Search found 559 matches

by name
37 minutes ago
Forum: Multiplayer Development
Topic: The High Seas (Naval MP Scenario)
Replies: 267
Views: 63573

Re: The High Seas (Naval MP Scenario)

The High Seas Alpha-4 is (finally) released: The_High_Seas_Alpha-4.zip Changes: All settlements exist entirely in the world map (for much faster and easier crew movement when doing raids) Each cargo producing settlement has a storehouse and whoever controls it can loot all that their ship will carry...
by name
November 10th, 2023, 6:10 pm
Forum: Mainline Campaign Development
Topic: Winds of Fate
Replies: 352
Views: 1639326

Re: Winds of Fate

Hmm, but doesn't that make random recruits also be potentially female? Or is that the goal anyway? The translation issue doesn't necessarily require allowing recruits to be female. My guess is recruit gender randomization would still need gender=male,female in order to work. Which is not really the...
by name
November 7th, 2023, 1:46 am
Forum: Mainline Campaign Development
Topic: Winds of Fate
Replies: 352
Views: 1639326

Re: Winds of Fate

For italian, manage with the "naga approach" (or saurian) is fine. I can try this approach first and see if it does not spark a controversy or technical limitation of some kind. We could change,, of course, but it will involve a full review of almost all campaigns and I'm not so sure the ...
by name
November 5th, 2023, 7:54 pm
Forum: Mainline Campaign Development
Topic: Winds of Fate
Replies: 352
Views: 1639326

Re: Winds of Fate

Point 1 is fine for me, and reasonable. Still in need of female units name... Hmm, I suppose we might do the same thing for all drake units that is currently done for most naga units: gender=male,femaie Do you see any problems with how the Naga Fighter was translated into Italian? There are some ot...
by name
November 5th, 2023, 12:49 am
Forum: Mainline Campaign Development
Topic: Winds of Fate
Replies: 352
Views: 1639326

Re: Winds of Fate

I remember that in the Drake Society, the female drake was not involved in fight, only parental care and similar: something changed ? In the units, drakes are only male. If now we can have female drake soldiers, some languages would need the female equivalent of unit name. However, playing the camp...
by name
October 18th, 2023, 4:01 pm
Forum: Mainline Campaign Development
Topic: Winds of Fate
Replies: 352
Views: 1639326

Re: Winds of Fate

Hey! It is famous investigative journalist qudobup from Free Gamer. :) What does "of the far side" mean here? Simply "far away" or "on the enemy side" (a spy)? A bit of both... the "faerie world" is a transcendental realm like the "land of the dead" ...
by name
September 16th, 2023, 1:27 pm
Forum: Art Contributions
Topic: New saurian units
Replies: 9
Views: 5517

Re: New saurian units

I just want to say I hope the Seer and Prophet sprites can be ready in time for 1.18. They really add a lot to both multiplayer and singleplayer, and feel like some of the only advancments still sorely absent from the game.
by name
September 1st, 2023, 5:00 pm
Forum: Multiplayer Development
Topic: Improved King of the Hill
Replies: 8
Views: 3721

Re: Improved King of the Hill

After further sweeping changes thanks to game logic advice from Hejnewar and the Lua API expertise of Celtic_Minstrel, an improved King of the Hill has been added to 1.17.20 and should appear in 1.18. The new mechanics are as follows: A side with a leader holding the hill keep gets bonus gold each t...
by name
September 1st, 2023, 4:26 pm
Forum: Multiplayer Development
Topic: Balance changes for 1.18
Replies: 87
Views: 73495

Re: Balance changes for 1.18

I think something we should all consider is how long the unit balance has been frozen in time only because the wesnoth development project has been understaffed. Before Hejnewar, there were what... 10 or 12 years since the preceding head of multiplayer balance? It is not like balance changes stopped...
by name
May 30th, 2023, 12:28 pm
Forum: Mainline Campaign Development
Topic: Winds of Fate
Replies: 352
Views: 1639326

Re: Winds of Fate

lobadzip wrote: May 30th, 2023, 4:10 am Hey, guys. Wondering if I should I be playing this in 1.17 or just get it as an add-on in 1.16, are there any major/minor differences lore or otherwise
At the moment, both versions are mostly the same.
by name
May 28th, 2023, 1:21 pm
Forum: Mainline Campaign Development
Topic: Winds of Fate
Replies: 352
Views: 1639326

Re: Winds of Fate

I believe the crash has already been fixed on master. I just sync the git master repository, rebuild and the issue it still present. My guess is that scenario 06x_Winds_of_Fate.cfg is not properly working. Since it is a dialogue scenario arguing for a missing "side", I tried a quick and d...
by name
May 6th, 2023, 4:56 am
Forum: Mainline Campaign Development
Topic: Winds of Fate
Replies: 352
Views: 1639326

Re: Winds of Fate

In her diary, Lady Salennea use Greenleaf and Leaffall as name of months, even if they are not mentioned in the wesnoth-help "official" calendar She is using Elvish season names (for Summer and Autumn) rather than the Human month names from the calendar in the encyclopedia. Presumably, th...
by name
April 28th, 2023, 6:01 pm
Forum: Multiplayer Development
Topic: Balance changes for 1.18
Replies: 87
Views: 73495

Re: Balance changes for 1.18

The danger is that L2 and L3 mages are quite powerful when used properly in SP. More or less, once you get them and your set of tanky fighter units, the campaign is pretty straightforward to smash from there. This may not be an issue then, thanks to the raised experience costs on the Royal Guard (a...
by name
April 25th, 2023, 1:57 am
Forum: Multiplayer Development
Topic: Balance changes for 1.18
Replies: 87
Views: 73495

Re: Balance changes for 1.18

Saurians: I don't think changing ambusher to have 3 ranged strikes or stronger ranged is good because it's a melee class unit so I don't think we should change the class to be more mixed fighter. Plus, we probably will be adding ranged saurian archer units in the not too distant future The thing is...
by name
April 21st, 2023, 9:46 pm
Forum: Multiplayer Development
Topic: Balance changes for 1.18
Replies: 87
Views: 73495

Re: Balance changes for 1.18

Overall these look like nice improvements. I hope the changes you proposed in your youtube videos are still happening too (perhaps in early 1.19 ?) The Cavalryman change is the only one that bugs me for the "thematic" reason that it is supposed to be a heavy cavalry unit. With its earlier ...