Search found 567 matches
- Today, 3:36 am
- Forum: Multiplayer Development
- Topic: The High Seas (Naval MP Scenario)
- Replies: 279
- Views: 64788
- Today, 1:08 am
- Forum: Ideas
- Topic: Expanding Orcish History
- Replies: 4
- Views: 3549
Re: Expanding Orcish History
One thing never made super clear: were the Wesfolk fleeing orcs or something else? Winds of fate seems to suggest it May have been drakes they were fleeing, I’m unclear if the homeland of the orcs is the old continent of the wesfolk or something else If the orcs aren’t from the same continent as th...
- Yesterday, 2:43 am
- Forum: Website
- Topic: The wiki that almost no one notices
- Replies: 11
- Views: 7351
Re: The wiki that almost no one notices
Any idea if there are plans to put in Winds of Fate events into the timeline? There are plans, but actually I have been trying to first catch up on the interesting point you raised regarding the same area of the timeline and the backstory for Legend of Wesmere. Presumably, there will be some overla...
- March 27th, 2024, 1:58 am
- Forum: Multiplayer Development
- Topic: The High Seas (Naval MP Scenario)
- Replies: 279
- Views: 64788
Re: The High Seas (Naval MP Scenario)
Sorry, can I ask how I play the add-on? I downloaded the zip, extracted it, and put in in the add-ons folder under data in my 1.16 wesnoth. Where can I find it? On the multiplayer "Create Game" screen, if you select "Scenarios", there should be a scenario in the list called &quo...
- March 26th, 2024, 8:33 pm
- Forum: Multiplayer Development
- Topic: The High Seas (Naval MP Scenario)
- Replies: 279
- Views: 64788
Re: The High Seas (Naval MP Scenario)
BTW does it advise in the scenario description that if playing with less than 3 to set them to empty? That'd be good for first time players. Great idea, somehow I forgot about using the scenario description as a tool for communicating the setup instructions. Perhaps the biggest remaining issue bloc...
- March 23rd, 2024, 7:17 pm
- Forum: Multiplayer Development
- Topic: The High Seas (Naval MP Scenario)
- Replies: 279
- Views: 64788
Re: The High Seas (Naval MP Scenario)
The High Seas Alpha-5 is released: The_High_Seas_Alpha-5.zip Changes: - Monster spawners based on unit costs (bigger monsters are less numerous) - Weakened some storehouse and bank guard forces - Reduced crew injury radius (radius = damage / 12) - Gold varies by bank (better guarded banks have more ...
- March 23rd, 2024, 7:16 pm
- Forum: Multiplayer Development
- Topic: The High Seas (Naval MP Scenario)
- Replies: 279
- Views: 64788
Re: The High Seas (Naval MP Scenario)
The guards ARE big yes but I actually feel that it is right that way. You have to build up a strong force before you can rob a bank or loot a storehouse. I have not gotten that far but hopefully it is doable. They should be tough nuts to crack. This next version should have more variation as far as...
- March 21st, 2024, 2:18 am
- Forum: Multiplayer Development
- Topic: The High Seas (Naval MP Scenario)
- Replies: 279
- Views: 64788
Re: The High Seas (Naval MP Scenario)
Sorry about the out of control difficulty level. :oops: I have play tested this scenario enough times over the course of its renewed development that it appears to get easier and easier when really I am just learning more tricks for beating it. So I keep unwittingly upping the number and size of ene...
- March 19th, 2024, 3:10 am
- Forum: Multiplayer Development
- Topic: The High Seas (Naval MP Scenario)
- Replies: 279
- Views: 64788
Re: The High Seas (Naval MP Scenario)
The High Seas Alpha-4 is (finally) released: The_High_Seas_Alpha-4.zip Changes: All settlements exist entirely in the world map (for much faster and easier crew movement when doing raids) Each cargo producing settlement has a storehouse and whoever controls it can loot all that their ship will carry...
- November 10th, 2023, 6:10 pm
- Forum: Mainline Campaign Development
- Topic: Winds of Fate
- Replies: 352
- Views: 1846503
Re: Winds of Fate
Hmm, but doesn't that make random recruits also be potentially female? Or is that the goal anyway? The translation issue doesn't necessarily require allowing recruits to be female. My guess is recruit gender randomization would still need gender=male,female in order to work. Which is not really the...
- November 7th, 2023, 1:46 am
- Forum: Mainline Campaign Development
- Topic: Winds of Fate
- Replies: 352
- Views: 1846503
Re: Winds of Fate
For italian, manage with the "naga approach" (or saurian) is fine. I can try this approach first and see if it does not spark a controversy or technical limitation of some kind. We could change,, of course, but it will involve a full review of almost all campaigns and I'm not so sure the ...
- November 5th, 2023, 7:54 pm
- Forum: Mainline Campaign Development
- Topic: Winds of Fate
- Replies: 352
- Views: 1846503
Re: Winds of Fate
Point 1 is fine for me, and reasonable. Still in need of female units name... Hmm, I suppose we might do the same thing for all drake units that is currently done for most naga units: gender=male,femaie Do you see any problems with how the Naga Fighter was translated into Italian? There are some ot...
- November 5th, 2023, 12:49 am
- Forum: Mainline Campaign Development
- Topic: Winds of Fate
- Replies: 352
- Views: 1846503
Re: Winds of Fate
I remember that in the Drake Society, the female drake was not involved in fight, only parental care and similar: something changed ? In the units, drakes are only male. If now we can have female drake soldiers, some languages would need the female equivalent of unit name. However, playing the camp...
- October 18th, 2023, 4:01 pm
- Forum: Mainline Campaign Development
- Topic: Winds of Fate
- Replies: 352
- Views: 1846503
Re: Winds of Fate
Hey! It is famous investigative journalist qudobup from Free Gamer. :) What does "of the far side" mean here? Simply "far away" or "on the enemy side" (a spy)? A bit of both... the "faerie world" is a transcendental realm like the "land of the dead" ...
- September 16th, 2023, 1:27 pm
- Forum: Art Contributions
- Topic: New saurian units
- Replies: 9
- Views: 5994
Re: New saurian units
I just want to say I hope the Seer and Prophet sprites can be ready in time for 1.18. They really add a lot to both multiplayer and singleplayer, and feel like some of the only advancments still sorely absent from the game.