Search found 3720 matches

by doofus-01
Today, 3:18 am
Forum: Art Contributions
Topic: Monsters!
Replies: 107
Views: 42091

Re: Monsters!

This is an open-source project, but that offer does seem a little strange to me. Maybe I shouldn't have used a passive voice earlier. :hmm: I am not portrait artist but I do know to use photoshop and that would be an easy, quick fix. I was just trying to speed up the process as I know art devs/cont...
by doofus-01
Today, 2:53 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign: Trinity
Replies: 305
Views: 72588

Re: 1.14 SP Campaign: Trinity

I got to test some of these. On turn 51, move Bresda to the teleport, then to 21.53. First, I have to say that everything after this is broken. Lua errors are really unfortunate in that they make you think you can soldier on, but it's usually a waste of time. It would be better if Wesnoth crashed or...
by doofus-01
April 18th, 2019, 2:56 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign: Trinity
Replies: 305
Views: 72588

Re: 1.14 SP Campaign: Trinity

Thanks for the feedback, white_haired_uncle. I will take a look at this on the weekend.
by doofus-01
April 18th, 2019, 2:54 am
Forum: Art Contributions
Topic: Monsters!
Replies: 107
Views: 42091

Re: Monsters!

I have one nitpick: The skin of their noses shouldn't be creased on the top surface. Hah, that's not nitpicking, it will be fixed. The paws could use a little more work too. i could try to fix it if i knew what you mean. This is an open-source project, but that offer does seem a little strange to m...
by doofus-01
April 15th, 2019, 3:57 am
Forum: Writers’ Forum
Topic: Poll: do orcs eat humans?
Replies: 13
Views: 614

Re: Poll: do orcs eat humans?

Orcs probably eat humans under some circumstances. They probably don't farm or hunt them though.

Would humans eat orcs, under some circumstances? Probably, as name pointed out with the monkey meat or bush meat.
by doofus-01
April 15th, 2019, 3:46 am
Forum: Art Contributions
Topic: Monsters!
Replies: 107
Views: 42091

Re: Monsters!

In fact, with so many size variants, a lv1-lv2-lv3 upgrade line with the lv3 scorpion in like a dark crimson color scheme would be entirely plausible! There was a recent change that gives rise to a variation ( 1299 ), I haven't looked at it yet, but the color scheme would probably be relevant there...
by doofus-01
April 1st, 2019, 3:20 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign: Trinity
Replies: 305
Views: 72588

Re: 1.14 SP Campaign: Trinity

Thanks, I see the scenario is not winnable if the weasadillo has quick and can attack you in the first turn. This will be fixed in the next release. If you want to fix it before then, edit the file Trinity/scenarios2/Tower_3_pII.cfg to add a non-quick trait to that unit, around line 116 [unit] type=...
by doofus-01
April 1st, 2019, 1:47 am
Forum: Art Contributions
Topic: Possible Mainline Sprite Portraits
Replies: 24
Views: 991

Re: Possible Mainline Sprite Portraits

About the wolf portrait - don't use that old thing. There is a newer version here . Better yet, don't use either of those, I was thinking of doing a small series of wolf portraits. It won't happen next week or next month, but it will happen eventually. About the cuttlefish - I think I still have the...
by doofus-01
April 1st, 2019, 1:07 am
Forum: Art Contributions
Topic: Loyalist Units
Replies: 23
Views: 4296

Re: Loyalist Units

These do look good, but there are a few issues that should be resolved before they are animated or committed. The pants and the arm position of the bowman, and the officers' shoulders, looked off to me so I did a somewhat quick edit to show what I think would help (these edits shouldn't be taken as ...
by doofus-01
April 1st, 2019, 12:01 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 498
Views: 123228

Re: 1.14 SP Campaign - Bad Moon Rising

Konrad2 wrote:
March 24th, 2019, 10:11 am
And I'm surprised that I didn't pick up any Seal recruits in that Hateful River.
Seal breeding is more difficult, I guess. The player gets a couple seals, but I'm not sure how useful they actually are.
by doofus-01
March 24th, 2019, 12:34 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign: Trinity
Replies: 305
Views: 72588

Re: 1.14 SP Campaign: Trinity

Just playing Trinity again. Thanks for porting it to 1.14 :) Unfortunately i am stuck at "A Different Thriumph" in Tri2. I am playing on hard mode and i simply cant see any way of beating the scenario, since you basically get killed - or at least cornered with 5hp - before you even get to the first...
by doofus-01
March 17th, 2019, 1:11 am
Forum: Translations & Internationalization
Topic: Eine Geschichte zweier Brüder - Vertonung und Sprachkunst
Replies: 21
Views: 1055

Re: Eine Geschichte zweier Brüder - Vertonung und Sprachkunst

gfgtdf wrote:
March 8th, 2019, 11:14 pm
This is about the german translation of the A tale of two brothers Campaign, there is little point to discussing this with people that don't speak german.
What kind of answer is that? Why is this in Ideas instead of Translations? :hmm:
by doofus-01
March 17th, 2019, 1:05 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 498
Views: 123228

Re: 1.14 SP Campaign - Bad Moon Rising

BTW, since you are active on github, maybe you can post issues there, so I don't forget? Assuming it's equal effort on your part, of course. :) (Link is in my signature.) I can (and will) do that, but are you active on github? That issue I opened up 8 months ago in archaic resources says otherwise....
by doofus-01
March 10th, 2019, 2:51 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 498
Views: 123228

Re: 1.14 SP Campaign - Bad Moon Rising

Konrad2 wrote:
March 5th, 2019, 10:09 pm
unit is has
Good old cut & paste. It works for so many things, including propagating typos. Thanks.

BTW, since you are active on github, maybe you can post issues there, so I don't forget? Assuming it's equal effort on your part, of course. :) (Link is in my signature.)
by doofus-01
March 3rd, 2019, 6:01 am
Forum: Art Contributions
Topic: Even more zombie sprites needed
Replies: 32
Views: 5996

Re: Even more zombie sprites needed

beetlenaut wrote:
March 3rd, 2019, 5:08 am
No, they don't get any special abilities. They do have a fang attack instead of impact though.
OK. I'll work with that, thanks.