Search found 3672 matches

by doofus-01
September 23rd, 2018, 5:15 pm
Forum: Scenario & Campaign Development
Topic: 1.12 SP Campaign: Trinity
Replies: 273
Views: 64969

Re: 1.12 SP Campaign: Trinity

Hello Xanri,

Yes, it is my intention to get it onto the 1.14 add-on server, once I've got it all fixed and have put it through a test-run.

It's taking a while, but it should happen. Not sure when, unfortunately.

EDIT: the version on github should (mostly) work on 1.14.
by doofus-01
July 9th, 2018, 4:13 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 457
Views: 107107

Re: 1.14 SP Campaign - Bad Moon Rising

1.10.2 has been uploaded to the BfW 1.14 add-on server. I tried to make the potential recruits thing that confused Rhylla more obvious to the player; it might be nicer to make a GUI theme field such as gold or villages count (like I'd tried to do in the previous version), but I don't see how to do i...
by doofus-01
July 9th, 2018, 4:03 am
Forum: Faction & Era Development
Topic: Archaic Era (BfW 1.14)
Replies: 350
Views: 83680

Re: Archaic Era (BfW 1.14)

1.8.2 has been sent to the BfW 1.14 add-on server. This includes some minor graphics update, and the start of a better organized, less ad-hoc AMLA system. It's not fully wired in yet, so a further update will be necessary. It may not have much impact on standard MP matches, but it should be relevant...
by doofus-01
June 25th, 2018, 1:57 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 457
Views: 107107

Re: 1.14 SP Campaign - Bad Moon Rising

Hi, I recently started playing this campaign on 1.14.1 and in Fort Kuhle, there are a bunch of events that trigger when you capture certain villages. The people in the villages (I'm guessing) say that they'll join Lorenzon for varying reasons and say they're making their way to his camp. I waited 2...
by doofus-01
June 5th, 2018, 3:39 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 457
Views: 107107

Re: 1.14 SP Campaign - Bad Moon Rising

Version 1.10.1 has been uploaded, there are some very slight balancing changes in the early scenarios and some graphics updates. Incremental progress is better than no progress. (1) dogs don't have xp bars in the first playable scenario. out of experience i would expect they would not lv up either. ...
by doofus-01
June 5th, 2018, 3:29 am
Forum: Faction & Era Development
Topic: Archaic Era (BfW 1.14)
Replies: 350
Views: 83680

Re: Archaic Era (BfW 1.14)

I know this really doesn't belong here, but I couldn't find a thread to Archaic Resources. So I just leave it here. One of the image from Archaic Resources interfered with a completely game, which was not using any active mods. I am talking about wc II and the image is /images/terrains/bellows. It ...
by doofus-01
June 3rd, 2018, 5:23 am
Forum: Art Workshop
Topic: Outsider Art for Bad Moon Rising
Replies: 983
Views: 140669

Re: Outsider Art for Bad Moon Rising

Back to working on Archaic Era or Bad Moon Rising. Some portraits, in various stages of completion. Royal_Hound.jpg I'm not supposed to say anything bad about the "law & order" GOP, so let me just say I hope the beautiful people who have worked so hard to be so disgusting get what they deserve befor...
by doofus-01
June 3rd, 2018, 5:03 am
Forum: Art Workshop
Topic: ghype's Daily Art #59 - Portraits
Replies: 149
Views: 25194

Re: ghype's Daily Art #38 - The Fallen + Oversized Unit Line

That dragon rider could be really impressive with the right standing animation (head flopping/flying back and forth?)
by doofus-01
June 3rd, 2018, 5:00 am
Forum: Art Workshop
Topic: Bitron's Art Thread
Replies: 156
Views: 28475

Re: Bitron's Art Thread

Hi Bitron, I think you need to go a bit bolder with your changes to the dark archer - they look like the same unit unless you peer at them closely. The wose-like unit looks good with the new hands. For TC, you could do more in the hair-like area, unless these are supposed to be lightning trees or so...
by doofus-01
June 3rd, 2018, 4:11 am
Forum: Art Contributions
Topic: Monsters!
Replies: 96
Views: 32499

Re: Monsters!

Sorry for not replying, I did try to take your critiques into account. In the portrait it is clearly bellow the eyes, but in the sprite it seems to be on top of the head. I went with what I thought was more readable. For a real ant, the jointed antennae could be an excuse: https://en.wikipedia.org/w...
by doofus-01
May 27th, 2018, 11:36 pm
Forum: Art Contributions
Topic: Monsters!
Replies: 96
Views: 32499

Re: Monsters!

Thanks. Ants do look kind of cute, until they swarm or bite.
This is how the sprite is looking. I'll put it all in a PR later.
EDIT: #3190
by doofus-01
May 27th, 2018, 3:20 am
Forum: Art Contributions
Topic: Monsters!
Replies: 96
Views: 32499

Re: Monsters!

So, there are some giant ants in UtBS. They have some very old sprites and no portrait. The spider portrait looks like a filtered photo, I hope to avoid that here. If this works, I'll go on to the sprite once the portrait is finished.
by doofus-01
May 27th, 2018, 3:12 am
Forum: Users’ Forum
Topic: Unit genders
Replies: 31
Views: 4404

Re: Unit genders

'Bad Moon Rising' campaign had an female orc if im not mistaken [...] It does, as one of the hero units, but in that particular non-canon branch of the Wesnoth world, orcs are a warrior culture in a harsh frozen land. The males die in battle, the females die in childbirth. The smart individuals of ...
by doofus-01
May 27th, 2018, 2:44 am
Forum: Writers’ Forum
Topic: [UtBS] Name for Quenoth scout mounts
Replies: 16
Views: 2652

Re: [UtBS] Name for Quenoth scout mounts

So, Dustbok. Personally the -bok part sounds a bit strange to me, since "Bock" is in German referring to the male of Sheeps, Goats and alike, or rather a specific of the ones (google images will serve a better explanation) Though, they have as well interesting horns. Right, it's Dutch origin, refle...
by doofus-01
May 7th, 2018, 1:39 am
Forum: Writers’ Forum
Topic: Revisiting Wesnoth unit descriptions
Replies: 77
Views: 8905

Re: Removing racism from Wesnoth unit descriptions

Maybe the different campaigns can have different unit descriptions? That's extra work, but in this case at least, the biased descriptions are already written. Would that include renaming the Rebels to just Elves or Sylvans or something like that, and leaving them as Rebels it HttT? Renaming a facti...