Search found 3696 matches

by doofus-01
January 21st, 2019, 5:16 am
Forum: Faction & Era Development
Topic: Archaic Era (BfW 1.14)
Replies: 353
Views: 88115

Re: Archaic Era (BfW 1.14)

1.8.5 has been uploaded. It's a minor update, mostly graphics updates dealing with South-Seas faction.
by doofus-01
January 21st, 2019, 5:09 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign: Trinity
Replies: 275
Views: 66663

Re: 1.12 SP Campaign: Trinity

Version 1.5.1 has been uploaded to the BfW 1.14 server. It should work, I've tested much of it, but haven't gotten through the whole thing yet.
Let me know if there are any issues.
by doofus-01
January 20th, 2019, 12:59 am
Forum: Technical Support
Topic: possible bug with BaB tile
Replies: 16
Views: 281

Re: possible bug with BaB tile

The terrain-pack author injected the terrains into mainline by using editor_group=UMC_Terrain_Pack_Misc, bridge, water in the terrain type definition. Most UMC terrains provide a red-text warning about this very issue happening when you mouse over them in the editor side-bar, and they do not get inc...
by doofus-01
January 19th, 2019, 12:19 pm
Forum: Users’ Forum
Topic: Old Sounds for Current Version?
Replies: 5
Views: 150

Re: Old Sounds for Current Version?

You can just drag, drop, and rename (if needed) the files to overwrite the ones you don't like. As far as I know, the game just looks for the file name, it doesn't use ID3 tags or anything like that.
by doofus-01
January 19th, 2019, 12:11 pm
Forum: WML Workshop
Topic: place item on map instead of in code
Replies: 2
Views: 59

Re: place item on map instead of in code

Take a look at the brazier "embellishment' terrains (^Eb, ^Ebn) as examples, I think they do what you want. You'll still need to define what the terrain code does, but then you can add it as an overlay with the "^" on a map.
by doofus-01
January 14th, 2019, 2:02 am
Forum: Art Contributions
Topic: Even more zombie sprites needed
Replies: 28
Views: 3061

Re: Even more zombie sprites needed

Hi beetlenaut,

If you still need zombie spiders, would one of the ones in this image work? The one on the right is the WC, the bottom is the soulless. If they are otherwise OK, I would change the leg positions of one of them, so they are less similar at a glance.
by doofus-01
January 6th, 2019, 5:55 am
Forum: Scenario & Campaign Development
Topic: A Whim of Fate [SP Campaign]
Replies: 105
Views: 16485

Re: A Whim of Fate [SP Campaign]

Hi Aldarisvet, I played your campaign from the most basic options. The premise sounds cool, but I think the part with the dog would be better as a cut-scene, and then you could keep the undead dog/wolf as a meat-shield in the first scenario. (I consistently got killed by the goblins, and lost intere...
by doofus-01
December 23rd, 2018, 2:21 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 486
Views: 116983

Re: 1.14 SP Campaign - Bad Moon Rising

World Map after Ruin The sun shines despite it being winter (which means that the sun won't rise until spring comes). Just for clarification, are you talking about the world map or skirmishes? Wesnoth currently crashes my WM so I'm not testing anything, but glancing at the .cfg file shows there is ...
by doofus-01
December 17th, 2018, 4:55 am
Forum: Faction & Era Development
Topic: Archaic Era (BfW 1.14)
Replies: 353
Views: 88115

Re: Archaic Era (BfW 1.14)

1.8.4 has been uploaded to the BfW 1.14 server. It's a relatively minor update very minor graphics updates adding visible names to Ukian Witch variations fix movetype of orcish foreman and overseer water standing animation for seals moving seals out of dogs race, and adding portrait
by doofus-01
December 17th, 2018, 4:49 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 486
Views: 116983

Re: 1.14 SP Campaign - Bad Moon Rising

1.10.4 has been uploaded to the BfW 1.14 server. I think I've fixed most of what was mentioned recently. P3 Snowblind - string correction P3 - adding an alternate route for Belleros to get around Raenna's an… P1 S1 - adding torch, so this scenario and next are a bit easier increase visibility of use...
by doofus-01
December 15th, 2018, 12:49 pm
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 486
Views: 116983

Re: 1.14 SP Campaign - Bad Moon Rising

Could someone post a walkthrough or a replay for BMR1 S1 (Abandoned)? I can't figure out how to get kill the Skeleton and Revenant at the end. (The Skeleton can kill the Footpad in one turn and I assume there's a better solution than just having the Footpad attack the Skeleton and hoping it survive...
by doofus-01
December 10th, 2018, 12:53 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 486
Views: 116983

Re: 1.14 SP Campaign - Bad Moon Rising

I'm basically just hoping to play 'Ruin' without that bug. That way the later scenarios won't be broken and I can keep playing unworried. I guess if you'd tell me how to fix that bug by modifying the scenario file or if you upload the fix, then that would work too. Around line 800 of 1_09_Ruin.cfg ...
by doofus-01
December 9th, 2018, 1:30 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 486
Views: 116983

Re: 1.14 SP Campaign - Bad Moon Rising

I got this item after the Lua bug, so it might have been caused by it. (Also, could I give you a save file to edit and fix, so I can continue playing?) Ah, I see. Unfortunately, I doubt I'll be able to fix the file... There can be so many things broken, we'd be playing whack-a-mole. However, if you...
by doofus-01
December 8th, 2018, 12:29 pm
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 486
Views: 116983

Re: 1.14 SP Campaign - Bad Moon Rising

E.g. the floating text after getting hit or getting healed. I do not know how to control the speed of your floating text, but I'm sure it is possible to control it. (It's also affected by game speed. So it's probably some kind of animation.) (EDIT or when you pick up gold or items...) ...acutally, ...
by doofus-01
December 5th, 2018, 4:56 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 486
Views: 116983

Re: 1.14 SP Campaign - Bad Moon Rising

Thanks for the comments, Konrad2. It would be nice if there was some constant reminder that Carusoe can only be hit by Raenna. Even nicer would be a guaranteed hit when you attack him with Raenna. And/Or that him attacking her triggers the event as well. ^^ Ideally, the whole thing with Carusoe shou...