Search found 3658 matches

by doofus-01
May 7th, 2018, 1:39 am
Forum: Writers’ Forum
Topic: Revisiting Wesnoth unit descriptions
Replies: 76
Views: 2239

Re: Removing racism from Wesnoth unit descriptions

Maybe the different campaigns can have different unit descriptions? That's extra work, but in this case at least, the biased descriptions are already written. Would that include renaming the Rebels to just Elves or Sylvans or something like that, and leaving them as Rebels it HttT? Renaming a facti...
by doofus-01
May 7th, 2018, 12:33 am
Forum: Writers’ Forum
Topic: [UtBS] Name for Quenoth scout mounts
Replies: 13
Views: 531

Re: [UtBS] Name for Quenoth scout mounts

I will now try to squeeze in a PR for replacing "horses" with "dustboks", in the scenario dialogues. I'm not sure if it will be in 1.14.1 or not. There will still be a need to flesh out the unit descriptions.
by doofus-01
May 7th, 2018, 12:26 am
Forum: Writers’ Forum
Topic: Revisiting Wesnoth unit descriptions
Replies: 76
Views: 2239

Re: Removing racism from Wesnoth unit descriptions

For what it's worth, I always thought those descriptions came from the HttT campaign, clearly from the "rebels" point of view. I never liked the orc/goblin description, but it made sense if you imagined an elf or a toady of Delfador as having written it. Maybe the different campaigns can have differ...
by doofus-01
May 6th, 2018, 4:29 am
Forum: Art Contributions
Topic: Mainline campaign sprites and animations needed
Replies: 432
Views: 55578

Re: Mainline campaign sprites and animations needed

Hi ghype, We appreciate the help, but if you are going to update the old-school sprites, you shouldn't use them as a base. Look at some of the more "recent" sprites (the mages in general are not bad, some of the other loyalists are due to be replaced.) The sprites you posted are a nice alternative, ...
by doofus-01
May 5th, 2018, 11:25 pm
Forum: Writers’ Forum
Topic: [UtBS] Name for Quenoth scout mounts
Replies: 13
Views: 531

Re: [UtBS] Name for Quenoth scout mounts

OK, despite what I said in my first post, maybe I will set up a poll. It may not be the most fair poll and it may not be up very long, but it's still better than flipping a coin. I'll put whatever one is ahead tomorrow in a text string PR. Thanks for the input, everyone.
by doofus-01
May 5th, 2018, 11:42 am
Forum: Writers’ Forum
Topic: [UtBS] Name for Quenoth scout mounts
Replies: 13
Views: 531

Re: [UtBS] Name for Quenoth scout mounts

Ibynx, perilope, and dustbok would all be better than "horses" or "antelopes", so at least we're getting somewhere. Dunelope? I'd figured "dune" should be avoided because of the recently added "Dunefolk", but maybe that's not a real problem. There was some discussion about this in another thread too...
by doofus-01
May 5th, 2018, 3:08 am
Forum: Writers’ Forum
Topic: [UtBS] Name for Quenoth scout mounts
Replies: 13
Views: 531

[UtBS] Name for Quenoth scout mounts

It's possible I missed something, but I think there is still no settled name for the antelope things that the new Quenoth scouts ride. (https://forums.wesnoth.org/download/file.php?id=80060&t=1) There were a couple brief, abortive discussions that I know of, one of them here: https://forums.wesnoth....
by doofus-01
April 30th, 2018, 5:48 am
Forum: Writers’ Forum
Topic: Descriptions for the Quenoth Elves (Finished drafts)
Replies: 32
Views: 1700

Re: Descriptions for the Quenoth Elves (Finished drafts)

zookeeper wrote:
April 29th, 2018, 10:19 pm
They're not evolved horses.
Hallelujah! That would have been bizarre.

We do need to get rid of references to horses in the campaign dialogues/messages, anyone have a good suggestion for replacements? (Let's not just call them "antelopes" or "gazelles".)
by doofus-01
April 30th, 2018, 5:25 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 453
Views: 95240

Re: 1.14 SP Campaign - Bad Moon Rising

est played bmr on 1.14.0 part 1 - no bugs/errors found part 2 - found minor things in the first two playable scenarios Thank you for the report, ghype. The auto-sizing and auto-scrollbars done by the GUI2 menus was driving me mad at the time I came up with those dialogues. I thought I had it under ...
by doofus-01
April 30th, 2018, 5:17 am
Forum: Users’ Forum
Topic: [DONE] Request for Trailers (1.13/1.14)
Replies: 65
Views: 7174

Re: Request for Trailers (1.13/1.14)

Kasdel,
We won't be able to use a youtube link for Steam trailer, we'll need to be able to upload a 1080p file. Just needed to get that out there so you were aware.

Please, carry on. :)
by doofus-01
April 28th, 2018, 12:14 pm
Forum: Art Contributions
Topic: Mainline campaign sprites and animations needed
Replies: 432
Views: 55578

Re: Mainline campaign sprites and animations needed

Ah, I forgot about that. What I meant was the dark, blue, time-of-day shift.
by doofus-01
April 28th, 2018, 12:10 pm
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 453
Views: 95240

Re: 1.14 SP Campaign - Bad Moon Rising

I don't have 1.12 anymore, so I couldn't test, but the cause I suspected doesn't look to be the case. I think the problem may be that you are too high up. Does it work if you go two hexes south from where you are in the image? If that's the issue, I'll try to come up with a way to make that more obv...
by doofus-01
April 28th, 2018, 4:08 am
Forum: Art Development
Topic: Lordbob's commissionned work: UtBS
Replies: 264
Views: 33768

Re: Lordbob's commissionned work: UtBS

It's all done, and I'm late to the party again, but I was going through UtBS and realized Zhul's image looked pretty odd at the face (the rest is more than fine, of course). She has hair thick enough to put in that fat braid, but still thin enough that we can see her eye through it? Yet not her chee...
by doofus-01
April 28th, 2018, 1:28 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 453
Views: 95240

Re: 1.14 SP Campaign - Bad Moon Rising

Scenario 'Empty store' (after defending Fort Kuhle from Hulric, before defeating him in the palace) has the Scenario Objectives 'Defeat enemy leaders', which does not make sense in my opinion. Heh, that's either a macro or sloppy copy & paste. Will be fixed. Thanks. Sorry for the trouble but I am h...
by doofus-01
April 28th, 2018, 1:20 am
Forum: Users’ Forum
Topic: [DONE] Request for Trailers (1.13/1.14)
Replies: 65
Views: 7174

Re: Request for Trailers (1.13/1.14)

Just want to say that this looks great, Kasdel. The issues I noticed have already been pointed out, I look forward to your next revision.