Search found 3788 matches

by doofus-01
October 21st, 2019, 3:31 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 550
Views: 138500

Re: 1.14 SP Campaign - Bad Moon Rising

Thanks for the screenshots. Hrm :hmm: , the move points and turns shouldn't affect whether you get a skirmish or not. The turns affect where the "Cavalry" (enemies wandering the map) are, and what the time-schedule is, but otherwise a new turn has no effect. Or am I still not understanding something?
by doofus-01
October 21st, 2019, 3:27 am
Forum: Coder’s Corner
Topic: Deprecation Messages
Replies: 4
Views: 120

Re: Deprecation Messages

That certainly covers it. Thanks.
by doofus-01
October 20th, 2019, 4:56 am
Forum: Coder’s Corner
Topic: Deprecation Messages
Replies: 4
Views: 120

Re: Deprecation Messages

Thanks, that answers my questions, but will this be published somewhere? Two years old, and it's just hidden?
by doofus-01
October 20th, 2019, 12:55 am
Forum: Coder’s Corner
Topic: Deprecation Messages
Replies: 4
Views: 120

Deprecation Messages

Is there documentation on what the deprecation messages mean? I'm getting messages like info deprecation: helper.child_range has been deprecated indefinitely. (Note: You should use wml.child_range instead in new code) But if I look at the wiki, it still mentions helper.child_range, says nothing abou...
by doofus-01
October 19th, 2019, 10:55 pm
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 550
Views: 138500

Re: 1.14 SP Campaign - Bad Moon Rising

I never had Hrala. :/ I see... If I swap the [unit] tags that create Hrala and Grat, your West save gives Hrala but not Grat; whichever one is created first works, the second one doesn't. So for some reason, two consecutive [unit] tags no longer work? Hard to see how this could be a bug with this a...
by doofus-01
October 19th, 2019, 11:38 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 550
Views: 138500

Re: 1.14 SP Campaign - Bad Moon Rising

Considering I am trapped on Moon I and the King keeps calling to an invisible unit and skipping to the next scenario works... until you finish it and the game auto loses on moon II b... you have an herculean task ahead of you. Skipping things probably will cause bugs, yes. That I will not try to fi...
by doofus-01
October 17th, 2019, 3:26 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 550
Views: 138500

Re: 1.14 SP Campaign - Bad Moon Rising

There is a bug with the 3rd part of BMR, on Mt. Tien, Hrala Gareth isn't being recalled properly, she's never recalled in. To be more clear after checkpoint if I get on an skirmish, she pops up, if I do the sidequest of the curiosity shop, she pops up, I get to Mt.Tien, she's missing. Someone else ...
by doofus-01
October 14th, 2019, 2:46 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign: Trinity
Replies: 325
Views: 83264

Re: 1.14 SP Campaign: Trinity

Version 1.5.5. has been uploaded to BfW 1.14 server. It is a minor update, but I think it mostly fixes one of the finales scenarios, so it isn't completely pointless. version bump to 1.5.5 some terrain graphics layering adjustments for the Dark Planet towers P2 Dark Planet Finale - some event and un...
by doofus-01
September 30th, 2019, 4:38 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign: Trinity
Replies: 325
Views: 83264

Re: 1.14 SP Campaign: Trinity

1.5.4 has been uploaded to BfW 1.14 server. some minor revisions to P2 scenarios P2 Dark PLanet IIc - removed some moveto events that seemed to ruin t… P2 Dark Planet IIb - revised end-of-scenario filtering trying to unify Lyrons traits across scenarios P2 Tower Peak (cutscene) - refine filtering of...
by doofus-01
September 30th, 2019, 4:33 am
Forum: Faction & Era Development
Topic: Archaic Era (BfW 1.14)
Replies: 362
Views: 107485

Re: Archaic Era (BfW 1.14)

1.8.9 has been uploaded to the BfW 1.14 server, didn't get the issues from Konrad2's post in because I forgot, but next time... Very minor update, but I was updating other add-ons, so might as well update this one. unlit sconce terrain graphics touch-ups to some overlay terrains adding sabrecat port...
by doofus-01
September 22nd, 2019, 3:21 am
Forum: Ideas
Topic: Campaign dialog log
Replies: 14
Views: 3160

Re: Campaign dialog log

Depending on how this is displayed, the unit sprite could be a good compromise between the portrait and some more compact text-only field. Every unit, even UMC, should have a sprite, except the case of the narrator with a specified image. Maybe there could be a new [message] key for the log's image ...
by doofus-01
September 22nd, 2019, 3:04 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign: Trinity
Replies: 325
Views: 83264

Re: 1.14 SP Campaign: Trinity

17,84/16,83/13,84 don't work so well with the overlay thing. ... [up to some Pushback stuff] I think I've got most of that fixed now, thanks. Ponce traits, Pushback scenario objectives updates, and Pushback terrain are still be TBD. It'll be in the next update (though some of it won't be fully test...
by doofus-01
September 16th, 2019, 3:46 am
Forum: Faction & Era Development
Topic: Archaic Era (BfW 1.14)
Replies: 362
Views: 107485

Re: Archaic Era (BfW 1.14)

1.8.8 has been uploaded to the BfW 1.14 server The active/inactive UI effects related to enthrallment are still a work in progress, but it's uncovered a wesnoth engine bug. It's not fixed now, but maybe some day it will be. fix a typo adding blue beast portrait remove explicit regenerate abilities f...
by doofus-01
September 16th, 2019, 3:36 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign: Trinity
Replies: 325
Views: 83264

Re: 1.14 SP Campaign: Trinity

1.5.3 has been uploaded to BfW 1.14 P1-S(K)3: make off-script defeat of AI less problematic. P1-S(K)2: replace Shaman enthrallment event with something more standard P1-S(K)1: remove vector attack from Echidna/Leggon, and make Leggon glow some improvements to Dark Planet robot scenario convert index...
by doofus-01
September 16th, 2019, 2:42 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign: Trinity
Replies: 325
Views: 83264

Re: 1.14 SP Campaign: Trinity

EDIT 2: You might want to disable the vector attack for Echidna or put a note somewhere that successfully using this attack leads to losing. I've disabled that attack, and given Leggon a Khthon glow, for next update. Rebirth Attacking a Shaman with Echidna results in a Khton that looks like a Thral...