Search found 3686 matches

by doofus-01
Today, 12:49 pm
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 476
Views: 115172

Re: 1.14 SP Campaign - Bad Moon Rising

Could someone post a walkthrough or a replay for BMR1 S1 (Abandoned)? I can't figure out how to get kill the Skeleton and Revenant at the end. (The Skeleton can kill the Footpad in one turn and I assume there's a better solution than just having the Footpad attack the Skeleton and hoping it survive...
by doofus-01
December 10th, 2018, 12:53 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 476
Views: 115172

Re: 1.14 SP Campaign - Bad Moon Rising

I'm basically just hoping to play 'Ruin' without that bug. That way the later scenarios won't be broken and I can keep playing unworried. I guess if you'd tell me how to fix that bug by modifying the scenario file or if you upload the fix, then that would work too. Around line 800 of 1_09_Ruin.cfg ...
by doofus-01
December 9th, 2018, 1:30 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 476
Views: 115172

Re: 1.14 SP Campaign - Bad Moon Rising

I got this item after the Lua bug, so it might have been caused by it. (Also, could I give you a save file to edit and fix, so I can continue playing?) Ah, I see. Unfortunately, I doubt I'll be able to fix the file... There can be so many things broken, we'd be playing whack-a-mole. However, if you...
by doofus-01
December 8th, 2018, 12:29 pm
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 476
Views: 115172

Re: 1.14 SP Campaign - Bad Moon Rising

E.g. the floating text after getting hit or getting healed. I do not know how to control the speed of your floating text, but I'm sure it is possible to control it. (It's also affected by game speed. So it's probably some kind of animation.) (EDIT or when you pick up gold or items...) ...acutally, ...
by doofus-01
December 5th, 2018, 4:56 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 476
Views: 115172

Re: 1.14 SP Campaign - Bad Moon Rising

Thanks for the comments, Konrad2. It would be nice if there was some constant reminder that Carusoe can only be hit by Raenna. Even nicer would be a guaranteed hit when you attack him with Raenna. And/Or that him attacking her triggers the event as well. ^^ Ideally, the whole thing with Carusoe shou...
by doofus-01
December 3rd, 2018, 5:51 am
Forum: Ideas
Topic: Great Mage Again
Replies: 28
Views: 1781

Re: Great Mage Again

Still, if no new mechanic should be introduced, then I'll say again, we should go with the 10% physical resistance and increased melee attack that's also magical. I don't think anyone had any real objections against this one. I definitely agree with increasing resistances. And a magical staff would...
by doofus-01
December 3rd, 2018, 5:45 am
Forum: Scenario & Campaign Development
Topic: Abandoned Campaigns - Need Maintainers - Open to Anyone
Replies: 317
Views: 111391

Re: Abandoned Campaigns - Need Maintainers - Open to Anyone

I'd like to point out that Trinity is almost certainly not abandoned. Konrad2 is right about Trinity. I know it's taking a while, but I do plan to get it up on the BfW 1.14 server once I know it works. But it's not like I haven't been available here. It's a cautionary example: Folks should do a lit...
by doofus-01
November 30th, 2018, 3:11 pm
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 476
Views: 115172

Re: 1.14 SP Campaign - Bad Moon Rising

The english was a bit strange - you live in the USA but the english was ... interesting. :) I'm not sure what you mean. There might be some mistakes, but I don't think it's that unusual. :hmm: How do you seal the cave? There is a hint but that hint does not tell me anything. The cut-scene in the in...
by doofus-01
November 26th, 2018, 4:56 am
Forum: Faction & Era Development
Topic: Archaic Era (BfW 1.14)
Replies: 351
Views: 86730

Re: Archaic Era (BfW 1.14)

1.8.3 has been uploaded to BfW 1.14 add-on server. The updates are pretty much just portrait additions/replacements, mostly Despair and Primeval. I think I'm going to get rid of the Velite unit line in Primevals, they seem like a cop-out. I'll either give pierce attack to an existing unit, or come u...
by doofus-01
November 26th, 2018, 4:44 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 476
Views: 115172

Re: 1.14 SP Campaign - Bad Moon Rising

1.10.3 has been uploaded to the BfW 1.14 add-on server. Some things were fixed, but there may still be issues, as I have not completely played through the campaign on BfW 1.14 yet. I'm up to Part3: Mirror Pond, and see some things that need updating/fixing, but that will have to be in the next updat...
by doofus-01
November 24th, 2018, 1:29 pm
Forum: Users’ Forum
Topic: Potentially stolen artwork from Battle for Wesnoth in steam game
Replies: 13
Views: 1180

Re: Potentially stolen artwork from Battle for Wesnoth in steam game

josteph wrote:
November 24th, 2018, 10:48 am
I haven't looked but it's possible that back when 1.4.6 was released wesnoth did use a version 2.0 CC license. But it could have been either CC-BY 2.0 or CC-BY-SA 2.0, those two are not the same thing.
No, it was GPL, not CC of any sort. If it were CC, it would be CC BY-SA, not CC BY.
by doofus-01
November 24th, 2018, 1:09 pm
Forum: Art Contributions
Topic: Female Wesnoth - Fencer
Replies: 39
Views: 14244

Re: Female Wesnoth - Fencer

Hi, I don't see anything wrong with the general idea, but I'm not sure that replacing the scarf (or whatever it is) with boobs is the best way to pull it off. I'd suggest looking to the Rogue Male/Female sprites as a model, they are (relatively) new sprites and the unit type plays a similar role. ht...
by doofus-01
November 24th, 2018, 12:48 pm
Forum: Ideas
Topic: Denser Recall Unit Dialog
Replies: 8
Views: 790

Re: Denser Recall Unit Dialog

Now, I understand, having the type name and so on there is good for new players. I'm not arguing with that, but I'd like to have a more dense version of the dialog for veteran players. That version could be, say, a scrollable vertical list, each line listing five recallable units, each unit's listi...
by doofus-01
October 27th, 2018, 11:25 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 476
Views: 115172

Re: 1.14 SP Campaign - Bad Moon Rising

drakearbiter wrote:
October 24th, 2018, 2:51 pm
Is this intended behaviour?
No, that wasn't quite intended, thanks for reporting it! It will be fixed in the next update, though I think existing units in an ongoing game will continue to have this issue.
by doofus-01
September 23rd, 2018, 5:15 pm
Forum: Scenario & Campaign Development
Topic: 1.12 SP Campaign: Trinity
Replies: 273
Views: 66193

Re: 1.12 SP Campaign: Trinity

Hello Xanri,

Yes, it is my intention to get it onto the 1.14 add-on server, once I've got it all fixed and have put it through a test-run.

It's taking a while, but it should happen. Not sure when, unfortunately.

EDIT: the version on github should (mostly) work on 1.14.