Search found 3747 matches

by doofus-01
June 3rd, 2019, 5:05 am
Forum: Users’ Forum
Topic: Wesnoth on Liberapay
Replies: 16
Views: 1653

Re: Wesnoth on Liberapay

But then people could see how we were subverting democracy and civilization in general. Why would we want that? (Seriously, what are you implying?) It's perfectly reasonable. I heard of scandals where the administrator of a website started running virus and popup ads and repeatedly asking for donat...
by doofus-01
June 3rd, 2019, 4:25 am
Forum: Art Contributions
Topic: Zombies
Replies: 69
Views: 23917

Re: Zombies

Celtic_Minstrel wrote:
May 29th, 2019, 3:09 am
So uh, is the horse a zombie too, or is it alive?

EDIT: Whoops, seems I missed the crucial word that answers the question. Never mind! Looks good in any case.
It was still a good point, the horse looked too healthy. I think it's fixed now.
by doofus-01
June 3rd, 2019, 4:21 am
Forum: Faction & Era Development
Topic: Archaic Era (BfW 1.14)
Replies: 354
Views: 99092

Re: Archaic Era (BfW 1.14)

1.8.6 has been uploaded. It's minor, but still progress.
change-log, from the commit messages
mummy-unbound sprite update
mummy unbound portrait
better windlash attack animations
breeze-gust-gale portrait for south-seas
adding able-seaman portrait
clean-up of khthon regenerating abilities
by doofus-01
May 28th, 2019, 1:35 am
Forum: Users’ Forum
Topic: Wesnoth on Liberapay
Replies: 16
Views: 1653

Re: Wesnoth on Liberapay

But then people could see how we were subverting democracy and civilization in general. Why would we want that?
(Seriously, what are you implying?)
by doofus-01
May 28th, 2019, 1:28 am
Forum: Off-Topic
Topic: I made an unofficial trailer
Replies: 10
Views: 524

Re: I made an unofficial trailer

Hah, that was great. As for how to advertise it, I'm not sure either. Anything we do here would be preaching to the choir.
by doofus-01
May 27th, 2019, 10:40 pm
Forum: Art Contributions
Topic: Zombies
Replies: 69
Views: 23917

Re: Zombies

He does look like he's about to fall off, but that's a feature, not a bug IMO. Yep. I added a little more armor, but didn't want it to look too unreasonable for an elf or something non-loyalist. I won't get to work on it more anytime soon, so I put it on github: https://github.com/wesnoth/wesnoth/p...
by doofus-01
May 27th, 2019, 12:11 pm
Forum: Technical Support
Topic: Wesnoth ran yesterday, not today.
Replies: 3
Views: 170

Re: Wesnoth ran yesterday, not today.

beetlenaut wrote:
May 27th, 2019, 6:28 am
libSDL 2.0.8-lp150.2.3.1
Yeah, that one broke Wesnoth for me too. Going back to the previous version fixed it.
by doofus-01
May 27th, 2019, 5:07 am
Forum: Art Contributions
Topic: Zombies
Replies: 69
Views: 23917

Re: Zombies

Going for a rider portrait, since it looks a bit odd to have the default zombie portrait filling in for the ones on horseback. It's a bit goofy, but it also makes some sense: The rider isn't actually in charge, the unit is a zombie horse with a plague-claw-wielding, rotting idiot on its back.
by doofus-01
May 27th, 2019, 4:56 am
Forum: WML Workshop
Topic: Sand Storm Terrain
Replies: 13
Views: 525

Re: Sand Storm Terrain

I don't have a good answer, but can just describe what I would look at (as someone who once was concerned with terrain graphics) if I were in your shoes: Where are icon_image=symbols/terrain_type_frozen, and similar things stored? Are these the images you want to change? I found <wesnoth>/images/ico...
by doofus-01
May 26th, 2019, 3:28 am
Forum: WML Workshop
Topic: Sand Storm Terrain
Replies: 13
Views: 525

Re: Sand Storm Terrain

Hi, I'll admit that I'm doing a bit of a drive-by and haven't thought about terrain graphics recently, but I'm pretty surprised that you'd have to invent the wheel. It looks like you tried using the terrain rules for void, which doesn't have translucent transition images. The overlapping transition ...
by doofus-01
May 26th, 2019, 3:18 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign: Trinity
Replies: 311
Views: 74868

Re: 1.14 SP Campaign: Trinity

1.5.2 has been published on the 1.14 server. I've tested it through Part 1 now. These commit titles are roughly the change-log, some are not that exciting, but some are noticeable. fixing some text strings at end of Part 1 some revisions to cannons in last Part 1 scenario improvements to last scenar...
by doofus-01
May 19th, 2019, 4:16 am
Forum: Art Workshop
Topic: The Gnats Franken Dungeon
Replies: 662
Views: 87693

Re: The Gnats Franken Dungeon

Where's her beard? :hmm:
by doofus-01
May 19th, 2019, 4:09 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign: Trinity
Replies: 311
Views: 74868

Re: 1.14 SP Campaign: Trinity

Also, I don't terribly mind playing a villain, but Echidna's not the best of characters. Her motivation is to conquer the world because she has to and all her Khthon units are not the desperate fugitives of BMR, the revenge-seeking Scarrion, or Bresda's religious fanatics; instead they are just min...
by doofus-01
May 13th, 2019, 4:30 am
Forum: Art Workshop
Topic: The Gnats Franken Dungeon
Replies: 662
Views: 87693

Re: The Gnats Franken Dungeon

I have given it a second try and it is a little more coherent now but still incomplete. @doofus01 - In particular which areas were you suggesting needed better shading? I think you are trying to include too many details. Cut down on the number of colors, keep it simple, and include outlines where a...
by doofus-01
May 12th, 2019, 4:25 am
Forum: Art Workshop
Topic: The Gnats Franken Dungeon
Replies: 662
Views: 87693

Re: The Gnats Franken Dungeon

To be honest, it looks muddled. I can't tell what is going on with the shoulder and wings - there seems to be a sharp border between the wings and spaulders. There is also no consistent border on the left side, where the shadow is. I don't mean to be a jerk, just trying to give critique. I could be ...