Search found 3781 matches

by doofus-01
Yesterday, 2:46 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign: Trinity
Replies: 323
Views: 82729

Re: 1.14 SP Campaign: Trinity

Version 1.5.5. has been uploaded to BfW 1.14 server. It is a minor update, but I think it mostly fixes one of the finales scenarios, so it isn't completely pointless. version bump to 1.5.5 some terrain graphics layering adjustments for the Dark Planet towers P2 Dark Planet Finale - some event and un...
by doofus-01
September 30th, 2019, 4:38 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign: Trinity
Replies: 323
Views: 82729

Re: 1.14 SP Campaign: Trinity

1.5.4 has been uploaded to BfW 1.14 server. some minor revisions to P2 scenarios P2 Dark PLanet IIc - removed some moveto events that seemed to ruin t… P2 Dark Planet IIb - revised end-of-scenario filtering trying to unify Lyrons traits across scenarios P2 Tower Peak (cutscene) - refine filtering of...
by doofus-01
September 30th, 2019, 4:33 am
Forum: Faction & Era Development
Topic: Archaic Era (BfW 1.14)
Replies: 362
Views: 106957

Re: Archaic Era (BfW 1.14)

1.8.9 has been uploaded to the BfW 1.14 server, didn't get the issues from Konrad2's post in because I forgot, but next time... Very minor update, but I was updating other add-ons, so might as well update this one. unlit sconce terrain graphics touch-ups to some overlay terrains adding sabrecat port...
by doofus-01
September 22nd, 2019, 3:21 am
Forum: Ideas
Topic: Campaign dialog log
Replies: 14
Views: 3140

Re: Campaign dialog log

Depending on how this is displayed, the unit sprite could be a good compromise between the portrait and some more compact text-only field. Every unit, even UMC, should have a sprite, except the case of the narrator with a specified image. Maybe there could be a new [message] key for the log's image ...
by doofus-01
September 22nd, 2019, 3:04 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign: Trinity
Replies: 323
Views: 82729

Re: 1.14 SP Campaign: Trinity

17,84/16,83/13,84 don't work so well with the overlay thing. ... [up to some Pushback stuff] I think I've got most of that fixed now, thanks. Ponce traits, Pushback scenario objectives updates, and Pushback terrain are still be TBD. It'll be in the next update (though some of it won't be fully test...
by doofus-01
September 16th, 2019, 3:46 am
Forum: Faction & Era Development
Topic: Archaic Era (BfW 1.14)
Replies: 362
Views: 106957

Re: Archaic Era (BfW 1.14)

1.8.8 has been uploaded to the BfW 1.14 server The active/inactive UI effects related to enthrallment are still a work in progress, but it's uncovered a wesnoth engine bug. It's not fixed now, but maybe some day it will be. fix a typo adding blue beast portrait remove explicit regenerate abilities f...
by doofus-01
September 16th, 2019, 3:36 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign: Trinity
Replies: 323
Views: 82729

Re: 1.14 SP Campaign: Trinity

1.5.3 has been uploaded to BfW 1.14 P1-S(K)3: make off-script defeat of AI less problematic. P1-S(K)2: replace Shaman enthrallment event with something more standard P1-S(K)1: remove vector attack from Echidna/Leggon, and make Leggon glow some improvements to Dark Planet robot scenario convert index...
by doofus-01
September 16th, 2019, 2:42 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign: Trinity
Replies: 323
Views: 82729

Re: 1.14 SP Campaign: Trinity

EDIT 2: You might want to disable the vector attack for Echidna or put a note somewhere that successfully using this attack leads to losing. I've disabled that attack, and given Leggon a Khthon glow, for next update. Rebirth Attacking a Shaman with Echidna results in a Khton that looks like a Thral...
by doofus-01
September 15th, 2019, 12:02 am
Forum: Faction & Era Development
Topic: Archaic Era (BfW 1.14)
Replies: 362
Views: 106957

Re: Archaic Era (BfW 1.14)

Charge is not grayed out on offensive though. Must be time for Wesbreak, I didn't even notice that feature in the attack dialog. I can defeat the auto-formatting for the sidebar and attack dialog, but it breaks the tool-tip. That may just be the best solution though. Prokyon has bot self-heal and r...
by doofus-01
September 14th, 2019, 11:46 am
Forum: Faction & Era Development
Topic: Archaic Era (BfW 1.14)
Replies: 362
Views: 106957

Re: Archaic Era (BfW 1.14)

Thanks for the reports Silver Slasher (Primeval unit) is unable to earn xp. It's just a standalone unit for variety's sake, not part of any advancement tree. Looks like it needs the default AMLA. The floating label 'Enthralled' disappears extremely fast. All those float labels sped up at some point ...
by doofus-01
September 9th, 2019, 4:06 am
Forum: Faction & Era Development
Topic: Archaic Era (BfW 1.14)
Replies: 362
Views: 106957

Re: Archaic Era (BfW 1.14)

Version 1.8.7 uploaded to BfW 1.14 server blue unicorn portrait some visual updates to menagerie faction south-seas spitfire defense animation frames that were missing adding portraits for green witch and tomb guards Phantom shield-guard portrait re-organize South-Seas faction sprite images minor re...
by doofus-01
August 26th, 2019, 2:52 am
Forum: Faction & Era Development
Topic: [WIP] Ogres/Builders/Empire/Fungu/Raider Era
Replies: 9
Views: 1552

Re: [WIP] Ogres/Builders/Empire/Fungu/Raider Era

Hi ForestDragon, Some of this looked interesting, especially the ogre and fungus factions, so I gave it a shot (with BfW 1.14). A couple things I encountered: 1. Fungus farmer and warrior are both 15g, that seems a little high for a level 0 farmer, unless work2 is really overpowered 2. There were a ...
by doofus-01
August 24th, 2019, 11:46 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 538
Views: 137484

Re: 1.14 SP Campaign - Bad Moon Rising

I never had Hrala. :/ I see... If I swap the [unit] tags that create Hrala and Grat, your West save gives Hrala but not Grat; whichever one is created first works, the second one doesn't. So for some reason, two consecutive [unit] tags no longer work? Hard to see how this could be a bug with this a...
by doofus-01
August 19th, 2019, 3:55 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 538
Views: 137484

Re: 1.14 SP Campaign - Bad Moon Rising

1.11.1 has been uploaded to the BfW 1.14 server. The major changes: - fixes the equipment weight issues (the movement and the persistence) - color-codes the inventory list in the unit status window, so it is possible to see what the unit could possibly use (a long overdue feature) - some new equipme...
by doofus-01
August 17th, 2019, 10:25 pm
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 538
Views: 137484

Re: 1.14 SP Campaign - Bad Moon Rising

Hi tbson2005,

Thanks for catching that. There are a few problems with what's on the server right now. I'd hoped to fix it last week, but found more bugs as I was about to upload. I hope to get an update out in the next couple days.