Search found 3637 matches

by doofus-01
April 17th, 2018, 4:25 am
Forum: Art Contributions
Topic: Mainline campaign sprites and animations needed
Replies: 403
Views: 50416

Re: Mainline campaign sprites and animations needed

I'm even more baffled at the removal of the sprites from your previous post in response to one person's disapproval. I didn't want to leave WIP crap that was never going to be updated just hanging. I understood zookeeper's response to mean that the campaign maintainer (I think he's the maintainer, ...
by doofus-01
April 16th, 2018, 12:42 am
Forum: Art Contributions
Topic: Mainline campaign sprites and animations needed
Replies: 403
Views: 50416

Re: Mainline campaign sprites and animations needed

I'm not sure which issues you're attempting to address with this redo. I mean, in Kwandulin's version there's for sure room for improvement (waist, arms, head/hair?), but it's otherwise a good, solid sprite with tons of nice little clothing detail. As for Nym, it's really hard to top the current sp...
by doofus-01
April 15th, 2018, 5:46 am
Forum: Art Contributions
Topic: Mainline campaign sprites and animations needed
Replies: 403
Views: 50416

Re: Mainline campaign sprites and animations needed

The new Kaleh and Nym for Under the Burning Suns are still a Work In Progress, but from what I've seen of the portraits, I think these sprites could fit. I like the upper Kaleh better, but he may be too brawny. The guy in white in the NW corner is the sprite Jetrel made for the Quenoth fighter, befo...
by doofus-01
April 15th, 2018, 5:20 am
Forum: Art Contributions
Topic: Lordbob's commissionned work: UtBS
Replies: 208
Views: 29476

Re: Lordbob's commissionned work: UtBS

About the sylph: If the mask is supposed to be symmetrical, than I would be not convinced. Did you do some construction lines for head and mask? Anyway I might be wrong, but if there is something to be fixed, I would assume the earlier the better. It's close enough. Please, let's not badger him. Th...
by doofus-01
April 15th, 2018, 5:11 am
Forum: Users’ Forum
Topic: Request for Trailers (1.13/1.14)
Replies: 12
Views: 1800

Re: Request for Trailers (1.13/1.14)

Basically, I put Return to Wesnoth as the trailer music, with the middle of it seamlessly cropped out so it transitions from the beginning to the more epic part near the end to the calm ending, and synced textboxes to the music with what I want to appear, in order. That was certainly the right trac...
by doofus-01
April 9th, 2018, 1:01 am
Forum: Art Workshop
Topic: OGL Open Game Licence
Replies: 25
Views: 1108

Re: OGL Open Game Licence

I've moved this to "Art Workshop", since we wouldn't be using assets from elsewhere for mainline, even if they were licensed in a compatible way.
by doofus-01
April 6th, 2018, 2:25 am
Forum: Users’ Forum
Topic: Request for Trailers (1.13/1.14)
Replies: 12
Views: 1800

Re: Request for Trailers (1.13/1.14)

I can get it done pretty quickly (without compromising on the quality, of course). When is it needed? I can have it done this week. EDIT: May 1st? I'd definitely be able to have a trailer ready by that date. I can also keep updating on the process. We probably will need to have some back-and-forth ...
by doofus-01
April 5th, 2018, 3:08 am
Forum: Users’ Forum
Topic: Request for Trailers (1.13/1.14)
Replies: 12
Views: 1800

Re: Request for Trailers (1.13/1.14)

I'd love working on this. For free, of course; Wesnoth is free and it's only fair as a longtime player to give back in the same way. Hi Kasdel, Thanks for the offer, it would be great to have this community-generated. Have you made trailers or similar videos before? I agree parallax scrolling would...
by doofus-01
April 2nd, 2018, 4:23 am
Forum: Art Workshop
Topic: BT attempts portraiting
Replies: 46
Views: 3037

Re: BT attempts portraiting

Wussel wrote:
April 1st, 2018, 11:47 am
Maybe he has some agenda, which he is not telling us.
Stick it to the man, fight the power, don't be a tool of the system. :|

Allowing NC and ND does complicate the "anything goes" attitude that has reigned in Wesnoth for the last decade. GunChleoc isn't wrong for urging caution.
by doofus-01
April 2nd, 2018, 3:35 am
Forum: Art Workshop
Topic: OGL Open Game Licence
Replies: 25
Views: 1108

Re: OGL Open Game Licence

I'm not a lawyer and it's not my call to make, of course, but I'd stay well away from this OGL thing, and if enforcing copyright policy were expected of me, I'd remove any of the assets you are asking about if I found them on the Wesnoth add-on server. It seems pretty clear to me that this license i...
by doofus-01
April 2nd, 2018, 3:13 am
Forum: Users’ Forum
Topic: True math RNG... proved! :)
Replies: 10
Views: 475

Re: True math RNG... proved! :)

Damned Lady Luck! You should have bought a lottery ticket instead of playing Wesnoth, you could have won $20.
by doofus-01
April 2nd, 2018, 3:09 am
Forum: Art Workshop
Topic: Mechanical's art
Replies: 238
Views: 26648

Re: Mechanical's art

Speaking to remake.png: The old one didn't look bad, but the new one looks more "undead" because of the rib-cage and legs. Not sure about the head, but I'm not sure what your goal is. Old->cthulhu, New->saurian?
by doofus-01
April 2nd, 2018, 2:58 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 445
Views: 91857

Re: 1.14 SP Campaign - Bad Moon Rising

Thanks, Konrad2. I'll look into these two issues. As for the AMLAs, the answer for most Ukians is that it wouldn't make sense for units that have a higher level to advance to. For the level 3s not covered, I probably just didn't get to it, I'll have to review.
by doofus-01
March 26th, 2018, 4:33 am
Forum: Writers’ Forum
Topic: Dunefolk(previously Khalifate) race description
Replies: 462
Views: 19965

Re: Dunefolk(previously Khalifate) race description

Shiki wrote:
March 26th, 2018, 1:50 am
Why adding the roc if there are already Gryphons?
That's a good point. Maybe effort spent on Roc would be better invested in Wyverns or whatever new line is developed.
by doofus-01
March 24th, 2018, 3:53 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 445
Views: 91857

Re: 1.13 SP Campaign - Bad Moon Rising

The fight didn't happen on the village. But on the world map you can move more then one hex per turn, but you can be attacked while moving 3 hexes at once. Even if you are ambushed on the second hex you move over, you still move to the intended hex and then the fight starts. In my case I moved over...