Search found 570 matches

by name
April 8th, 2024, 4:18 pm
Forum: Ideas
Topic: Expanding Orcish History
Replies: 13
Views: 7134

Re: Expanding Orcish History

At the end of Winds of Fate some drakes apparently go west to the Green Isle, I have to think they just somehow missed the orcs' second invasion fleet, as if they had met, I'd have to think the orcs might never have reached the continent, or Karron would have been killed, it doesn't state it either...
by name
April 4th, 2024, 4:14 pm
Forum: Ideas
Topic: Expanding Orcish History
Replies: 13
Views: 7134

Re: Expanding Orcish History

Outside of the Ruby in Legend of Wesmere, the orcs have shown zero interest for magical items, it just seems uncharacteristic for them to go to such lengths and distances to attack the Elves unless they had a pressing reason... Indeed I was shocked the first time I played Legend of Wesmere and ther...
by name
March 30th, 2024, 8:36 pm
Forum: Ideas
Topic: Expanding Orcish History
Replies: 13
Views: 7134

Re: Expanding Orcish History

A big part of Orcish History that is a big hole: Their takeover of the North, and what ended up happening between them and the Lich Lords. Unfortunately, these holes are due to Legend of Wesmere being written in many ways as though it is set at a much later date than 20 YW. Everything would make qu...
by name
March 30th, 2024, 3:36 am
Forum: Multiplayer Development
Topic: The High Seas (Naval MP Scenario)
Replies: 280
Views: 69042

Re: The High Seas (Naval MP Scenario)

Atreides wrote: March 26th, 2024, 12:36 am The map is great as is. But more maps would be awesome. I wonder if it could even be exported as an era that one could play on any map?
Probably not, unfortunately. Only because it needs for there to be the array of ship "decks" somewhere on a map.
by name
March 30th, 2024, 1:08 am
Forum: Ideas
Topic: Expanding Orcish History
Replies: 13
Views: 7134

Re: Expanding Orcish History

One thing never made super clear: were the Wesfolk fleeing orcs or something else? Winds of fate seems to suggest it May have been drakes they were fleeing, I’m unclear if the homeland of the orcs is the old continent of the wesfolk or something else If the orcs aren’t from the same continent as th...
by name
March 29th, 2024, 2:43 am
Forum: Website
Topic: The wiki that almost no one notices
Replies: 12
Views: 10536

Re: The wiki that almost no one notices

Any idea if there are plans to put in Winds of Fate events into the timeline? There are plans, but actually I have been trying to first catch up on the interesting point you raised regarding the same area of the timeline and the backstory for Legend of Wesmere. Presumably, there will be some overla...
by name
March 27th, 2024, 1:58 am
Forum: Multiplayer Development
Topic: The High Seas (Naval MP Scenario)
Replies: 280
Views: 69042

Re: The High Seas (Naval MP Scenario)

Sorry, can I ask how I play the add-on? I downloaded the zip, extracted it, and put in in the add-ons folder under data in my 1.16 wesnoth. Where can I find it? On the multiplayer "Create Game" screen, if you select "Scenarios", there should be a scenario in the list called &quo...
by name
March 26th, 2024, 8:33 pm
Forum: Multiplayer Development
Topic: The High Seas (Naval MP Scenario)
Replies: 280
Views: 69042

Re: The High Seas (Naval MP Scenario)

BTW does it advise in the scenario description that if playing with less than 3 to set them to empty? That'd be good for first time players. Great idea, somehow I forgot about using the scenario description as a tool for communicating the setup instructions. Perhaps the biggest remaining issue bloc...
by name
March 23rd, 2024, 7:17 pm
Forum: Multiplayer Development
Topic: The High Seas (Naval MP Scenario)
Replies: 280
Views: 69042

Re: The High Seas (Naval MP Scenario)

The High Seas Alpha-5 is released: The_High_Seas_Alpha-5.zip Changes: - Monster spawners based on unit costs (bigger monsters are less numerous) - Weakened some storehouse and bank guard forces - Reduced crew injury radius (radius = damage / 12) - Gold varies by bank (better guarded banks have more ...
by name
March 23rd, 2024, 7:16 pm
Forum: Multiplayer Development
Topic: The High Seas (Naval MP Scenario)
Replies: 280
Views: 69042

Re: The High Seas (Naval MP Scenario)

The guards ARE big yes but I actually feel that it is right that way. You have to build up a strong force before you can rob a bank or loot a storehouse. I have not gotten that far but hopefully it is doable. They should be tough nuts to crack. This next version should have more variation as far as...
by name
March 21st, 2024, 2:18 am
Forum: Multiplayer Development
Topic: The High Seas (Naval MP Scenario)
Replies: 280
Views: 69042

Re: The High Seas (Naval MP Scenario)

Sorry about the out of control difficulty level. :oops: I have play tested this scenario enough times over the course of its renewed development that it appears to get easier and easier when really I am just learning more tricks for beating it. So I keep unwittingly upping the number and size of ene...
by name
March 19th, 2024, 3:10 am
Forum: Multiplayer Development
Topic: The High Seas (Naval MP Scenario)
Replies: 280
Views: 69042

Re: The High Seas (Naval MP Scenario)

The High Seas Alpha-4 is (finally) released: The_High_Seas_Alpha-4.zip Changes: All settlements exist entirely in the world map (for much faster and easier crew movement when doing raids) Each cargo producing settlement has a storehouse and whoever controls it can loot all that their ship will carry...
by name
November 10th, 2023, 6:10 pm
Forum: Mainline Campaign Development
Topic: Winds of Fate
Replies: 352
Views: 2212266

Re: Winds of Fate

Hmm, but doesn't that make random recruits also be potentially female? Or is that the goal anyway? The translation issue doesn't necessarily require allowing recruits to be female. My guess is recruit gender randomization would still need gender=male,female in order to work. Which is not really the...
by name
November 7th, 2023, 1:46 am
Forum: Mainline Campaign Development
Topic: Winds of Fate
Replies: 352
Views: 2212266

Re: Winds of Fate

For italian, manage with the "naga approach" (or saurian) is fine. I can try this approach first and see if it does not spark a controversy or technical limitation of some kind. We could change,, of course, but it will involve a full review of almost all campaigns and I'm not so sure the ...
by name
November 5th, 2023, 7:54 pm
Forum: Mainline Campaign Development
Topic: Winds of Fate
Replies: 352
Views: 2212266

Re: Winds of Fate

Point 1 is fine for me, and reasonable. Still in need of female units name... Hmm, I suppose we might do the same thing for all drake units that is currently done for most naga units: gender=male,femaie Do you see any problems with how the Naga Fighter was translated into Italian? There are some ot...