to go a bit bolder with your changes to the dark archer - they look like the same unit unless you peer at them closely. The wose-like unit looks good with the new hands. For TC, you could do more in the hair-like area, unless these are supposed to be lightning trees or so...
by doofus-01
June 3rd, 2018, 4:11 am
Forum: Art Contributions
Topic: Monsters!
Replies: 96
Views: 24138

Re: Monsters!

Sorry for not replying, I did try to take your critiques into account. In the portrait it is clearly bellow the eyes, but in the sprite it seems to be on top of the head. I went with what I thought was more readable. For a real ant, the jointed antennae could be an excuse: https://en.wikipedia.org/w...
by doofus-01
May 27th, 2018, 11:36 pm
Forum: Art Contributions
Topic: Monsters!
Replies: 96
Views: 24138

Re: Monsters!

Thanks. Ants do look kind of cute, until they swarm or bite.
This is how the sprite is looking. I'll put it all in a PR later.
EDIT: #3190
by doofus-01
May 27th, 2018, 3:20 am
Forum: Art Contributions
Topic: Monsters!
Replies: 96
Views: 24138

Re: Monsters!

So, there are some giant ants in UtBS. They have some very old sprites and no portrait. The spider portrait looks like a filtered photo, I hope to avoid that here. If this works, I'll go on to the sprite once the portrait is finished.
by doofus-01
May 27th, 2018, 3:12 am
Forum: Users’ Forum
Topic: Unit genders
Replies: 31
Views: 1227

Re: Unit genders

'Bad Moon Rising' campaign had an female orc if im not mistaken [...] It does, as one of the hero units, but in that particular non-canon branch of the Wesnoth world, orcs are a warrior culture in a harsh frozen land. The males die in battle, the females die in childbirth. The smart individuals of ...
by doofus-01
May 27th, 2018, 2:44 am
Forum: Writers’ Forum
Topic: [UtBS] Name for Quenoth scout mounts
Replies: 16
Views: 1221

Re: [UtBS] Name for Quenoth scout mounts

So, Dustbok. Personally the -bok part sounds a bit strange to me, since "Bock" is in German referring to the male of Sheeps, Goats and alike, or rather a specific of the ones (google images will serve a better explanation) Though, they have as well interesting horns. Right, it's Dutch origin, refle...
by doofus-01
May 7th, 2018, 1:39 am
Forum: Writers’ Forum
Topic: Revisiting Wesnoth unit descriptions
Replies: 77
Views: 4141

Re: Removing racism from Wesnoth unit descriptions

Maybe the different campaigns can have different unit descriptions? That's extra work, but in this case at least, the biased descriptions are already written. Would that include renaming the Rebels to just Elves or Sylvans or something like that, and leaving them as Rebels it HttT? Renaming a facti...
by doofus-01
May 7th, 2018, 12:33 am
Forum: Writers’ Forum
Topic: [UtBS] Name for Quenoth scout mounts
Replies: 16
Views: 1221

Re: [UtBS] Name for Quenoth scout mounts

I will now try to squeeze in a PR for replacing "horses" with "dustboks", in the scenario dialogues. I'm not sure if it will be in 1.14.1 or not. There will still be a need to flesh out the unit descriptions.
by doofus-01
May 7th, 2018, 12:26 am
Forum: Writers’ Forum
Topic: Revisiting Wesnoth unit descriptions
Replies: 77
Views: 4141

Re: Removing racism from Wesnoth unit descriptions

For what it's worth, I always thought those descriptions came from the HttT campaign, clearly from the "rebels" point of view. I never liked the orc/goblin description, but it made sense if you imagined an elf or a toady of Delfador as having written it. Maybe the different campaigns can have differ...
by doofus-01
May 6th, 2018, 4:29 am
Forum: Art Contributions
Topic: Mainline campaign sprites and animations needed
Replies: 432
Views: 58479

Re: Mainline campaign sprites and animations needed

Hi ghype, We appreciate the help, but if you are going to update the old-school sprites, you shouldn't use them as a base. Look at some of the more "recent" sprites (the mages in general are not bad, some of the other loyalists are due to be replaced.) The sprites you posted are a nice alternative, ...
by doofus-01
May 5th, 2018, 11:25 pm
Forum: Writers’ Forum
Topic: [UtBS] Name for Quenoth scout mounts
Replies: 16
Views: 1221

Re: [UtBS] Name for Quenoth scout mounts

OK, despite what I said in my first post, maybe I will set up a poll. It may not be the most fair poll and it may not be up very long, but it's still better than flipping a coin. I'll put whatever one is ahead tomorrow in a text string PR. Thanks for the input, everyone.